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Suggestions / Ideas from laser squad nemesis - Sight range / Detection
« on: September 22, 2013, 09:29:25 am »
One feature that was in Laser squad nemesis was the sight range. A sniper has a longer vision and great for scouting. Way I see it, some aliens with no eyes shouldn't be able to spot you so easily, whereas chryssalids should be able to see you from miles away and be right on top of you.
Wonder whether something like this could be implemented? Any other features from LSN that might work with openXcom?
Wonder whether something like this could be implemented? Any other features from LSN that might work with openXcom?