Author Topic: Extended Piratez general FAQ/Strategy Guide  (Read 62019 times)

Offline misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #390 on: June 13, 2019, 03:57:12 pm »
Followed up you hints, and got some magnums along with rcf carabines and bullpup ones (won at casino) and a copule of chain mail and tac vest. There was also an enemy hideout, it's a church one. But game is reaaly thought, i should start researching cannon parts and light cannon? After used the drill and researched the gray codex, still got it, but am i supposed to sell it or whatever?

I have sold the shadowbat and went for a nice expedition instead, that craft was too much expensive plus don't have craft weapons yet, and the game is very though since im playing on the highest difficulty level
« Last Edit: June 13, 2019, 04:11:29 pm by misterx »

Offline Eddie

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #391 on: June 13, 2019, 05:58:11 pm »
@misterx
I don't want to sound too negative, but maybe you should start a new game on a lower difficulty level. On Jack Sparrow, the major factions start looking for your base in may 2602, and they come with plasma weapons. You are one year in and still at 3 brainers, you won't have the tools necessary to survive that.
Lower difficulty levels give you more time before plasma armed enemies attack your base.

Offline Iazo

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #392 on: June 13, 2019, 07:49:27 pm »
I think he can still make it, but will require A LOT of dog-powered explosive delivery systems.

I do not advise lowering the difficulty, but is true he is way behind on tech.

Offline misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #393 on: June 13, 2019, 09:13:20 pm »
Ok guys, gonna start a bran new game. What you would advice to research in the early game, let's say for the 6/7 months from the start? And how the heck i get the dog bomb squad?

Offline LytaRyta

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #394 on: June 13, 2019, 09:37:26 pm »
https://openxcom.org/forum/index.php?action=dlattach;topic=4102.0;attach=42739;image

°° ~~^^ yay, Dark City reference! (apparently) :o :p

such lovely lonely game!
« Last Edit: June 13, 2019, 09:56:47 pm by LytaRyta »

Offline Ashghan

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #395 on: June 13, 2019, 09:53:45 pm »
FFS would you please stop posting full size graphics that blow up the entire page?

And what the heck does it have to do with the topic?

Offline LytaRyta

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #396 on: June 13, 2019, 10:28:38 pm »
ah, sorry,
fixed

ijust enjoy´ed the "many-layered", many-fazetes game (with plethora of references, hints, and in-jokes )

Offline Ashghan

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #397 on: June 13, 2019, 10:38:01 pm »
https://openxcom.org/forum/index.php/topic,6800.0.html <<< this is the topic you are looking for if you want to show appreciation.


Offline Eddie

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #398 on: June 14, 2019, 04:26:56 am »
Ok guys, gonna start a bran new game. What you would advice to research in the early game, let's say for the 6/7 months from the start? And how the heck i get the dog bomb squad?

I think you researched the right things. Grog and chateau make you money, armors keep your gals from dying. Car thieves gives you access to the aircar and the air speeder. These are the first vessels you can get that can carry a weapon. Once you have an air weapon, you can shoot down civilian ships and get extra money that way. Then build more bases to increase your radar coverage. More radar -> more detected ships -> more missions -> more money. Extra bases you can fill with plantations to make money. Build a new base at the start of a month and build a burrow instantly so you can put some defenders in the base. Enemies decide at the start of a month if they want to attack a base, so only bases that exist at the start of a month will get targeted.
Once you get chateau, hire more runts to make more money. That money allows you to hire more brainers to speed up research. Try to get three extractors and a workshop in your base, and fill them all with runts. 100 runts making wine gives you ~3.5 mil per month.
Try to avoid spending money on weapons. The weapons you find should be enough to win battles. I saw you bought laslock pistols, that is money better spent elsewhere. Personally, I like the double barrel shotgun. It's cheap but still powerful. You can give it a try and see if you like the results. Heavy shotguns also work well.

You can make more money from battles by stunning and not killing. Then you sell the captured guys. The handle works well, as do shotguns with rubber bullets. First the domestic shotgun, then police shotgun. The cattle prod can stun even armored enemies. Battles are more difficult that way, but you get more money. Do a middle click on enemies to see their weapons. Harmless ones you can try to take alive.
The bounty prize "confederate gear" is really good. It gives you the heavy pistol and the electric lasso. The lasso helps a lot with capture and is also useful for armored enemies. Its good to research the bounty hunting early as more missons -> more money.

At the start of the game, you can sell the corridor and all the hellerium to have a bit more cash. Try to get at least one more brainer early to speed up research. Keep in mind that you get some extra cash from your score (333 per 1 point of score), so it's not that bad that in the base information your expenses are higher than your income. Again, more missions -> more money.

