Ok, new QoL patch (submod) live now.
Changes:
The story line and research order left unchanged but interrogating live medic now could unlock same researches as manual in lab, doing corpses or live aliens. For example: you need molectronics to be unlocked, but have no luck capture live terrorist, you can unlock it if medic tells you info about live terrorist. Same for corpses. Now you need fact of autopsy which could be obtained asking medic as well. To do not break balance I've moved biodrones and triscenes to upgraded (mid and end game) medics only. This will prevent players unlock late game researches early as normal (not enhanced) aquatoid medic's bonus. Don't forget what all medic unlocks are random and to get necessary one (for example live biodrone) you need capture them as much as possible or research rest of aliens manually to reduce amount medic's bonus aliens articles which could be shown as interrogation result.
Bug fixes:
Acid torpedoes dependencies on heavy weapons
Interrogating live paladin shows right ufopaedia article now.
Feel free to use (not use) it. I've tested it but might missed something. Don't hesitate report about bugs too.
P.S.
Update 8.06.22
Due to multiply bugs in my minimod I temporary removes it until they will be solved. Apologizes for any inconvenience.
P.P.S.
Update 9.06.22:
All mine ideas and small QoL patches I assembled now in small mod which posted on mod portal. If interested all welcomes:
https://openxcom.mod.io/qol-for-twots