aliens

Author Topic: New text strings  (Read 42945 times)

Offline SupSuper

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New text strings
« on: August 14, 2012, 02:50:13 am »
This is where I'll periodically post whenever new text strings are added to the game that will need translation. You can usually find any new strings at the bottom of English.lng.

Quote from: 14/08/2012
STR_NEW_SAVED_GAME
STR_NEW_BATTLE
STR_OPTIONS
STR_TERRAIN
STR_DARKNESS
STR_DISPLAY_RESOLUTION
STR_DISPLAY_MODE
STR_WINDOWED
STR_FULLSCREEN
STR_LANGUAGE

Quote from: 17/10/2012
STR_SECTOID_AUTOPSY
STR_SNAKEMAN_AUTOPSY
STR_ETHEREAL_AUTOPSY
STR_MUTON_AUTOPSY
STR_CELATID_AUTOPSY
STR_SILACOID_AUTOPSY
STR_CHRYSSALID_AUTOPSY
STR_FLOATER_AUTOPSY
STR_REAPER_AUTOPSY
STR_SECTOPOD_AUTOPSY
STR_CYBERDISC_AUTOPSY
STR_DESTINATION_UC_
STR_DESTINATION_UC
STR_FARM
STR_FOREST
STR_JUNGLE
STR_MOUNTAIN
STR_DESERT
STR_POLAR

Quote from: 08/02/2013
STR_NOT_ENOUGH_ammotype_TO_ARM_HWP
STR_DAY
STR_EQUIPMENT_FOR_craftname
STR_SELECT_SQUAD_FOR_craftname
STR_n_UNITS_IN_EXIT_AREA
STR_n_UNITS_OUTSIDE_EXIT_AREA
STR_RANDOM_BATTLE
STR_MIXED
STR_RIGHT_CLICK_TO_DELETE
STR_ABANDON_GAME_QUESTION
STR_ZOMBIE
STR_FLOATER_SOLDIER
STR_FLOATER_NAVIGATOR
STR_FLOATER_MEDIC
STR_FLOATER_ENGINEER
STR_FLOATER_LEADER
STR_FLOATER_COMMANDER
STR_SECTOID_SOLDIER
STR_SECTOID_NAVIGATOR
STR_SECTOID_MEDIC
STR_SECTOID_ENGINEER
STR_SECTOID_LEADER
STR_SECTOID_COMMANDER
STR_SNAKEMAN_SOLDIER
STR_SNAKEMAN_NAVIGATOR
STR_SNAKEMAN_ENGINEER
STR_SNAKEMAN_LEADER
STR_SNAKEMAN_COMMANDER
STR_MUTON_SOLDIER
STR_MUTON_NAVIGATOR
STR_MUTON_ENGINEER
STR_ETHEREAL_SOLDIER
STR_ETHEREAL_LEADER
STR_ETHEREAL_COMMANDER
STR_CYBERDISC_TERRORIST
STR_REAPER_TERRORIST
STR_CHRYSSALID_TERRORIST
STR_CELATID_TERRORIST
STR_SILACOID_TERRORIST
STR_SECTOPOD_TERRORIST
STR_HAS_BEEN_KILLED
STR_DRAG_SCROLL
STR_HIT_MELEE
STR_CONTROLS
STR_RESTORE_DEFAULTS
STR_GENERAL
STR_GEOSCAPE
STR_BATTLESCAPE
STR_SCREENSHOT
STR_FPS_COUNTER
STR_ROTATE_LEFT
STR_ROTATE_RIGHT
STR_ROTATE_UP
STR_ROTATE_DOWN
STR_ZOOM_IN
STR_ZOOM_OUT
STR_TOGGLE_COUNTRY_DETAIL
STR_TOGGLE_RADAR_RANGES
STR_SCROLL_LEFT
STR_SCROLL_RIGHT
STR_SCROLL_UP
STR_SCROLL_DOWN
STR_VIEW_LEVEL_ABOVE
STR_VIEW_LEVEL_BELOW
STR_CENTER_SELECTED_UNIT
STR_PREVIOUS_UNIT
STR_NEXT_UNIT
STR_DESELECT_UNIT
STR_INVENTORY
STR_MINIMAP
STR_END_TURN
STR_ABORT_MISSION
STR_UNIT_STATS
STR_KNEEL
STR_RELOAD
STR_TOGGLE_PERSONAL_LIGHTING
STR_DONT_RESERVE_TUS
STR_RESERVE_TUS_FOR_SNAP_SHOT
STR_RESERVE_TUS_FOR_AIMED_SHOT
STR_RESERVE_TUS_FOR_AUTO_SHOT
STR_CENTER_ON_ENEMY_1
STR_CENTER_ON_ENEMY_2
STR_CENTER_ON_ENEMY_3
STR_CENTER_ON_ENEMY_4
STR_CENTER_ON_ENEMY_5
STR_CENTER_ON_ENEMY_6
STR_CENTER_ON_ENEMY_7
STR_CENTER_ON_ENEMY_8
STR_CENTER_ON_ENEMY_9

