Because it's not a martial weapon.
That's not a coherent argument. Switchblades and Shivs are under 50-150 while a saber, a martial weapon by definition , is 0-200 . The Bill hook the same , it has in his description it is a kitchen toll yet somehowe it is a martial weapon ! Katana , Wakizashi , Kukri also have the standard roll while a greatsword has the consistent one. There is the case of the Chitin knife which the fluff given makes reference to inconsistent damage, but in the rest of the cases it doesn't make sense.
Because sharp borders between weapon classes only exist in your imagination, and in a game we need to classify border cases somehow.
They literally fill the same weapon role in an squad, I'm not making shit up. The hunting rifle is 33%TU snap 72 acc, 70%TU aimed 125 acc to the bolt action 40% TU snap 70 acc , 70% TU 110 acc. Both are bolt action, both are better suited for longer ranges. It is specially obvious when you add the Mosin, which is a sniper rifle, yet get a generic damage formula.
Also from a balance perspective, the more consistent damage, accuracy, average damage (33*1,25 due formula = 41,25 , equivalent to a 110 acc bolt action ),firing rate and great snap range means that using the bolt action is actively worse, for a weapon that you will get latter than the hunting rifle which you get with Promo I, the bolt action need to be dropped by Dagon.
What, shoulds all weapons work exactly the same? What's the point in that?
Bc they are exactly the same type of weapon? Specially in the case of the PKM which is a GPMG . I will also add that in general I consider Mg being weak, but at least the M 60 and specially the Mg3 can fill the role of long range auto fire (which is a bit niche anyways). Meanwhile the PKM and the Minimi are sad weapons, specially in the case of the first. Their auto fire is more innaccurate, their snap shot sucks even more than the Ak 47 one, they don't get the same crouching bonus and having then being used by high ranking enemies is more favourly to the player than to the enemy most of the time.
If we go by real life stats, the PKM fills the same role of the M 60/Mg 3 while being ligther, while the Fn minimi is a LMG. Maybe distinguishing more clearly between GPMG and LMg would the betetr option, bc the black ops LMg are a bit bad as well (and they also get two shot snaps ).
Maybe make some actual arguments first, since I can only guess what you are getting at. What does Bravery have to do with sniper rifles? What's wrong with the stars, which you can throw at people but need good stats to actually kill with them?
In regards to thrown weapons is how they scale with accuracy, making then able to be guarantee hit weapons at close ranges. Taking the Throwing knifes for instance, any soldier above 65 throwing accuracy is practically guarantee to hit with then, and they do hit like a truck when they do. For what should be difficult weapons to master, you instead get brutal close quarter weapons that are ligth and specially in the case of the stars, are very easy to carry. Their power bonus also scale super hard, which compounded make then very ridiculous. The issue I see is mainly with their ease of use, as a 70 throwing accuracy soldier (which if trained is not that hard to get) would be making a very effective use of this weapons. I think that then being specialist weapon (hard to master, but incredible once you do) would be much better.
Regarding the bravery formula is a genuine question, I don't understand the reasoning being. Why would it take to be brave to fire this weapons? Bravery, as an accuracy stat, if anything , seem more adecuate to PSI weapons, representing mental fortitude of the user to prroject the weapon atatck.
Lol. The Light Cannon is the most OP weapon in the first part of the game. Juku has already addressed it, but didn't mention my favourite buckshot ammo which is just pornographic (and I consider it broken).
In the first part of the game a shotgun is much more effective weapon. A bit latter on (and not that much really) the CAWS completly overshadows the LC as a close weapon due to actually hitting his targets, being much more weigth efficiency specially in regards to ammo and why not, having better inventory use. Also that the LC Bs ammo get a higher spread, which I consider
a negative. If by experience you consider it is fine then so be it, but in every playthrougth I do I try to use it and immediatly wish that I used something else.