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Messages - Saratovetz

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1
40k / Re: 40k
« on: January 09, 2018, 06:25:08 pm »
Thank you, Kammerer! I will fix it as my computer is still working. Already fixed (even decimals).
Any help is appreciated, you know.
Spoiler:
It seems that I must deal with broken keyboard) Moreover, some corrections were discarded by that piece of heretech...
But double "н", "мечем", "корридорах"... Shame on me  :-[


bulletdesigner, normal gravguns, hurray! You can use webber as a stun weapon http://wh40k.lexicanum.com/wiki/Astartes_Webber
It looks like this:

2
40k / Re: 40k
« on: January 08, 2018, 08:42:21 pm »
Greetings!
My laptop is nearly dead, so here it is - russian translation at its current state. It is almost done (at least I think so), but need some improvements.
Spoiler:
(Achtung, russian text here!)
Сообщайте обо всем, что вам не понравится в переводе - о странных оборотах, ошибках в бэковой составляющей, непонятных формулировках, очепятках и о прочих глупых ошибках. Ну а я буду пытаться как-нибудь исправить это. Возможно с телефона :P
P.S.: О, Великий Суп наварили!
P.P.S: C прошедшими праздниками всех!

There is also some improvements for english versions (found in us version, as I remember):
Spoiler:
STR_ALIEN_CONTAINMENT                   defined twice
STR_MAP3                                   defined twice
STR_TECH_ARMOR_UC                defined twice
STR_NONE_ARMOR_UFOPEDIA              defined twice
STR_ALIEN_SURGERY                  chaos sacrifices -> [chaos] sacrificing altar?
Alien containment                    proper description (the vanilla one doesn't match OurFightWithRuinousPowers™)
STR_DEFENSE_CORRIDOR_UFOPEDIA   | heavy bolter tarantula ->  tarantula heavy bolter
STR_APOC_BAY_UFOPEDIA                 Apothecaries & Hospitalier maybe? We now have some mortals helping our glorious Order.
STR_TEC_BAY_UFOPEDIA                 peform -> pefrorm
STR_BOOKS_UFOPEDIA                 essencial -> essential
STR_UFO_ACTIVITY_IN_COUNTRIES      countries -> sectors (same with STR_XCOM_ACTIVITY_IN_COUNTRIES)
STR_ALIEN_WAR_DESCRIPTION              despached -> dispatched

3
40k / Re: 40k
« on: January 04, 2018, 09:54:21 pm »
decent starting melee stats for your guys - I'd say in line with throwing

But then ULTRA-super-duper-mega-humans will be too weak, isn't it? ;)

Quote
Lasguns are a bit odd at the moment.

Yeah, anti-armour lasguns (and stun-grav!) are weird lore-wise. There are some balance issues, I think.

Quote
Enemy factions would be more strongly themed around the four gods rather  than armour types. I presume you did it this way to fit more with the Xcom races, but I think that hinders the 40k feel. You could even do it by legion, but that's probably a lot of extra work for not much benefit.

+1 here! Dividing the CSM faction will make gameplay much more interesting, because player must encounter different warbands and choose tactic more carefully. For example, Khorne warband will be more melee-oriented, Nurgle one will be tougher then others, Slaanesh one - fast atacking, and Tzeentch... current CSM is actually Tzeentch warband as all of them are psykers

P.S.: art is wonderfull, indeed)

4
40k / Re: 40k
« on: December 26, 2017, 01:16:48 am »
Just found some battle role markings (dat arrows) for devastators, assaults and tacticals in my files the sacred archives. There are invs for them with a small improvement - added markings on the right shoulderpad.
So, it may be useful.
Or not.
Anyway, everyone can download it if it will be needed.
Ah, and corpses are unaffected, but who cares? imo, corpse for every kind of basic armour is not so essential

5
40k / Re: 40k
« on: December 07, 2017, 02:50:05 pm »
Glorious work! Purge the femmarines!


P.S.: For those, who still await this damned translation:
Spoiler:
(ШАЯИIИG! Valhallan/Vostroyan low gothic here)
Прошу прощение за задержку.  :-[
Последний месяц у меня возникали проблемы, которые необходимо было срочно решать,  поэтому времени на перевод почти не было. Сейчас свободное время наконец появилось, а значит процесс постепенно наращивает обороты.
Честно говоря, не могу обещать, что перевод будет готов до Нового года, но сделаю всё возможное для этого.

