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Help / Re: vertical offset of ground tiles question
« on: February 17, 2019, 04:52:52 am »
So changing the way the engine treats the battlescape data is not trivial, therefore that approach is a no-go.
I even tried a weird approach where the entry tile is on the second floor, but the whole thing is offset by 16 pixels down, so it appears to be on the ground. It rendered, the unit spawned but idid wanted to walk back in. So that approach is also a no-go.
I guess the only way is to fill the gap with something. I'm planning to add some kind of debris in the most neutral colour possible (greyscale) to mask the gap between the ground and the entry tile.
I even tried a weird approach where the entry tile is on the second floor, but the whole thing is offset by 16 pixels down, so it appears to be on the ground. It rendered, the unit spawned but idid wanted to walk back in. So that approach is also a no-go.
I guess the only way is to fill the gap with something. I'm planning to add some kind of debris in the most neutral colour possible (greyscale) to mask the gap between the ground and the entry tile.