Author Topic: Some Custom Xcom base Sprites in PNG  (Read 7505 times)

Offline mrcalzon02

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Some Custom Xcom base Sprites in PNG
« on: August 27, 2017, 09:22:16 am »
here are some sprites to work with for people who know how to use them!
Blank and extra bits.
For any who want it.
Basebitspck.png is the source which i got from the wiki.
2 is a set of empty rooms. some blank/empty rooms with Black and White/Template Craft.
3 is some custom Sprite work i have made. Includes  Hydroponics Farm, Cryogenics-pods, Reactor room, Mine shaft, gardens, Park, alternate/clean hanger, swimming pool/water tank, bulk storage,cafeteria, Liquids storage with barrels.
 If anybody can use these to make awesome stuff please do so :)
May post more soon. now if i can just get the map editors working i might even make the map tiles for these unless someone beats me to it.(did it now in attachments)
« Last Edit: August 28, 2017, 04:19:06 am by mrcalzon02 »

Offline Cirius

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Re: Some Custom Xcom base Sprites in PNG
« Reply #1 on: August 27, 2017, 12:42:20 pm »
Nice. Very in keeping with vanilla - I shall definitely be stealing some of these for UNIT.

Absolutely no idea why I'd need a cafeteria or a swimming pool, but I want one nonetheless.

« Last Edit: August 27, 2017, 12:44:29 pm by Cirius »

Offline Yataka Shimaoka

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Re: Some Custom Xcom base Sprites in PNG
« Reply #2 on: August 27, 2017, 12:45:47 pm »
Its for enjoyment and faster recovery of the wounded

Offline SteamXCOM

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Re: Some Custom Xcom base Sprites in PNG
« Reply #3 on: August 27, 2017, 06:41:38 pm »
Nice. Very in keeping with vanilla - I shall definitely be stealing some of these for UNIT.

Absolutely no idea why I'd need a cafeteria or a swimming pool, but I want one nonetheless.



Yes to figure out how it would benefit ingame, why players would want to put one in. The easiest I can think of right now is just to code them  as "living space, "  allowing more workers ; which would make the base to be more visually interesting breaking up the dorm monotony blocks in baseview.  Unless the maps are changed, in tactical base defense, though  the pool and cafeteria will just appear as the default living quarters.
Thank you for the contribution!

Online Solarius Scorch

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Re: Some Custom Xcom base Sprites in PNG
« Reply #4 on: August 27, 2017, 07:31:14 pm »
They can also be used to unlock (enable) research or manufacture.

Code: [Select]
manufacture:
  - name: STR_COMMANDERS_DATE
    requiresBaseFunc: [HOT_COFFEE]

Offline mrcalzon02

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Re: Some Custom Xcom base Sprites in PNG
« Reply #5 on: August 28, 2017, 12:46:36 am »
yeah i am currently poking the base tiles with the map editor, :( sadly the base defense mission call reject map block taller then 2 currently,(meaning no simple surface additions for me) i my get around to making more of these as best i can in the 2 tile tall "standard" format later today.
also attachment has the 4 tile tall base blocks i can't get working...
Side note, i just added a diving board to the Pool Base map. :)
« Last Edit: August 28, 2017, 03:14:03 am by mrcalzon02 »

Offline SteamXCOM

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Re: Some Custom Xcom base Sprites in PNG
« Reply #6 on: August 28, 2017, 02:15:16 am »
Yes, I looked at the base tileset along with the maps that come with the game for the XCOM base.  While there is nothing I see right away for the swimming pool, creating a cafeteria out of the selections available should be easy to do right away.

If the swimming pool were implemented (there are probably water type tiles somewhere, maybe in a mod), water tiles, I gather,  are untraversable, leaving a huge area that can be shot over and traveled around  unless a drained pool wants to be depicted.

Offline mrcalzon02

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Re: Some Custom Xcom base Sprites in PNG
« Reply #7 on: August 28, 2017, 03:16:25 am »
here is a bit of a preview of the ones i am working on now. i just hope the node linking isnt to hard to figure out, cause right now none of them are routed/spawn mapped properly...
« Last Edit: August 28, 2017, 03:19:33 am by mrcalzon02 »

Offline mrcalzon02

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Re: Some Custom Xcom base Sprites in PNG
« Reply #8 on: August 28, 2017, 04:18:16 am »
And here are the custom map blocks, sadly they are lacking node mapping. use as you will.