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Author Topic: Re: The X-Com Files - 3.3: Mysteries Ancient And New  (Read 2020415 times)

Offline Juku121

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Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Reply #6030 on: May 01, 2024, 03:02:00 pm »
But Cavemen aren't random civilians, hi-tech or even modern tech isn't their vibe. Dinosaur riding is where it's at.

Offline psavola

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Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Reply #6031 on: May 01, 2024, 04:20:39 pm »
I suppose the easiest way to "fix" this, if anything is needed at all, would be to replace the craft with spawn tiles - if that works for that specific kind of mission. Then you can just explain this so that some vehicle dropped them nearby to avoid detection and they just walked on the mission site. The only a little bit shady aspect with that might be how they carried the huge loot pile on the site...

If needed, a similar approach can be used with some other missions as well, if there is any need to make any mission harder (= no turn 1 or later cover provided by the craft).

Offline Solarius Scorch

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Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Reply #6032 on: May 01, 2024, 09:34:46 pm »
But Cavemen aren't random civilians, hi-tech or even modern tech isn't their vibe. Dinosaur riding is where it's at.

You're right, but forbidding the Dragonfly would feel a bit too mean.

I suppose the easiest way to "fix" this, if anything is needed at all, would be to replace the craft with spawn tiles - if that works for that specific kind of mission. Then you can just explain this so that some vehicle dropped them nearby to avoid detection and they just walked on the mission site. The only a little bit shady aspect with that might be how they carried the huge loot pile on the site...

I've just had the same idea as I was replying to Juku. :) Maybe indeed it's the best option...

Offline ducanishah

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Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Reply #6033 on: May 01, 2024, 10:44:01 pm »
Does this mod add reload cost depending on what part of the inventory the ammo is coming from? e.g. Does reloading from the QD slot happen faster than reloading from the belt/backpack? I do know some weapons reload faster/slower, and know how to check the nerd stats for that.

Thank you!

Offline Juku121

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Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Reply #6034 on: May 02, 2024, 12:40:06 am »
Well, it adds the 'move to hands' cost. So in a sense, yes.

Does some mod actually not do that?

Offline ducanishah

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Re: Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Reply #6035 on: May 02, 2024, 12:49:17 am »
I don't know about any mods, but I'm pretty sure in the base game it takes a straight 15tu without regard for where you're pulling the ammo from.

Thank you!

Offline Solarius Scorch

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Re: Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Reply #6036 on: May 02, 2024, 11:25:42 am »
I don't know about any mods, but I'm pretty sure in the base game it takes a straight 15tu without regard for where you're pulling the ammo from.

Thank you!

In the base game yes, but XCF indeed has variable costs for moving equipment between slots. This applies to loading as well.

Offline ducanishah

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Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Reply #6037 on: Today at 06:21:05 am »
Perfect, thank you!

Another small question- does the bio-enhancement transformation boost their statcaps as well, or do I lose potential stats if they're below max?
I'm looking at the mod data viewer, and both "allow above maximum results - true" and "upper bound mode - soft" sound promising, but I don't want to assume.

Thank you!
p.s. Would it be better to make a thread for little questions, or just keep posting here? I keep coming across things I want to know, but not all at once :p

Offline Juku121

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Re: The X-Com Files - 3.3: Mysteries Ancient And New
« Reply #6038 on: Today at 11:38:17 am »
Commendations and other bonuses are sorta perpendicular to stat caps: they just add a fixed amount to the stat regardless of what's happening with stat caps. Some commendations (Gun Kata is probably the most notable) do give you a boost that's capped by max stats, but that just means you should take this commendation before maxing your stat, or you'll waste the 'free' stat points. You never lose out on max stats via commendations as such, short of not gaming the 'Master of' and 'Bane of' commendations to get one of each level of commendation via different weapons/enemies.

Most XCF commendations actually don't really care about "allow above maximum results" and "upper bound mode", since it's not the commendation that increases the stats, but rather the associated soldier bonus.

What loses you potential stat maximums is the random stat gain when you hit the stat caps in the field. If you hit it via other means (mostly 'soft' commendation boosts like Gun Kata, but theoretically also training), you don't get to roll over the nominal maximum.
« Last Edit: Today at 11:43:08 am by Juku121 »