Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BobTheBreaker

Pages: [1]
1
Suggestions / Re: Breach and Clear
« on: November 15, 2013, 03:28:46 am »
That sounds like a pretty cool concept, but...
WARNING: CURMUDGEONLY SPEECH FOLLOWS
Giving more advantages to X-Com may not be the best move. The Aliens have no way to counteract it, and adding things like this could screw them over entirely (not to mention removing the tension from the breaching phase). Another problem is that stun damage doesn't really work that way. Although, I recall that Warboy made a mod back in 0.4 that had flashbangs. IIRC, they took away alien TUs.

2
Troubleshooting / Re: Yaml-cpp Error on Startup
« on: November 14, 2013, 02:16:16 am »
Tried again this morning and it was working fine. Probably just needed a reboot.  ???

3
Troubleshooting / Re: Yaml-cpp Error on Startup
« on: November 13, 2013, 09:14:54 am »
Nightly 2013-11-12

4
Open Feedback / Re: Remove the limit of 80 items?
« on: November 13, 2013, 09:13:49 am »
The 80-Item Limit's passing has not been (and shall not be) mourned.

5
Suggestions / Re: Plasma Beam Rebalance
« on: November 13, 2013, 09:07:25 am »
Before:
Code: [Select]
  - type: STR_PLASMA_BEAM_UC
    sprite: 5
    sound: 9
    damage: 140
    range: 52
    accuracy: 50
    reloadCautious: 12
    reloadStandard: 12
    reloadAggressive: 12
    ammoMax: 100
    rearmRate: 50
    launcher: STR_PLASMA_BEAM
    projectileType: 5

After:
Code: [Select]
  - type: STR_PLASMA_BEAM_UC
    sprite: 5
    sound: 9
    damage: 140
    range: 30
    accuracy: 50
    reloadCautious: 12
    reloadStandard: 12
    reloadAggressive: 12
    ammoMax: 100
    rearmRate: 50
    launcher: STR_PLASMA_BEAM
    projectileType: 5

6
Offtopic / Re: Your X-COM base names
« on: November 13, 2013, 08:25:36 am »
My bases are generally named Site-##, a naming convention I shamelessly stole borrowed from the SCP Foundation site.

Of course, sometimes I name them after Geoscape location and the suffix -Com (command).
I.e. EuroCom, AfriCom, AmeriCom, etc.

7
Suggestions / Plasma Beam Rebalance
« on: November 13, 2013, 08:06:12 am »
I love the Plasma Beam, but after a while one realizes that they're a bit overpowered.
I thusly suggest that they be rebalanced in some way, here are some possibilities:

  • They could use Elerium for ammo, making sustained PB operation much more resource-demanding
  • Simply reducing their range to, say, Stingray range (eliminating the standoff advantage that makes PBs so popular)
  • Reduce their damage, but increase their fire rate, possibly?

These could easily(?) be implemented with rulesets, but I'm not exactly sure how to work out the balancing part of it.

8
Troubleshooting / Yaml-cpp Error on Startup
« on: November 13, 2013, 07:55:41 am »
First: New to OpenXcom forums, yay me.
Now, the important part:
After extensive Googling, I have yet to find out why I get the following on startup:

yaml-cpp: error at line 1, column 62: unknown escape character: ]

I did a clean install by the numbers, same result. Any ideas?

Pages: [1]