31
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 16, 2024, 11:12:05 pm »
Is there a way to make a certain type of enemy spawn more often? I can't seem to figure out how the spawning code works.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
It's base -> agents -> transformations from dropdown.I can't use discord since I don't want to register my real world phone number to an internet company unless I absolutely have to. And matrix is great but it takes forever to load for me. Like, I wish there was a way to download the matrix and have it work offline so that it does not have to recalculate the whole thing every time I open a new tab.
Also, I recommend matrix or discord for stuff like this.
Yeah. This mod is full of small-percentage stuff like that. The Envoy Ships have an under 3% cumulative chance to spawn per month. But it's random, so you might get three in a row and then go three years without.What do I need to change to make that more common?
Hello everyone,They are being useful elsewhere.
I wanted to ask how spawning in allied NPCs works? I have played a few terror missions with aliens in built up city centers and while I like the missions, the main thought that goes through my head is..."where the hell are the cops?" .
Yes, I know what you all are going to say which is stuff like, "There's a couple of them running around" (yes there's like one or two but I was expecting a SWAT response team at least), or "Cops got better things to do than get killed" but I have always wanted to see more of them around on these missions. I am not asking that this be changed for the game since I think the terror missions are fine as is, this is just something I would like to add in myself for personal satisfaction.
Might I ask what desktop resolution you're using and if you're also using said resolution for OXCE? Also, have you considered consulting an ophthalmologist? Because as Juku pointed out, this sounds like your accessibility issues might have other reasons.1920x1080 obviously. But it's not an issue of size. I see the images plenty well. They are about the same size on my monitor as they are in that file you attached which is good enough to spot differences if and when I know what I am looking for.
the other variant?No, not really. They look about the same to me.
I guess you would have no idea that these might be different units either?
So, just to clarify, do Sectoid Commanders look distinct enough for you?No, but I didn't get to them yet. Ideally all commanders, leaders, engineers etc. would have little distinguishing features to let us tell them apart.
And, personally, I'm not a fan of game UI beating you over the head with information you can discover on your own. That's a fine line, of course, and clearly the Scorpoids fall on one side of it for me and krautbernd and the other for you.That's the thing. How do you even know eye color is relevant in a mod where some creatures all share the same model and others (like humans for example) have multiple models for the same unit type.