OpenXcom Forum

Modding => Work In Progress => Topic started by: Roxis231 on June 27, 2014, 11:04:37 am

Title: [Weapon] Medical Gas Grenade
Post by: Roxis231 on June 27, 2014, 11:04:37 am
Over the last little while I've been thinking about early game ways of catching live Aliens.

As far as I know the only 3 ways you can catch them before gaining the stun launcher are:

- Stun Rod
- Tazer Pistol (mod by Ryskeliini)
- or just shear luck

Given that 2 of these are close range (and often deadly), I came up with the Idea of a researchable grenade that spewed knockout gas.

This is the result - the MediGas grenade.
(I've based the sprite off the games Smoke Grenade, but I'm no artist, so if any one has a better one feel free to let me know please)

The research topic unlocks when you research at least one of the Alien Autopsy's - Once researched it can be manufactured fast and cheaply from smoke grenades at a cost of $75 a unit .

For those interested in its power - It has an attack power of 35 with a blast radius of 3

This mod is usable but still not complete because I haven't got any translations other than English (since that's the only lanuage I speak) so if anyone wants to add a translation (or has a problem with a translation), please let me know and I'll see about adding them.

Edit - Current Translations : English, Polish,

The text to translate is
Quote
      STR_MEDGAS_GRENADE: Medi-Gas Grenade
      STR_MEDGAS_GRENADE_UFOPEDIA: Combining the trigger mechanism from a smoke grenade with a small pressurized canister of Anesthetic Gas, these grenades are an ideal (if low strength) way to capture live Aliens

I'll add more translations as people send them to me - this will probably go to the mod site when I have 12 -15 translations.

Not Compatable with May 7th+ nightly (will fix when I Can)
Title: Re: [Weapon] Medical Gas Grenade
Post by: Falko on June 27, 2014, 11:52:39 am
that works?
i tried a acid-grenade once and it did not work i see no differencve between your item and mine - strange
Title: Re: [Weapon] Medical Gas Grenade
Post by: Roxis231 on June 27, 2014, 12:01:21 pm
Yes it works - I've been using it for several weeks now and had no problems with it (other than the fact it takes quite a few grenades to drop Mutons and Floaters - up to 6 on one ocasion!)

I tend to equip each member of the squad with 3-4 grenades - especaly on terror missions.
Title: Re: [Weapon] Medical Gas Grenade
Post by: Jo5hua on June 27, 2014, 12:26:18 pm
There is a similar mod but it requires research of a stun bomb, the stun grenade.

https://www.openxcom.com/mod/stun-grenade
Title: Re: [Weapon] Medical Gas Grenade
Post by: yrizoud on June 27, 2014, 12:33:36 pm
From the name, I thought you had made something with negative damage to heal your soldiers :)
In any case, this sounds balanced, and I like how it's not redundant with the stun grenades mentioned above, they're stronger but happen in later part of the game.
Title: Re: [Weapon] Medical Gas Grenade
Post by: Roxis231 on June 27, 2014, 12:37:53 pm
Yes, the Idea was to create a weapon that could be used within the first 3 or so UFO's rarther than wait for the stun launcher to turn up on the 5 or 6th terror mission.

From the name, I thought you had made something with negative damage to heal your soldiers :)

Yes - it is a stupid name - if anyone can come up with a better one, please suggest it!
Title: Re: [Weapon] Medical Gas Grenade
Post by: Falko on June 27, 2014, 01:05:29 pm
tried your exact mod with damge changed to acid - does not work :( i suppose devs only implemented stun/he/smoke (=vanilla) explosions
Title: Re: [Weapon] Medical Gas Grenade
Post by: Roxis231 on June 27, 2014, 01:10:47 pm
Sorry to hear that - you could suggest it be impllimented, right?
Title: Re: [Weapon] Medical Gas Grenade
Post by: Solarius Scorch on June 27, 2014, 03:34:27 pm
I haven't checked your mod in practice yet, but here's the Polish translation:

Code: [Select]
  - type: pl-PL
    strings:
      STR_MEDGAS_GRENADE: Granat usypiający
      STR_MEDGAS_GRENADE_UFOPEDIA: Dzięki zapalnikowi granatu dymnego zamontowanym na małym kanistrze ze sprężonym gazem usypiającym, granat ten doskonale sprawdza się w łapaniu żywych obcych.

CAUTION: remember to save it in UTF-8, or non-English characters will become unreadable. I'm attaching your .rul file converted to UTF-8, so you can use this.

I guess we need a zombie autopsy article now... :D
Title: Re: [Weapon] Medical Gas Grenade
Post by: Aldorn on June 27, 2014, 07:43:30 pm

CAUTION: remember to save it in UTF-8, or non-English characters will become unreadable. I'm attaching your .rul file converted to UTF-8, so you can use this.

Right, and it has to be done before pasting new data...
Title: Re: [Weapon] Medical Gas Grenade
Post by: Roxis231 on June 27, 2014, 11:17:51 pm
Thanks Guys - I'll keep that in mind.

I'm currently keeping the mod updated as I get the translations.  Current version is in the first post.
Title: Re: [Weapon] Medical Gas Grenade
Post by: Roxis231 on July 04, 2014, 03:33:26 am
After working on this a bit more, I plan to make it a [BETA] Mod soon.
Title: Re: [Weapon] Medical Gas Grenade
Post by: the_third_curry on July 04, 2014, 06:20:56 am
Yes - it is a stupid name - if anyone can come up with a better one, please suggest it!

