Author Topic: Using touch controls on Android. How to force fire? The game isn't viable.  (Read 2377 times)

Offline DHangelfan

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Hey, guys. Does anyone know if this is a feature? I don't see how the game is viable if you can't try and shoot through obstacles. Sometimes, that's absolutley needed.

Thank you!  Great work whoever put this together, by the way. Awesome stuff. Thank you so much.

Online Meridian

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #1 on: February 01, 2021, 10:42:16 pm »
It's planned for a longer time, using toggle buttons instead of keyboard modifiers and mouse buttons.

Something like attached.

But I need a good artist to draw the buttons for UFO and TFTD.
« Last Edit: February 01, 2021, 11:13:16 pm by Meridian »

Offline robin

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #2 on: February 05, 2021, 11:18:58 pm »
do you use them all in the same manner?
i was wondering if it made sense to make the mouse buttons visually different than the others.

Online Meridian

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #3 on: February 05, 2021, 11:24:54 pm »
do you use them all in the same manner?
i was wondering if it made sense to make the mouse buttons visually different than the others.

the first three buttons simulate holding a key down... all can be activated at the same time

the other two buttons simulate pressing a different mouse button... only one of them can be activated at a time

visually, the mouse buttons could be pictograms, to be more international... the other buttons probably need text


does that help? or was the question about something else?

you can see a preview of how the buttons react in the test build: https://lxnt.wtf/oxem/builds//ExtendedTests/Extended-6.9.3-test-4bdbbeb8e-2021-02-02-win64.7z
« Last Edit: February 05, 2021, 11:27:34 pm by Meridian »

Offline robin

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #4 on: February 05, 2021, 11:48:55 pm »
does that help? or was the question about something else?
I see. It does help.
I had installed the test build! I just didn't think about trying it because my brain is evidently fried, sorry :-[.
Still not done by the way, just an idea.

Offline robin

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #5 on: February 07, 2021, 03:03:58 pm »
?
edit opss inverted RMB and MMB. fixing...... done.
edit, maybe better
« Last Edit: February 07, 2021, 05:38:59 pm by robin »

Online Meridian

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #6 on: February 07, 2021, 07:07:53 pm »
I like both :)

What's the difference between them? They look the same to me at first look.

Offline robin

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #7 on: February 07, 2021, 07:13:51 pm »
the difference is only for the mouse buttons in the pressed state. they are more "standing out" I think.

Online Meridian

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #8 on: February 08, 2021, 10:52:15 am »
I will also remove the 1 pixel space between the buttons (as seen in the test build), so you can assume the buttons will be touching each other (as seen below).

(Unless people think it looked better with the space between?)
« Last Edit: February 08, 2021, 10:58:11 am by Meridian »

Offline Solarius Scorch

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #9 on: February 08, 2021, 11:48:33 am »
I personally think it looks better when separated, unless you make it into a larger console (like a whole device with buttons on it), which I think you don't want to do.

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #10 on: February 08, 2021, 12:15:22 pm »
I personally think it looks better when separated, unless you make it into a larger console (like a whole device with buttons on it), which I think you don't want to do.

Yeah, looking at it a few minutes more, I agree it looked better with the extra space.

But maybe more people could also bring their opinion...

Offline R1dO

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #11 on: February 08, 2021, 01:07:30 pm »
The current design (from robin) seems to look better when using spaces. Not entirely sure though since i have to mentally replace those icons on the earlier blue button image.
Is it possible to show the difference in the same (or using 2) image(s)?

Having said that. Perhaps it is better to give "space separation" powers to the UI button designer (using transparent color for the outer contour).
In that case the "touch.png" can still be used to design a console if somebody feels to urge to integrate it with an existing mod interface.

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #12 on: February 08, 2021, 02:33:43 pm »
side by side

Offline R1dO

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #13 on: February 08, 2021, 03:07:41 pm »
Thank you for that.
For me it kinda confirms that it depends on the design of the icons.

Personally:
* The modifier keys (CTRL, ALT, SHIFT) look better with space between them.
* The mouse keys look better without the space.

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Re: Using touch controls on Android. How to force fire? The game isn't viable.
« Reply #14 on: February 08, 2021, 03:15:00 pm »
@robin: if you have a preference, let me know

I can also easily create a second test build to compare the two options... I will provide a download link in the evening