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Messages - Meridian

Pages: [1] 2 3 ... 579
1
Why would anyone care about these numbers? They change nearly every battle anyway.

There are players, who equip soldiers based on their name. Because lore, immersion, role-playing, etc.

But there are also players (including myself), who don't equip soldiers by name, but by their position on the craft (i.e. their role on the team). For example: first two are scouts, next four are melee, next four are riflemen, next four are grenadiers and last two are psi.
For such kind of equipment, knowing which "position" you are equipping currently is useful.
But fwiw I never had any problem doing it this way.

2
He says it's not clear whether he's equipping the first soldier, the last soldier, the 13th soldier of 42... or Seven of Nine.

3
screenshot

4
We have agreed with Yankes to skip this solution... and introduce Y-scripting for sell-prices (and later for buy-prices) directly instead.

Once implemented, I will paste a sample Y-script for hellrazor here.

Sample Y-script below and attached:

Spoiler:
extended:
  tags:
    RuleItem:
      HELLRAZOR_SUPERHUMAN_SELL_PRICE: int

  scripts:
    sellCostItem:
      - offset: 12
        code: |
          var int temp;

          geoscape_game.difficultyLevel temp;  # get difficulty
          if eq temp DIFF_SUPERHUMAN;
            item_rule.getTag temp Tag.HELLRAZOR_SUPERHUMAN_SELL_PRICE;  # custom item sell price
            if neq temp 0;
              set cost_current temp;
            end;
          end;

          return cost_current;

items:
  - type: STR_RIFLE
    tags:
      HELLRAZOR_SUPERHUMAN_SELL_PRICE: 999
  - type: STR_RIFLE_CLIP
    tags:
      HELLRAZOR_SUPERHUMAN_SELL_PRICE: 88

5
oh really?
press the right arrow button 7 times, what now?

close the screen, open the screen... magic happens

then try to complete a vanilla ironman game with BOXCE

I did

6
Both novice and experienced modders have been requesting scripting functionality like crazy.

The consequences were known from the beginning and were very clearly communicated.

There is no way back.

You have what you asked for.
(And I don't mean you personally, but you as a modding community)

8
Open Feedback / Re: Any changes for openxcom on appstore?
« on: May 18, 2024, 10:30:41 am »
1/ I have no intention of paying $100+ for an apple developer account

2/ the app would never pass the apple review process, because it is not self-contained, i.e. doesn't even start without the OG files, which obviously cannot be bundled in
(same for Google Play store btw.)

9
There is no more space on this screen for anything.
Every single pixel is already used for something.
In this case, for psi stats.

PS: in 30 years of playing xcom, I never had a problem "finding" the first soldier... it's the first one shown after opening the screen

10
Right-click on the icon.

11
OXCE Support / Re: Starting base available space question
« on: May 09, 2024, 09:06:57 am »
why does a General Stores hold 65 and not 50?

general stores only holds 50, not 65

additional 15 comes from 3 hangars

that way the available free space in a new base is closer to OG

12
Does it crash also when you don't interrupt the intro?

Can you attach options.cfg file?

13
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: May 05, 2024, 09:43:14 pm »
During installation of openxcom_extended_v7.12.0-win64.exe it does not download automatically both universal patches for xcom1 and xcom2, as it did in last year's releases.

The same problem today with openxcom_git_master_2024_02_28_0704.exe

Also does not work url with bleeding edge OXCE nightly preview builds - https://lxnt.wtf/oxem/#/Extended

Both OXC and OXCE already contain the universal patches, there is no need to download them anymore.

14
Extended links button (and statstrings) disappear after renaming a soldier

Both intended.

15
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: May 03, 2024, 12:04:13 pm »
Is it possible to release 7.12.5 for android? I can't launch the latest Pirates N8 update since that version is required

No, the build farm is down.

Also, even if it was working, I would still not release it... OXCE 7.12.5 for all other platforms is also not released (I didn't do any testing, documentation, etc. yet)


Downgrade piratez (or change its minimum required oxce version, or build the version yourself).

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