Maybe "somnolent gas grenade" as a name?
Title: Re: [Weapon] Medical Gas Grenade
Post by: Gifty on July 04, 2014, 06:33:27 am
Maybe something snappy and to the point, like Medigas or Medibomb.
Title: Re: [Weapon] Medical Gas Grenade
Post by: moriarty on July 04, 2014, 10:30:26 am
Hypno-Grenade? Morpheus Bomb?  8)

NarcBomb or Narcobomb or Narco-Grenade would also be valid :)
Title: Re: [Weapon] Medical Gas Grenade
Post by: Solarius Scorch on July 04, 2014, 01:40:25 pm
Roxis, I allowed myself to include your grenade in the FMP mod collection.
However, I changed the tech tree a little to make it more in line with the rest of the mod, mostly the Dart Rifle segment, which already deals with putting aliens to sleep. I hope you don't mind.
Title: Re: [Weapon] Medical Gas Grenade
Post by: davide on July 04, 2014, 06:13:28 pm
Ok but ginger ammo no  ::)
 ;D ;D ;D ;D
Title: Re: [Weapon] Medical Gas Grenade
Post by: Chiko on July 04, 2014, 09:21:26 pm
non-lethal grenade, maybeh?
Title: Re: [Weapon] Medical Gas Grenade
Post by: ibanix on July 05, 2014, 12:44:18 am
Nice idea, though I always thought the difficulty in capturing aliens prior to the stun launcher was a good part of the game.

I'd like it if smoke could effect them like it effects our soldiers....
Title: Re: [Weapon] Medical Gas Grenade
Post by: Gifty on July 05, 2014, 01:10:20 am
I've got it! Nerve gas.
Title: Re: [Weapon] Medical Gas Grenade
Post by: Unknown Hero on July 05, 2014, 02:33:21 am
Simply...

"Lullaby"

 ::)
Title: Re: [Weapon] Medical Gas Grenade
Post by: Solarius Scorch on July 05, 2014, 01:41:06 pm
I think CP2020 had the "Hushpuppy" firearm. :)
Title: Re: [Weapon] Medical Gas Grenade
Post by: Unknown Hero on July 05, 2014, 05:06:08 pm
Quote
I think CP2020 had the "Hushpuppy" firearm. :)

"Hey, the Alien Commander is here, send me some Hushpuppies."  :D

More seriously, "Soporific Gas Grenade" would be nice.
Title: Re: [Weapon] Medical Gas Grenade
Post by: Aldorn on July 07, 2014, 01:27:20 am
"Hey, the Alien Commander is here, send me some Hushpuppies."  :D

More seriously, "Soporific Gas Grenade" would be nice.

Sopogas Grenade
Title: Re: [Weapon] Medical Gas Grenade
Post by: ibanix on July 07, 2014, 01:58:36 am
Doesn't smoke do the same thing? Is this 35 damage one time, or leaving a cloud over a few rounds, or what?

/confused
Title: Re: [Weapon] Medical Gas Grenade
Post by: Roxis231 on July 07, 2014, 02:04:12 am
Doesn't smoke do the same thing? Is this 35 damage one time, or leaving a cloud over a few rounds, or what?

/confused

Ibanix

As far as I've seen in the game, smoke only seems to affect YOUR troops, not aliens or civilians.

Not sure if this is a bug/glitch or if it was coded that way.

Quote
Solarius Scorch on: July 04, 2014, 10:40:25 pm »

    Quote

Roxis, I allowed myself to include your grenade in the FMP mod collection.
However, I changed the tech tree a little to make it more in line with the rest of the mod, mostly the Dart Rifle segment, which already deals with putting aliens to sleep. I hope you don't mind.

Thanks - no problems with this.

Also, Interesting Names that you guys have been suggesting.
Title: Re: [Weapon] Medical Gas Grenade
Post by: ivandogovich on July 25, 2014, 06:17:48 pm
"Knockout Gas Grenade"  8)

Also, I think Smoke does affect aliens.  When I have probed them if they were exposed to smoke, I thought they were taking stun damage.  But smoke is so slow acting, it seems like it is not really useful for knock out purposes.

Cheers, Ivan :D

Edit: also: Does the gas affect soldiers?  How about in armor? i.e. if the cloud lingers and my troops run in, will they drop?
Title: Re: [Weapon] Medical Gas Grenade
Post by: Roxis231 on July 25, 2014, 11:33:06 pm
Ivandogovich - like the small launcher, It's a one time hit so it doesn't affect anything after it goes off.

but be warned, like the small launcher, it's non-discrimitory ie it hits every one.
Title: Re: [Weapon] Medical Gas Grenade
Post by: ivandogovich on July 25, 2014, 11:36:02 pm
Awesome. Thanks for the info.  May be more like a "Flash-Bang" grenade then. :)

I'd guess it leaves the same type of residue as stun bomb then. Not a proper smoke cloud.
Title: Re: [Weapon] Medical Gas Grenade
Post by: Roxis231 on July 25, 2014, 11:42:12 pm
I think so, and thanks for the name idea - though I still haven't decided which one I will use.