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Open Feedback / Re: Alien sight range annoyance
« on: October 19, 2013, 07:20:29 am »
I remember aliens doing this in the original. It's probably due to another alien spotting for the shooter (if aliens work like that).
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@Warboy: is it possible to have terror units and tanks that feature two weapons? the terror units have only one which is defined by having the same name as the unit, as I recall, so that's probably a "no" there, but what about tanks? it would be interesting to have a sectopod that has for example a laser gun and a conventional missile launcher...
also, didn't somebody (chiko?) make a sectopod "chassis" once, which would allow for "walker HWPs" with different turrets? did he ever actually make a whole set or was it just one mockup picture?
- type: STR_DESTRUCTION_MISSION
data:
- alienRank: 1
lowQty: 1
highQty: 1
dQty: 0
percentageOutsideUfo: 0
itemSets:
-
- STR_PLASMA_PISTOL
- STR_PLASMA_PISTOL_CLIP
- STR_PLASMA_PISTOL_CLIP
-
- STR_PLASMA_RIFLE
- STR_PLASMA_RIFLE_CLIP
- STR_PLASMA_RIFLE_CLIP
-
- STR_HEAVY_PLASMA
- STR_HEAVY_PLASMA_CLIP
- STR_ALIEN_GRENADE
- STR_HEAVY_PLASMA_CLIP
- alienRank: 6
lowQty: 5
highQty: 15
dQty: 7
percentageOutsideUfo: 0
itemSets:
-
[]
-
[]
-
[]
- alienRank: 7
lowQty: 5
highQty: 15
dQty: 7
percentageOutsideUfo: 10
itemSets:
-
[]
-
[]
-
[]
width: 50
length: 50
height: 4
civilians: 16
roadTypeOdds: [50, 25]
- type: STR_DESTRUCTION_MISSION
points: 15
raceWeights:
0:
STR_SECTOID: 30
STR_FLOATER: 70
1:
STR_SECTOID: 40
STR_FLOATER: 40
STR_SNAKEMAN: 20
3:
STR_SECTOID: 20
STR_SNAKEMAN: 60
STR_FLOATER: 20
5:
STR_SECTOID: 10
STR_SNAKEMAN: 20
STR_ETHEREAL: 40
STR_MUTON: 20
STR_FLOATER: 10
7:
STR_SNAKEMAN: 100
waves:
- ufo: STR_TERROR_SHIP
count: 1
trajectory: P7
timer: 3000