Quote from: 23/04/2013
STR_ENEMY_WEAPON_LEVEL
STR_GROUNDED
STR_LIVING_QUARTERS_PLURAL
STR_OPENXCOM
STR_LIST_ITEM
STR_DISPLAY_FILTER
STR_ADVANCED
STR_ADVANCED_OPTIONS
STR_AGGRESSIVERETALIATION
STR_AGGRESSIVERETALIATION_DESC
STR_ALIENCONTAINMENTHASUPPERLIMIT
STR_ALIENCONTAINMENTHASUPPERLIMIT_DESC
STR_CANSELLLIVEALIENS
STR_CANSELLLIVEALIENS_DESC
STR_ALLOWAUTOSELLPRODUCTION
STR_ALLOWAUTOSELLPRODUCTION_DESC
STR_ALLOWBUILDINGQUEUE
STR_ALLOWBUILDINGQUEUE_DESC
STR_BATTLEAUTOEND
STR_BATTLEAUTOEND_DESC
STR_BATTLEINSTANTGRENADE
STR_BATTLEINSTANTGRENADE_DESC
STR_BATTLENOTIFYDEATH
STR_BATTLENOTIFYDEATH_DESC
STR_BATTLEPREVIEWPATH
STR_BATTLEPREVIEWPATH_DESC
STR_BATTLERANGEBASEDACCURACY
STR_BATTLERANGEBASEDACCURACY_DESC
STR_CANMANUFACTUREMOREITEMSPERHOUR
STR_CANMANUFACTUREMOREITEMSPERHOUR_DESC
STR_CANTRANSFERCRAFTSINAIRBORNE
STR_CANTRANSFERCRAFTSINAIRBORNE_DESC
STR_CRAFTLAUNCHALWAYS
STR_CRAFTLAUNCHALWAYS_DESC
STR_CUSTOMINITIALBASE
STR_CUSTOMINITIALBASE_DESC
STR_GLOBESEASONS
STR_GLOBESEASONS_DESC
STR_PLAYINTRO
STR_PLAYINTRO_DESC
STR_SHOWFUNDSONGEOSCAPE
STR_SHOWFUNDSONGEOSCAPE_DESC
STR_SHOWMORESTATSININVENTORYVIEW
STR_SHOWMORESTATSININVENTORYVIEW_DESC
STR_SNEAKYAI
STR_SNEAKYAI_DESC
STR_STRAFE
STR_STRAFE_DESC
STR_BATTLESCROLLDRAGINVERT
STR_BATTLESCROLLDRAGINVERT_DESC
STR_BATTLEEXPLOSIONHEIGHT
STR_BATTLEEXPLOSIONHEIGHT_DESC
STR_ALLOWPSIONICCAPTURE
STR_ALLOWPSIONICCAPTURE_DESC
STR_HAS_GONE_BERSERK_MALE
STR_HAS_GONE_BERSERK_FEMALE
STR_HAS_PANICKED_MALE
STR_HAS_PANICKED_FEMALE
STR_HAS_BECOME_UNCONSCIOUS_MALE
STR_HAS_BECOME_UNCONSCIOUS_FEMALE
STR_HAS_DIED_FROM_A_FATAL_WOUND_MALE
STR_HAS_DIED_FROM_A_FATAL_WOUND_FEMALE
STR_HAS_BEEN_KILLED_MALE
STR_HAS_BEEN_KILLED_FEMALE
STR_DELETE_UNSUCCESSFUL
« Last Edit: April 24, 2013, 09:53:17 am by SupSuper »

Offline hsbckb

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Re: New text strings
« Reply #1 on: August 14, 2012, 05:23:40 am »
I see. I will add these to my Chinese translation.

