I get your point, but then again, I can't see the problem much. I am playing a test campaign (another one...), will keep looking for such effects.
Thanks.
True, but not in such intense combat. And if they do, they're often on drugs. (You can do that here too.)
Yes and no. Depends on the battle. There are diaries and recollection and during nearly any full-scale military campaign there are times were altercations could be rapid firefights and sitting for days in some place with enemy regularly trying to snipe or shelling one's position.
I am also really unsure about drugs. Maybe some take things hush-hush to handle things better but in general, top brass of armies worldwide seems to frown at the idea of dependancy on mind-altering substances. You can even be kicked out if you use anything stronger than coffee and cigarettes without prescription, especially when you're in situation where your officer requires 100% of your mental clarity and cannot be sure that whatever you do need won't be reliably provided all the time through the supply lines.
So the issue is only with morale?
Yeah. I know that other stats also get a hit but it's morale that's seemingly the most bothersome and unfair. It may be a matter of granularity - other stats offer percentage impact on overall combat effectiveness, in case of morale effects it's all very binary - either the trooper is good to go or they freak out really spectacularly wasting whole turn and possibly being a thread to themselves and other - nothing in between. So when the trooper freaks out just because of exhaustion even without sensible stimuli to freak out, it does look very out of place.
I kinda like the idea suggested earlier - if readiness wouldn't decrease stats as much as affect impact of certain things (how much stun damage one gets from stunning attack, how much morale they lose witnessing serious morale-decreasing event) it could be a bit more sensible and possibly at least offer the player some chance to counteract certain effects rather than leaving it all to random chance.
It would be possible, but would look kinda artificlal - you're in the middle of an ocean, how exactly do you escape? In a boat?
While I personally don't care that much about this issue I think it wouldn't be beyond one's belief to assume that whatever means of travel let the agents reach the location are still in the area in case there's a need for swift extraction. After all, it's the same with leaving the battle - agents pack up and immediately travel back to base instead of waiting one more day, to, say, let the cruise ship reach some harbor and get thoroughly checked by the council cleaners.