Author Topic: [DONE][Suggestion] Death Tile/ Gravitic death  (Read 2686 times)

Offline bulletdesigner

  • Commander
  • *****
  • Posts: 607
    • View Profile
Re: [DONE][Suggestion] Death Tile/ Gravitic death
« Reply #15 on: October 19, 2020, 02:29:54 pm »

How to avoid this situation? Can AI be tweaked by some boolean in alienDeployments? True - aliens know about death tiles and not stepping at 'em. False - both player and AI are not informed what tiles are traps.

Why not make a map part that has no route connection that way alien wont go that route

Offline The Martian

  • Colonel
  • ****
  • Posts: 412
  • "It implores you to listen to its arguments..."
    • View Profile
Re: [DONE][Suggestion] Death Tile/ Gravitic death
« Reply #16 on: October 19, 2020, 02:48:26 pm »
Hmmm...

1. Modder made an alien base with death tiles to trap x-com soldiers.
2. Hidden Movement phase.
3. MANY aliens stepped at death tiles and died without even being spotted by x-com.

How to avoid this situation? Can AI be tweaked by some boolean in alienDeployments? True - aliens know about death tiles and not stepping at 'em. False - both player and AI are not informed what tiles are traps.

Perhaps you could make the damageType: that these death tiles are dealing not effect the alien units?
« Last Edit: October 19, 2020, 02:54:51 pm by The Martian »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 10134
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [DONE][Suggestion] Death Tile/ Gravitic death
« Reply #17 on: October 19, 2020, 02:59:07 pm »
Perhaps you could make the damageType: that these death tiles are dealing not effect the alien units?

This one sounds like the saniest oprion, and most in line with how X-Com operates.

(AI additions are always nice though.)

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 6815
  • OXCE developer
    • View Profile
    • My Wiki
Re: [DONE][Suggestion] Death Tile/ Gravitic death
« Reply #18 on: October 19, 2020, 03:01:27 pm »
This one sounds like the saniest oprion, and most in line with how X-Com operates.

The death traps will still trigger and stop the alien movement, even with zero damage.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 10134
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [DONE][Suggestion] Death Tile/ Gravitic death
« Reply #19 on: October 19, 2020, 03:04:04 pm »
The death traps will still trigger and stop the alien movement, even with zero damage.

OK, but it feels rather fine to me. Rough terrain is rough.

Offline JustTheDude/CABSHEP

  • Colonel
  • ****
  • Posts: 339
    • View Profile
Re: [DONE][Suggestion] Death Tile/ Gravitic death
« Reply #20 on: October 19, 2020, 08:17:22 pm »
Would it be possible for certain kind of such death tiles to be destroyable via explosives and projectiles? Something simillar to wheat field tiles. If yes, then it sounds like it would have big potential.

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 6815
  • OXCE developer
    • View Profile
    • My Wiki
Re: [DONE][Suggestion] Death Tile/ Gravitic death
« Reply #21 on: October 19, 2020, 08:34:12 pm »
Yes they can be destroyed like any other tile.

Offline ValeriusPaipikus

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Re: [DONE][Suggestion] Death Tile/ Gravitic death
« Reply #22 on: October 21, 2020, 08:02:48 am »
AWESOME.

Offline Meridian

  • Global Moderator
  • Commander
  • ***
  • Posts: 6815
  • OXCE developer
    • View Profile
    • My Wiki
Re: [DONE][Suggestion] Death Tile/ Gravitic death
« Reply #23 on: October 21, 2020, 10:13:38 pm »
Death traps can now be transformed into no death traps, per faction.

Code: [Select]
items:
  - type: STR_DEATH_TRAP_250
    targetMatrix: 7           # death trap to everyone, default

Options:
0 = death trap for no one
1 = for xcom
2 = for aliens
3 = for xcom and aliens
4 = for civilians
5 = for xcom and civilians
6 = for aliens and civilians
7 = for everyone

OXCE v6.7.1+ needed
Test build: https://lxnt.wtf/oxem/builds//Extended/Extended-6.7.1-a49e8a205-2020-10-21-win64.7z