aliens

Author Topic: [Documentation] Debug mode options  (Read 2028 times)

Online Meridian

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[Documentation] Debug mode options
« on: August 07, 2017, 03:51:09 pm »
So, after years, I finally got tired of manually editing save files for testing purposes.

I'll be adding shortcuts (for debug mode only of course), to cover the most frequent/repetitive editing.
So far, I have:
ctrl+1 = set funds to 999 999 999
ctrl+2 = finish all facility construction projects
ctrl+3 = +50 scientists and engineers
ctrl+4 = +2 of all items (recoverable, not live alien, sell cost > 0)
ctrl+5 = +2 of all live aliens (recoverable, sell cost > 0)
ctrl+6 = reset monthly xcom and alien region/country activity

Anything else I've missed for geoscape?
What other things do you edit when you test?
I could think of "remove all ufos", "remove all ongoing missions", "perform monthly mission generation" etc... not sure how useful it would be for modders?
Maybe show a list of running missions in-game?
How about more battlescape debug commands?

Hit me with ideas...
« Last Edit: July 17, 2018, 03:02:23 pm by Meridian »

Offline Solarius Scorch

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Re: Debug options
« Reply #1 on: August 07, 2017, 04:16:44 pm »
An option for editing ongoing missions would be useful. I imagine it would be done from a list of missions.