I'm creating this thread to release some resources and experiments I've done in modding, mostly since regular releases are a great way to remind myself to keep working on a project! My goal is to eventually make a total conversion with a modular enough ruleset such that pieces can be easily extracted for use by the community at large. With that in mind, here are the results of my first steps into making sprites and weapons:
==Pulse Weapons, v 1.1 (Updated 8 November 2016)==
I was inspired by a combination of TFTD's description of its Gauss technology, Mass Effect's small arms, and desire for a rifle with the versatility of an underslung grenade launcher or the variety of rounds available for a shotgun, to create these pulse weapons. Using some of the features from OpenXcom Extended, it was possible to make a weapon that has a battery similar to the infinite laser weapons that can be quickly unloaded in favor of a specialized grenade or flare, then return to its normal firing mode all within the same turn. If used in the vanilla game, this mod will give alternatives to the starting rifles and pistols with increased adaptability via special direct-fire grenades. Perhaps a little broken balance-wise, they're meant to be more of a toy to play with until lasers and plasma make them obsolete. It should be playable without OpenXcom Extended (I use Meridian's OXCE+), but the tweaks to TU costs for unloading and reloading the weapons won't work, and the battle rifle's special clip will work like a crappy shotgun instead.
The progression between the weapon types and balance will become more clear once I start putting together the story and pacing of my overarching mod, but for now, everybody loves having more sprites to share! Feel free to take them for use wherever, just remember to credit me.
Edit 8 November 2016: I've rebalanced the Pulse weapons and made them require some research first to compensate for increased firepower. Also adding my second set of weapons, called LINAC after the linear particle accelerator idea.