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Author Topic: [submod]X-Com X-Files Resound Mod  (Read 2768 times)

Offline Ksenni

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[submod]X-Com X-Files Resound Mod
« on: December 06, 2020, 01:35:02 pm »
Hi everyone. New Version is done. Enjoy.

I would like to express my special gratitude to the our community member named Kozinsky. Without his advice and help on the technical part, the release of this mod would not have been possible.

Version 2.02 - 27.12.2020 All found issues fixed.

Actually for XCF version 1.7b. Must work on any other version.

What we have here:

- About 500 new monster sounds for all monsters and creatures;
- About 400 new death sounds for male and female persons;
- About 300 new weapon sounds (now 95% weapons has it own firing and reload sounds);
- About 100 new explosive sounds;
- More powerfull sounds for AA ammo;
- Individual firing sounds for all HWP (X-Com and Enemies);
- New engine sounds for ground tanks;
- Some other sounds;

Totally added to game about 1500 sounds.

https://yadi.sk/d/6GqLh7ZHIjuHhg

Attach mod archive to forum post is impossible, beacuse after attaching and modifying message redirection occurs to start new topic screen.
« Last Edit: April 06, 2021, 09:57:54 pm by Ksenni »

Offline BlackStaff

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Re: X-Com X-Files Resound Mod
« Reply #1 on: December 06, 2020, 04:45:19 pm »
Impressive!
Bravo and thank you!  :)   :)

Offline Ksenni

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Re: X-Com X-Files Resound Mod
« Reply #2 on: December 07, 2020, 11:57:28 am »
So many downloads and just one review. I understand that everyone likes it and there are no comments.

Offline gijoe

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Re: X-Com X-Files Resound Mod
« Reply #3 on: December 07, 2020, 03:13:02 pm »
Really like it Ksenny, care to do something for xpiratez? Thanks

Offline Ksenni

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Re: X-Com X-Files Resound Mod
« Reply #4 on: December 07, 2020, 05:47:42 pm »
Really like it Ksenny, care to do something for xpiratez? Thanks

Maybe, when I start going through them. I am now completely in X-Files.

Offline Solarius Scorch

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Re: X-Com X-Files Resound Mod
« Reply #5 on: December 08, 2020, 12:20:34 pm »
Wow, that's nice. Much appreciated!

Offline Ksenni

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Re: X-Com X-Files Resound Mod
« Reply #6 on: December 08, 2020, 05:59:53 pm »
Wow, that's nice. Much appreciated!

Thank you for such a flattering review. I also wanted to put my hands on such a good modification. Glad, you like my work.

Offline Solarius Scorch

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Re: X-Com X-Files Resound Mod
« Reply #7 on: December 08, 2020, 06:38:39 pm »
Thank you for such a flattering review. I also wanted to put my hands on such a good modification. Glad, you like my work.

TBH I haven't reviewed it at all yet, only took a quick glance. But it's still an impressive job.

If I like some of your sounds, would it be OK if I incorporate them to the mod?

Offline Ksenni

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Re: X-Com X-Files Resound Mod
« Reply #8 on: December 08, 2020, 08:45:52 pm »
If I like some of your sounds, would it be OK if I incorporate them to the mod?

You can use my work as you please. These sounds are taken from games S.T.A.L.K.E.R. Call of Pripyat (Armed Zone Mod 2.0) which contains several hundreds of fully sounded weapons and  various sound mods for Fallout New Vegas (downloaded from New Vegas Nexus) and some GZDoom port mods (downloaded from site Moddb).
« Last Edit: December 08, 2020, 08:53:23 pm by Ksenni »

Offline 8mono

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Re: X-Com X-Files Resound Mod
« Reply #9 on: December 13, 2020, 11:15:10 am »
Fantastic job on the guns, the only "bug" report I have are the Black Ops Magnum reload sound being absent and the sound for the MK23 Socom being a bit too quiet, other than that loving it !  ;D

Offline Ksenni

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Re: X-Com X-Files Resound Mod
« Reply #10 on: December 13, 2020, 12:33:56 pm »
Fantastic job on the guns, the only "bug" report I have are the Black Ops Magnum reload sound being absent and the sound for the MK23 Socom being a bit too quiet, other than that loving it !  ;D

Thank you for your feedback. At the moment, the mod is being actively developed and a new version will be presented soon. At the moment new sounds added to all tanks, all grenades and explosives and 95% of weapons and work has begun on sounded all monsters.

The bugreports you indicated have been corrected.

All sounds placed in the Resound derictory and you easy can replace it as you want by copying another file with same name.
« Last Edit: December 13, 2020, 12:36:46 pm by Ksenni »

Offline Ksenni

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Re: X-Com X-Files Resound Mod
« Reply #11 on: December 23, 2020, 11:18:32 am »
Hi everyone. New Version is done. Enjoy.

Version 2.0 - 22.12.2020

What we have here:

- About 500 new monster sounds for all monsters and creatures;
- About 400 new death sounds for male and female persons;
- About 300 new weapon sounds (now 95% weapons has it own firing and reload sounds);
- About 100 new explosive sounds;
- More powerfull sounds for AA ammo;
- Individual firing sounds for all HWP (X-Com and Enemies);
- New engine sounds for ground tanks;
- Some other sounds;

Totally add to game about 1500 sounds.

https://yadi.sk/d/4qt4zdjgd8QNYA

Attach mod archive to forum post is impossible, beacuse after attaching and modifying message redirection occurs to start new topic screen.

Offline BlackStaff

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Re: [submod]X-Com X-Files Resound Mod
« Reply #12 on: December 23, 2020, 12:18:52 pm »
Thank you for this new version !  :) :) :)

Offline HT

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Re: [submod]X-Com X-Files Resound Mod
« Reply #13 on: December 25, 2020, 09:34:15 pm »
This looks cool! Alas, since I play XCOM Files as a regular mod instead of a primary mod, in order to use other mods that have not been updated/cannot be used otherwise, this one doesn't work. I tried by deleting the dependency on the XCF main mod in the metadata file, but still no dice. Any idea about how I could make it work?
As it stands now, I use XCF as a mod, but the "main mod" is still considered to be XCOM1, or UFO, aka the base game.

Offline Ksenni

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Re: [submod]X-Com X-Files Resound Mod
« Reply #14 on: December 25, 2020, 10:58:49 pm »
Any idea about how I could make it work?

I can't help you here. Refer to the main theme of the XCF mod. I'm sure there will be a solution.