Requested by Kato.
The victory and defeat cutscenes have been unhardcoded.
You can now mark a cutscene with
winGame or
loseGame attribute:
cutscenes:
- type: myCustomVictoryCutscene
winGame: true
or
cutscenes:
- type: myCustomDefeatCutscene
loseGame: true
and it will trigger the desired effect.
It works on:- mission win/lose/abort cutscenes
- special loss-only cutscenes except "loseDefeat" (see next post)
- research cutscenes (starting from OXCE 6.7)
It doesn't work on other cutscenes:
- intro
- briefing cutscenes
- research cutscenes (until OXCE 6.7)