- _btnNewGame = new TextButton(96, 20, 64, 90);
- _btnNewBattle = new TextButton(96, 20, 160, 90);
- _btnLoad = new TextButton(96, 20, 64, 118);
- _btnOptions = new TextButton(96, 20, 160, 118);
- _btnQuit = new TextButton(192, 20, 64, 146);
+ _btnNewGame = new TextButton(150, 20, 85, 72);
+ _btnNewBattle = new TextButton(150, 20, 85, 92);
+ _btnLoad = new TextButton(150, 20, 85, 112);
+ _btnOptions = new TextButton(150, 20, 85, 132);
+ _btnQuit = new TextButton(150, 20, 85, 152);
@@ -42,13 +42,13 @@ FundingState::FundingState(Game *game) : State(game)
{
https:// Create objects
_window = new Window(this, 320, 200, 0, 0);
_btnOk = new TextButton(50, 12, 135, 180);
_txtTitle = new Text(280, 16, 32, 8);
- _txtCountry = new Text(100, 16, 32, 24);
- _txtFunding = new Text(120, 16, 140, 24);
- _txtChange = new Text(120, 16, 240, 24);
+ _txtCountry = new Text(100, 16, 32, 30);
+ _txtFunding = new Text(120, 16, 140, 30);
+ _txtChange = new Text(120, 16, 240, 30);
_lstCountries = new TextList(280, 136, 32, 40);
https:// Set palette
_game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(0)), Palette::backPos, 16);
@@ -70,24 +70,17 @@ FundingState::FundingState(Game *game) : State(game)
_txtTitle->setColor(Palette::blockOffset(15)-1);
_txtTitle->setBig();
_txtTitle->setText(_game->getLanguage()->getString("STR_INTERNATIONAL_RELATIONS"));
- _txtCountry->setColor(Palette::blockOffset(15)-1);
- _txtCountry->setBig();
+ _txtCountry->setColor(Palette::blockOffset(8)+5);
_txtCountry->setText(_game->getLanguage()->getString("STR_COUNTRY"));
- _txtFunding->setColor(Palette::blockOffset(15)-1);
- _txtFunding->setBig();
+ _txtFunding->setColor(Palette::blockOffset(8)+5);
_txtFunding->setText(_game->getLanguage()->getString("STR_FUNDING"));
- if (_game->getLanguage()->getName() == L"ITALIANO")
- {
- _txtFunding->setX(125);
- }
- _txtChange->setColor(Palette::blockOffset(15)-1);
- _txtChange->setBig();
+ _txtChange->setColor(Palette::blockOffset(8)+5);
_txtChange->setText(_game->getLanguage()->getString("STR_CHANGE"));
_lstCountries->setColor(Palette::blockOffset(15)-1);
_lstCountries->setSecondaryColor(Palette::blockOffset(8)+10);
_lstCountries->setColumns(3, 108, 100, 72);
@@ -86,11 +86,11 @@ XcomRuleset::XcomRuleset() : Ruleset()
article_craft.id = "STR_FIRESTORM";
article_craft.title = "STR_FIRESTORM";
article_craft.image_id = "UP005.SPK";
article_craft.text = "STR_FIRESTORM_UFOPEDIA";
- article_craft.rect_text.set(5, 40, 140, 100);
+ article_craft.rect_text.set(5, 60, 140, 100);
article_craft.craft = _crafts[article_craft.id];
article_craft.rect_stats.set(160, 5, 140, 60);
article_craft.sort_key = sort_key++;
_ufopaediaArticles[article_craft.id] = new ArticleDefinitionCraft(article_craft);
There is many text that cannot be correctly displayed because russian world sometimes much longer than english words.A lot of UI is still incomplete and prone to change (eg. new Main Menu, Ufopaedia, etc), so don't stress too much over text not fitting yet. I will be inspecting and tweaking it for any major text issues.
It must be fixed.
I can find old russian translated UFO (X-Com) and look translation in it.
And why "Продложить сохраненную игру" and not shorter and more logical "Загрузить сохраненную игру"?Or just "Загрузить игру"?
Quote from: Volutar on August 08, 2012, 03:00:06 pm
And why "Продложить сохраненную игру" and not shorter and more logical "Загрузить сохраненную игру"?
Someone please stop volutar on GetLocalization :-\. Instead correct translation he sends total nonsense.It's part of an ongoing debate here. (https://openxcom.org/forum/index.php?topic=1865.15)
"1.5x" is "480x300" :o, "1x" is "320x200", "Full Display" is "без увеличения" (without zoom) and so on. And he is not listen reasonable proposals, he think he always right. Now he just suggest me "shut up" and leave translation team...
winterheart, давай еще тут начни со своими "небесными".
What reasonable proposals are you talking about? All you did is just got lots of "bots" who voted for your beloved "skymen".
Ethereal is officially translated as "Эфириал". "Skyman" was taken from one of the ugliest translation of dos version.
Edit: And your words in GL "OpenXcom is my work, which you trying to spoil here" (OpenXcom - мое детище, которое ты тут пытаешься загадить) is very unpleasant to me, it's not yours, it's not even mine, it's OURS, I spent my time to project as you, I love OXC and trying make it better with others in constructive and collaborative manner.Excuse me for my manner, that might be unpleasant, but that's the truth: I've done for OpenXcom much more than you. Granted that doesn't give me right to offend. And I really tried not to. But.
During initial uploading all strings moved to SupSuper. Me neither not have ability to downvote my own translation that already assigned to SupSuper.There's no such thing in GL as "DownVote", But you've upvoted yours! And CAN re-vote another. Come on. You perfectly aware that because Supsuper uploaded your translation instead of you, you was able to vote for your own translation, which normally is not allowed.
Here no measurement who done more or less.Yeah yeah... Favourite phrase of those who done less.
STR_UFO_GROUND_ASSAULT: "НАЗЕМНЫЙ ШТУРМ НЛО"в котором дважды используется слово "субмарины".
STR_UFO_GROUND_ASSAULT_BRIEFING: "Исследуйте место посадки и, по возможности, получите доступ к НЛО. Миссия будет успешно завершена, если все силы противника будут уничтожены или нейтрализованы. Обломки субмарины, артефакты и тела пришельцев можно впоследствии использовать. Чтобы прервать миссию, верните акванавтов X-Com в субмарину и нажмите кнопку \"Покинуть поле боя\"."
Это еще один косяк в переводе ваниллы. Последнее обновление перевода этой строки было выполнено два года назад. Тоже нужно фиксить.
Перевод осуществляется не здесь, а на Транзифексе - коллективными усилиями. По ряду причин я в переводе ваниллы не участвую. Мне комфортнее переводить моды, причем те, за которые никто не брался. А как и что править локально, мне примерно известно :).
Любишь в одну будку решать, какой должен быть перевод? :)
По поводу наград для X-com Files, я уже нашлепал там степени с арабскими цифрами, а не с римскими, считаешь принципиальным именно римские цифры?