OpenXcom Forum

Modding => OXCE Suggestions NEW => OpenXcom Extended => OXCE Suggestions OK => Topic started by: Warzameg on February 19, 2023, 03:57:41 pm

Title: [Suggestion] Event shops
Post by: Warzameg on February 19, 2023, 03:57:41 pm
Basic idea: an event can have a shop associated with it, giving players an opportunity to do things like buy unusual items or get stuff at a discount.  Think travelling merchants, a sudden glut on the market, a chance to get some military surplus from friends on the Council...

Rough spec:

Increasingly fancy extensions:

Would anyone use this?  I'm pretty sure Dioxine would use this in XPZ.  Today he was talking about a workaround he's been considering to mimic it, that would involve special 'shopping' missions – it sounded like a complex and kind of painful workaround for the above.
Title: Re: [Suggestion] Event shops
Post by: mutantlord on February 19, 2023, 07:17:22 pm
Wouldn’t this be easier to implement, if players or npc can have a feature that allows of a very limited dialogue interaction with civillian NPCs in battlescape missions?

The menu for snap shot/auto shot and etc can be replaced with limited dialogue like;

Follow me
Trade with NPC
Unfollow me

This opens up new possibilities like quest missions and ETC.  I refer this to the new Fallout mod for XCom released on Mod.io
Title: Re: [Suggestion] Event shops
Post by: Warzameg on February 19, 2023, 08:21:36 pm
Personally I prefer the event-based approach I described, for the following reasons.