Author Topic: Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early  (Read 635430 times)

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5835 on: August 10, 2018, 05:40:27 pm »
You do know that you can manufacture handles right from the start, right?

Online niculinux

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5836 on: August 10, 2018, 08:56:47 pm »
You do know that you can manufacture handles right from the start, right?

umh actually...no, really!??! Anyway having them.for buying won't hurt, i think :D

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5837 on: August 11, 2018, 01:11:22 am »
Well, you can't.  Why buy what you can easily make?

Offline khade

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5838 on: August 11, 2018, 07:00:29 am »
I think they cost nothing but time to make, what are you paying those Runts for anyway?

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5839 on: August 12, 2018, 03:24:55 pm »
How is it possible that a fresh base after few days of existence is targeted for retaliation even if I didn't have any activity in that region. Is this something from standard version? I mean I couldn't even managed to build barracks. I even put few fighters, but nothing was detected and blam base gone.

Online niculinux

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5840 on: August 12, 2018, 04:35:51 pm »
How is it possible that a fresh base after few days of existence is targeted for retaliation even if I didn't have any activity in that region. Is this something from standard version? I mean I couldn't even managed to build barracks. I even put few fighters, but nothing was detected and blam base gone.

1) playing on "jack sparrow" mode?

2) Have the option "aggressive retalitstion" turned on?

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5841 on: August 12, 2018, 04:40:38 pm »
It can happen on lower difficulties without aggressive retaliation on as well. Just tough luck.

Offline ajnunezr

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5842 on: August 12, 2018, 07:47:17 pm »
That is why I always start with an outpost and a burrow, and well, an hangar.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5843 on: August 13, 2018, 01:32:25 am »
I guess you got unlucky with a random crackdown, either from a faction or ratmen/bogeymen marching around on foot.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5844 on: August 13, 2018, 11:43:42 am »
Outpost and monster den ASAP and get a minimum of defence-squads located in the new turf.
Even a little ratman goon-squad can cost you 1.5M $ of do$h.

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5845 on: August 13, 2018, 06:05:25 pm »
I have yet to get animal poison (but it is on its way, last possible choice for the spartan lieutenant currently being interrogated!), and damn, a lot of research and important bits like the still require it.
(February 2602)

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5846 on: August 13, 2018, 07:50:26 pm »
Even outpost wouldn't do. I've sort of cheated to test who makes it and I don't know why but it's the Church doing crackdown in the Pacific. Now Pacific is a big region and I didn't do any missions there against the Church which is very strange. In fact last few months I had fights against Academy and the Guild. I only had one mission against the Church (Boot camp) but it was in Europe.  As it stands now I'm just telling myself that this mod has something against "Boob Paradise" (that's the name of base) on Hawaii

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5847 on: August 13, 2018, 07:56:40 pm »
check the

FREIGHTER_STRUCTURE_LINK_E00
FREIGHTER_STRUCTURE_LINK_N00
FREIGHTER_STRUCTURE_LINK_S00
FREIGHTER_STRUCTURE_LINK_W00

WTF? My mapblocks do not have these spawn points...

Offline LytaRyta

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Re: Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5848 on: August 13, 2018, 09:51:46 pm »
btw.hey, those woodoo-oriented gals are still some weak, significantly, in their "voodoo" powers, / skills,

- in compare, for example, with such Lyta, from Babylon5 (mu´hehe :p ;D
(yap, she is (as once as *Touched by Vorlons*) thousands, ~~million grade more powerful all-psionics person..

Offline LytaRyta

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Re: Re: [MAIN] XPiratez - 0.99J4 - 19 Jul - Halloween Comes Early
« Reply #5849 on: August 13, 2018, 10:16:14 pm »
https://www.ufopaedia.org/index.php/Hands_(Piratez)#Psionics_AKA_VooDoo
Psionics AKA VooDoo
Psionics is now called VooDoo because it's in the future and pirates aren't very smart and it looks like magic! Anyhow, keep in mind hands are not as resilient as vanilla X-Com soldiers, nor will they ever become capable of walking Psi Gods as Psi-Amps are no longer equipment to carried, but VooDoo-amplifying armor must be worn instead. In addition, VooDoo Skill and Strength are not as high as vanilla X-Com soldier values.
https://www.ufopaedia.org/index.php/Hands_(Piratez)#Psionics_AKA_VooDoo



.. - but, i would suggest, recommend jus exactly OPPOSITE - they, X-piratez gals, would be got abit higher psionics skills, /powers, as X-COM agents, from almost 600 years before..

why? :

+  hellerium
(Ellerium-115++) - lets suggest, imagine theory, about how existence of super-heavy, stabile elements, got (mostly positive) "mutantive", mutating effects on common human race, --===>  origin, genesis of *Uber" 

( +and direct implementing, using those super-heavy element into fyziology of this new stabile, mutant sub-race, *Uber-strain"  --===>

----->  origin, "activation´, and amplification, strengthening - also psionics gifts, telepatics skills (until creation of mutant Uber-strain amybe no-existent, -but, more probable, more ..fitting, - until rise of mutant uber -strain, those psionics skills were just, genetically,  recessive, dormant genes...  - until woked-up by mutations, by sub influencies superheavy Hellerium element