6
40k / Re: 40k
« on: November 21, 2017, 02:58:16 pm »
thks Saratovetz just corrected everything you said

Also i copy uk strings from the us one, dunno know if it worth having both, since there equal

meanwhile i´m making bunch of INV for chaos , i guess they turn out kooler than the good guys due to more details per model

That looks great!
Also, I think that difference in detalization caused by the fact that spess mehrens has no insignia/marks/etc on their armours (like the order insignia, the combat role markings - arrows for tactical, another arrow for devastator, four crossed arrows for assault [it seems that marines likes arrows])
Maybe  change the face skins to armour skins, so all marines will have the (almost) same helmets in inventory, but with purity seals, chains, augmentations and other stuff (even battledamage) on armour. Much more detalization, isn't it?

7
40k / Re: 40k
« on: November 20, 2017, 05:27:26 pm »
 
Found some issues in extraStrings_40k_uk.rul (in extraStrings_40k_us.rul too, of course):
Spoiler:
   - STR_AUSTRALIA defined twice: as Urals sector and as Albia sector
   - STR_SMALL_SCOUT2 and STR_MEDIUM_SCOUT are both defined as fighter ships (blood of the Emperor, what is STR_SMALL_SCOUT2?)
   - craft lascanon (STR_LASER_CANNON_UFOPEDIA) described as "big lasgun". Well, it's almost true, but it's too simple compared to other (finished) descriptions
   - commas before "Commander" in STR_NO_TRAJECTORY and before "Force" in  STR_LINE_OF_SIGHT_REQUIRED
   - in STR_ALIEN_BASE_ASSAULT_BRIEFING: "We must find entrance to the foul the chaos"
   - in STR_NAVY_COMUNICATIONS and STR_COMUNICATIONS: Comunications -> Communications
   - in STR_ALIEN_WAR_DESCRIPTION: despached -> dispatched
   - in STR_CAT_DESCRIPTION: Fury and zeal [comma] brothers
   - in STR_FORTRESS_DESCRIPTION: capitalize "u" in "ultramarines"; beneth -> beneath
   - in STR_MISSIONPEDIA_INTRO: hostil -> hostile
   - in STR_MISSION2_TEXT: Several Chaos outpost
   - in STR_MISSION3_TEXT: on Chaos outpost?s
   - Sargent -> Sergeant. Everywere
   - in STR_SPELLSR: Studys -> Teachings?
   - in STR_PATCHSPEED_UFOPEDIA: revigurates -> reinvigorates
   - emperor -> Emperor. Everywere
   - STR_SECTOID_AUTOPSY defined twice
   - in STR_CHAPTERARMY_UFOPEDIA: veicules -> vehicles, but seen it in other strings too
   - in STR_PREDATOR_CORPSE and STR_PREDATORSIDE_CORPSE: Whrecked -> Wrecked
   - STR_XCOM_PROJECT_MONTHLY_REPORT defined twice
   - in STR_ARTIFACT_SITE_P1_BRIEFING: zenos -> xenos

That's all for now

8
40k / Re: 40k
« on: November 11, 2017, 07:15:53 pm »
And what about to give some personality to our walking coffins (aka Dreadnoughts)?

https://openxcom.org/forum/index.php/topic,5643

9
40k / Re: 40k
« on: November 11, 2017, 07:08:34 pm »
Wow! So much replies...

Adepta Sororitas , witch can combine with the mod, a bit like the movie ultramarine where they find imperial fists. But like always the issue is time and work.

Yes! Sororitas may be female-only soldier type and replacement for femmarines.
Also, why not add Imperial Guard and Adeptus Mechanicus forces too? It will take much time, but will add more variety for playtrough (need to add separate tech-tree branches for developing that soldiers). So, the final versions will be like Final Liberation's variety + Chaos Gate's atmosphere. ::)

one other issue was the blue bolter now has to be black witch you resolved it already

I did it long ago, as was said

Also, I loved the new colors of the ships, what I didn't like is the new color of the Sargent terminator, I think they deserve a fainted gold color

Accordding to backround, he deserve only helmet with different colour. Moreover, I haven't finished this armor, sorry.

and sorry for this marine, he'll never see the light of day again

The faith is shield. His faith was weak, so he was a heretic! Good job, tyranides!

<not for me, but why not to answer)>

Fluff-wise I think marines are kind of a bad fit for the game. Xcom always had an underdog flavour of disposable grunts having to outwit a superior force, which doesn't make much sense for them. Especially with recruiting being so cheap, fast, and resulting in such shitty soldiers with no stamina, strength, and bravery. A rogue trader makes more sense, or maybe an inquisitor.

But your starting soldiers are not space marines - just scouts. Well, bad-trained scouts. After several mission they become killing machines trained scouts particullary-trained scouts, so protect them well.  ;)

The combat knife and power maul are the only melee weapons that doesn't use skill. As your marines start with absolute garbage melee skill they're only things they have any chance to hit with. And with the damage gap being pretty low it's hard to see why I'd pick anything else.

