Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.33)  (Read 97351 times)

Offline The Martian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1110 on: October 09, 2019, 07:34:52 am »
I was digging around in the The world of (Terrifying) silence's files and noticed a really cool looking piece of equipment labelled the Xrifle.

However the HandObs for this rifle (In my opinion) didn't quiet match the BigOb or FloorOb sprites so I've edited them.

Just in case anyone else is interested in using this edited version as well, I'm uploading the images.

To use this with The world of (Terrifying) silence you will need to convert the colour palette of the image to match X-com: Terror From The Deep's expected settings. The images are currently configured for use with X-Com: Enemy Unknown.



Original Xrifle HandOb:



Edited version of Xrifle HandOb:


I've also edited it for a colour swap to a white/blue style:


The full image sets for both the Red and Blue Xrifle are attached to this post in a .zip file.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1111 on: October 09, 2019, 10:18:16 am »
As can be seen in the attached photo, it used to be adjacent to the now on fire rock and the bit of red coral.

Hi,
how exactly can it be seen in the photo?

I don't see any indication of movement.

Offline greenking13

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1112 on: October 09, 2019, 10:24:18 am »
Apologies as to the vagueness, I just meant the scenario itself, rather than the movement. Although, I guess it could be interpreted the original location of the polyph due to the bit of a fire ring around the area mentioned. The photo was taken directly after the movement occurred. I'm not entirely sure how the Phosphorus torpedo's fire works, but I believe it coats an area, so the fire decay after a turn shouldn't remove 90% of the fire and leave the center empty, right?

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1113 on: October 09, 2019, 11:02:05 am »
I'm not entirely sure how the Phosphorus torpedo's fire works, but I believe it coats an area, so the fire decay after a turn shouldn't remove 90% of the fire and leave the center empty, right?

The fire can disappear in just one turn. For example on the empty seabed tiles.

Did you see the Polyph actually move?

Offline greenking13

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1114 on: October 09, 2019, 05:16:49 pm »
Yes, I saw the Polyph move. I had a person within it's shooting range, and fully expected to lose said person, but rather it got up and moved instead of shooting. I didn't see a panic message, so it wasn't panicked.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1115 on: October 13, 2019, 01:05:17 am »
Hey Nord, I'he found what clearing Barge mission not give synonium device parts (or how it called - forget right now, same loot if you clean up artifact site or colony mission). Is it a bug? If I remember correctly mission briefing tells something about what this device present on barge as well. Could you explain please?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1116 on: October 13, 2019, 10:17:24 am »
As i remember, barge contain control device, but not synomium one. Synomium devices mounted under ground, they are large and heavy. (under device with spinning rings lies contact floor to it).
Simly - barges do not participate in mind control network building.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1117 on: October 13, 2019, 01:39:51 pm »
Ok, got it. I asked because those devices looks same, that's why missing such loot at the end confuse me. By the way, I never tried just go to 3rd floor and blow it up. Will I get same message after destroying it: "Control device has been destroyed. Proceed to entrance and abort"?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1118 on: October 14, 2019, 08:19:49 am »
Yes you will. Also you can
Spoiler:
Use pvt launcher right from your craft doors and finish mission in one-two shots.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1119 on: October 14, 2019, 05:57:02 pm »
Yes, I saw the Polyph move. I had a person within it's shooting range, and fully expected to lose said person, but rather it got up and moved instead of shooting. I didn't see a panic message, so it wasn't panicked.

I tried everything I could, but I couldn't make them move.

They have max 1 energy, which is not enough to make even one step.
Also when they panicked and berserked, they didn't move.

If you can reproduce it, make a save and upload it here.

Offline ohartenstein23

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1120 on: October 14, 2019, 08:02:54 pm »
Could the polyph moving be an issue of a destroyed tile having 0 TU movement cost? That would match being able to move with only 1 max energy.

Nord, if you don't want polyphs to move at all you could set the "allowsMoving: false" tag on their armor.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.33)
« Reply #1121 on: October 14, 2019, 08:11:45 pm »
Could the polyph moving be an issue of a destroyed tile having 0 TU movement cost? That would match being able to move with only 1 max energy.

Nord, if you don't want polyphs to move at all you could set the "allowsMoving: false" tag on their armor.

I checked movement cost for twots and there was only a single one MCD entry with zero cost.
I sent it to Nord to check yesterday.