Dog bomb squad: you buy dogs and put armed explosives in their inventory. Crates of violence are probably best for that. Then you suicide them towards the enemy. They drop their bombs on the ground when they die. Advanced tactic is to first send one in without explosives to eat the reaction shots. The one with explosives then can get closer to deliver the payload.
This is probably the cheapest way to defend a hideout and not loose girls, but you kill a lot of dogs doing this.
« Last Edit: June 14, 2019, 05:00:59 am by Eddie »

Offline khade

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #399 on: June 14, 2019, 07:24:04 am »
Since the more experienced players seem to have missed it, I have three pieces of advice:  1. Don't sell your drill.  2. Don't sell your drill.  3. Don't sell the freaking drill.

Thank you


Edit

I guess there are situations where selling that item might be worth your time, but most of them start with this thought process: "Gee, I don't think this mod is hard enough, how can I make it harder?"
« Last Edit: June 14, 2019, 07:57:06 am by khade »

Offline misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #400 on: June 14, 2019, 10:46:34 am »
Once you have an air weapon, you can shoot down civilian ships and get extra money that way.

That seems to be a hard poit since killing civilians lead to earn negative score, so am i supposed to capture'em all? That's not always funny, but somewhat annoying. Fonr instance, i ground assaulted a medium transport ship full of laborers but game gave neg score even for the captured enemies. What's wrong with that?

@khade: luckily i got not to sell it. But i sold the engines of vessels i manage to capture, them worth some nice dolaros!

Edit : sorry, removed saved game because messed up
« Last Edit: July 16, 2019, 03:27:11 pm by misterx »

Offline Rince Wind

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #401 on: June 14, 2019, 03:04:40 pm »
2nd highest difficulty is a good choice, imo. The game is NOT balanced for the highest one.
Capturing civilians is easy, just come at night and use shotguns with rubber bullets. Lokks make it even easier. Just be careful about light sources on the map.

And I 2nd the early hiring of brainers. Whenever you have around 300k that you don't need right now go and buy a new brainer until you run out of lab space. Always have one or two interrogate prisoners, that gives a lot of points and when you interrogate those that aren't worth much money anyway you already thin out the pool of stuff that the more expensive ones could tell you, so you'll need fewer of them.

I think some laslocks are fine as a backup for when your usual gear doesn't cut it, but as the ammo is expensive as well they should stay in the ship unless you really need them.

Offline Ashghan

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #402 on: June 14, 2019, 04:49:53 pm »
Fonr instance, i ground assaulted a medium transport ship full of laborers but game gave neg score even for the captured enemies. What's wrong with that?

Basically if you haven't researched (interrogated) an enemy at least once, you get a different amount of points for live capture (I think it's 2 x kill score) so a captured unresearched civilian is 'worth' even more negative points. After you researched the enemy at least once, you get +10 points for capturing them. Everyone is the same - civvies, regular troops, even VIPs - all give the same 10 points if you captured them after researching. So research any civilians as soon as you catch them to avoid the capture penalty in the future. If you have time/troops/explosive to spare you can blow up the corpses of the killed civvies to avoid at least some negative score. IMO it's not worth it (both money- and time-wise), but I'm just putting the idea out there.

Offline Eddie

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #403 on: June 14, 2019, 05:01:05 pm »
It is important to understand that brainers not only cost money but also generate money.

- Everything you research gives you score, score gives you cash. Score for research is between 20 - 200 points per topic.
For example, pistol summary, shotgun summary and smg summary each give 100 score and cost 8 days to research each (on average, actual research time is a random value 50 - 150% of that). That 300 score gives you 100 000 cash. So if you hire a brainer and let him research these topics, he has already paid for his upkeep in that month.

- A lot of missions are locked behind research. Warehouse wars, Bandit town, all bounty hunting, all underwater missions. Some topics that are not marked !mission! also generate missions. The tavern cellar mission is unlocked by researching logistics, the police patrols only start once you have car thieves researched, the mess hall unlocks the beastmen altar mision.
The warehouse wars mission has some unarmed civilians that are easy to capture. You can easily earn back the money brainers cost from the missions they unlock. Capture instead of kill is key to earn more money from missions.

Offline misterx

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Re: Extended Piratez general FAQ/Strategy Guide
« Reply #404 on: July 09, 2019, 12:41:02 pm »
Hi there, just out of curiositiy started a brand new game pick up males at diverging paths and the game seems to be even more harder! But just wanted to try. Any other hints on early game strategies with slave soldiers?