Yes, the melee weapon requirements are a bit strange. Even before update, were the strength penalty on armour were reduced, captain (in terninator armour) cannot use thunderhammer and tactical sergeant cannot use powersword.

10
40k / Re: 40k
« on: November 10, 2017, 02:33:27 am »
Proper fix to armor/face clash is change face color to some other color group not used by rest of armor and change `spriteFaceGroup` to marching value.

Yep, forget to write about colour group, but doesn't know about the rest.

do not forget `spriteRankGroup` and `spriteUtileGroup` that could be used to tweak some colors in armor sprite, why not add red helmet to ultra smerf commader? :) like http://images.dakkadakka.com/gallery/2013/10/26/550488_md-2nd%20Edition%2C%20Ultramarines.jpg

I am not the mod creator, just a random guy. However, bulletdesigner already did it

11
40k / Re: 40k
« on: November 10, 2017, 12:39:58 am »
When there were discussion about additional chapters, I suddenly remembered that did this. Tried to do, to be right.
(some pre-history under spoiler)
Spoiler:
Long time ago, when every cultist had their own heavy plasma and raptors didn't knew the word "Melee", I lost about 20 brothers in two missions. And there comes the truth. This order is not the Ultramarines, because only one order can be so unlucky. Of course, it is Lamenters (http://wh40k.lexicanum.com/wiki/Lamenters).
And so, idea was found and creation was started. And still not finished. I dropped it because lack of time. Now, when I found it, I'm working on translation, and it is very hard to translate Warhammer stuff to Russian (cause we use mostly all untranslated or adapted, lol).
So anyone can finish or rework it.

There are some unfinished Lamenters-themed stuff in archive. Use only if you play on Emperor / if you are very bad tactician / if you are unlucky as f***(or if you hate Ultrasmurfs too much). Unpack it in ...\mods\40k and enjoy almost non-smurf world around (please BACK UP MOD FILES! THINGS MAY COME NOT AS PLANNED!). 

Ahem, in the file "40k.rul" you need to change marine's armour parameter "spriteFaceColor" and "spriteHairColor" from [<some numbers here>] to [], because the armour colour is same with some face/hair colors that will be changed by game to match the soldiers race (Lamenters gets f***ed even by ancient-Terra-age videogame).
And turn off femmarines in "soldiers_40k.rul" by changing "femaleFrequency" to 0. Please.

P. S.: My apologise for all, who downloaded previous version of the archive (is there anyone?) - it contaned draft version of assault armour that was a bit weird. Just uploaded correct one.
P.P.S.: F*** means frag, and what did you think?

12
40k / Re: 40k
« on: November 06, 2017, 06:31:29 pm »
Nop , only us or uk still

As I said to Nazar, it is on the way (about 50% now)

13
40k / Re: 40k
« on: November 03, 2017, 08:17:46 pm »
is there a translation into Russian?

Oh, someone interested in translation! Yes!
Скоро будет.

14
40k / Re: 40k
« on: November 01, 2017, 09:23:33 pm »
It would be easy.

Almost. There is a chapter banner and it needs a minor total rework. And some interface and base facilities redone to remove that ULTRA toilet seats (not so hard as previous). Ah, and a bit of ctrl+f in mod files for changing "Ultramarines" to "Ordername". Not so easy, you see.

We could in fact have as many submods as there there are chapters...

There could be even more because we can create custom orders, thanks to GW that gave wh-fans space for imagination (Imperium bureaucrates can lose everything - no exeptions).

15
40k / Re: 40k
« on: October 20, 2017, 10:27:07 pm »
Thank for your opinion, i need people contribution for the mod go forward, since it´s a mod for everyone not just for me so:
you can put female frequency to 0 in soldiers_40k.rul
1) just removed all strength penalties on armor, the main reason it was there , was for no abuse on apoth armor at start of game, but now we have the servitor so i will make apoth armor came later
2) Initaly i made it that way because damage type must correspond to explosion type (without oxce i think), now i can make  heavy plasma create explosions. Grav weapon are  a green stream, not possible to make so i just changed it to green plasma with a longer sprite (will be in a new release )
3) you got a bunch lasgun on first terror mission if you win, bolter is more powerful to units (not vehicles) , and you can have mastercraft ammo before lasgun´s ( so the research is mainly if you want to progress and manufacture yourself)
4)true, just  corrected

Great! Will wait for next update. Let the Emperor be with you! (and pre-Heresy Fulgrim, as an artist)

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