Offline radius75

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Re: New text strings
« Reply #2 on: August 14, 2012, 10:49:13 am »
@SupSuper
Ok

Offline cort

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Re: New text strings
« Reply #3 on: August 14, 2012, 09:07:43 pm »
Are the terrain names hardcoded? Can they be referenced somewhere in the language file to translate them?
I'm talking about the ones from the battle simulator.
« Last Edit: August 14, 2012, 09:09:30 pm by cort »

Offline SupSuper

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Re: New text strings
« Reply #4 on: September 07, 2012, 08:14:18 pm »
Are the terrain names hardcoded? Can they be referenced somewhere in the language file to translate them?
I'm talking about the ones from the battle simulator.
Currently they are the the direct map names, but I guess I could replace them with some language strings.

Offline radius75

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Re: New text strings
« Reply #5 on: September 08, 2012, 03:25:24 am »

Offline shuuk

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Re: New text strings
« Reply #6 on: September 08, 2012, 10:13:36 am »
here is the german translation with the new strings :)

Offline SupSuper

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Re: New text strings
« Reply #7 on: October 17, 2012, 03:43:05 am »
Based on feedback, I've added some new strings (see OP). Grab the new version of the language files from Git and make any updates necessary.

Offline shuuk

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Re: New text strings
« Reply #8 on: October 18, 2012, 09:25:46 am »
Should i post the german updates here? or in a new thread?
anyway here the updatet files :)

Offline SupSuper

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Re: New text strings
« Reply #9 on: October 18, 2012, 03:53:05 pm »
Better to make a new thread for it, keeps things organized. :)
Also feel free to review the original translation for any issues, as I've heard they're a bit sloppy (eg. STR_TANK_CANNON and STR_TANK_ROCKET_LAUNCHER had the same text, I fixed that myself :P).

Offline radius75

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Re: New text strings
« Reply #10 on: November 13, 2012, 11:49:03 pm »
new string STR_RANDOM_BATTLE

Offline grzegorj

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Re: New text strings
« Reply #11 on: January 14, 2013, 11:03:46 pm »
Is it possible to separate some strings on various places in the game? I have tested the Polish translations and I have found some problems. In Polish "names" of people and "names" of things are not the same word. Unfortunately, both people's names on soldier list and object names on craft are the same string STR_NAME_UC.

Another problem is with UFOpedia titles and names of base facilities in the right list on the construction screen. The problem is that some Polish names are enough long. In Ufopedia they are generated with a smaller font, and looks right. But on the list mentioned above they do not fit and are seen broken. The optimal solution would be the full form in Ufopedia while a kind of abbreviation in the list. Now it is impossible as both are the same string.

In fact this is not a serious problem - but I am just asking  :)

Offline Warboy1982

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Re: New text strings
« Reply #12 on: January 15, 2013, 10:55:28 am »
oh, i should probably add these:

STR_MIXED

and

STR_RIGHT_CLICK_TO_DELETE

i've added what google thinks is the correct translation, but i put about as much faith in google translate being correct as i do in prayer stopping the spread of aids in africa

Offline MadAnd

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Re: New text strings
« Reply #13 on: January 15, 2013, 02:49:09 pm »
+1 grzegorj

Actually Ukrainian language as well as Russian also have distinct words to denote the name of a thing and the name of a person. I'll provide PR to fix the issue later on.

Offline grzegorj

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Re: New text strings
« Reply #14 on: January 27, 2013, 09:34:56 pm »
In UFOpedia pages in the game, weapons on tanks are named with the same strings as the tanks themselves. It is not like in the original game, see the attachment. Hence my request to make a separate strings on tank weapons.
Namely, the weapon mounted on Tank/Cannon is called Armour piercing in the original game while Tank/Cannon in OXC.
The weapon on Tank/Rocket Launcher is called Rocket Launcher in the original game while Tank/Rocket Launcher in OXC.
Etc.