Hail.
Here's latest download link and recent changelongs.
If you're upgrading mid-campaign, make sure to check the 'upgrading saves' thread.
MOD HERE: https://www.moddb.com/mods/x-piratez/downloads/dioxine-xpiratez-n5Read the install instructions carefully. No joke. Srsly. Then the Bootypedia, to avoid premature death.
Suffering awaits. And boobs.
Video Tutorial: Install X-Piratez by Ivan Dogovich
https://youtu.be/L1WUpX9n7gY?t=54m11sv.N5 07-Jun-2023 Shadow Descent
- OXCE upgrade to 7.9.6, 21-May-2023
- New Arc Progress: Red Mage (major update; crossovers with Dr. X arc (minor) and Mystery Patron arc (minimal))
- New Non-Arc Progress: Guild and Academy warships carry better crews after 2-3 years of game; influences their related missions.
- New Missions: Gate of Fear, Plunge Into Deadzone, Deadzone Delve, Sewers of Death, Fountain of Youth, Bad Company, Endless Necropolis, Mysterious Tower II (harder version for later game)
- New Enemy Missions: Dreadknight Adventuring, Red Lilly Game, Govt Enmity
- New Enemy Shipping: Dread Fighter (gfx by Brain)
- New Enemies: Wraith Elite Guard, Wraith Tormentress, Dreadknight (gfx improved by Brain), Awakened Dead, Dead Resident, Dead Cop, Gun Runner, Golden Boy, Marsec Exoguard, Academy Pioneer
- New Facilities: Luxury Condo (sprite by Brain), Living Capsules (Pure Captain + Faith only), Black Tower, Rubble, Body Farm (Green Codex)
- New Craft: Airtruck
- New Craft Weapons: Twin Machinegun (GR), Gecko SAM (GR)
- New Craft Equipment: BTX Dodger
- New Armors: Tactical /Dog (merged mod by JDCollie), Tactical /Peasant (merged mod by JDCollie), Slimegal /Shade, Masterblaster (Ogre & Gnome versions, paperdoll by Brain), Biotank (Green Codex, Peasants & Gnomes only, battlesprite by RSSWizard), Medispider Suit (normal & SEA, gfx by Brain), Glittergnome (normal & SHA), Glittergirl (normal & SHA), Avenger (SHA version added), Martyr (proper SHA version made), Red Shield (Dogs & Hounds), Slime Graft (Blood Hounds, normal & SEA), Xenforcer Zortrium Shell (normal & SEA, gfx by Brain)
- New Weapons: Grav Cannon (Gold only), Memorial weapons (x3), Realm of Fear weapons (x2), Thunderstriker (Orb, Gray only), Blood Vine Whip (gfx by Brain), Gnome Autogun (no Codex only), Bane Blade (Orb, Red Only), Cupid Gun (Orb, Green or Gold only), Shadowforge Plasmagun (gfx by Brain), MP N-Lascannon (gfx by Brain)
- New Ammo: Atomic Cannonball, Autogun /ETAP
- New Trainings/Augmentations: Fusion Arts, Perfect Beauty (Green Codex), Syn Acceptance, Boot Camp (Soreass Captain), Sun Martial Rituals (Male Path)
- New Condemnations: Serial Widow, Unmaker, Medieval
- New Events
- New Feature: All small buildings, when destroyed, turn into Rubble now instead (keeping Hideout's connectivity). 4 tiles of Rubble added to starting base.
- New Feature: Ninja Love
- New Feature: Body Swapping (Green Codex only); contains several new possibilities
- New maps (by Solar and Brain)
- New gfx: +8 Ogre paperdolls (gfx by Brain); minimap & medikit interfaces (by Osobist); Deep One Berserker corpses/inventory (by AlexD), some Pedia backgrounds (adv. ammo types schematics, by Brain), Giant Cockroach paperdoll (by Mikkoi), Plasma Sub (by RSSWizard), Auto Rifle (by RSSWizard & Brain), Bullpup Rifle (based on RSSWizard, help by Brain), UAC Carbine (by Brain), projectile sprite updates (gfx by RSSWizard), Laser & Gauss defense sprites (by me), other minor stuff (by Brain & RSSWizard)
- Rework (Story): The hull/drill/codex sequence reworked to be more cinematic, also some intro changes
- Rebalance: Difficulty rules fine tuning. More -score needed to lose, enemy craft ROF bonus changed from flat to % (ponderous ships more murderous on high diff, quick firing ones less murderous), more granular/flattened ratio of enemies facing player craft.
- Rebalance: Reduced Ninja scoring from Fortresses and Firebases. Increased from HQ.
- Rebalance: global living quarters & training rooms capacity buff
- Dr. X duel mission less trivial now (updated from before-Condemnations version), incl. update of Ring-Dang-Doo.
- Magical Girls now auto-surrender after 3 turns
- Large barracks can be built over now
- Damaged barracks have less capacity penalty
- Cloning Centre no longer requires Surgery to be built
- Great Library buff (scroll needed to research, not to build; harder research, provides VooDoo training & Summoning service)
- Deliverator restored to its previous stats, but +1 LSX added.
- Faust map reworked
- Avalanches can now be used earlier after being found and researched (manufacturing still requires higher tech)
- Added extra shield damage to Plasma Beams, Plasma Spitters, Avalanches and Obliterator Cannons
- Peasants/Damsels: increased FRS caps by +10
- Bugeyes: now all get SENSE (default 3, less on some armors)
- Catgirls: Increased Energy Regen by 20% on all armors (again); increased min STA by 10 and STA cap by 15 (to 135); decreased FRS cap by 30 (to 60).
- Syns: Less resistant to Fire, more resistant to Chem.
- The research 'Soldier: Bugeye' unlocks VooDoo now
- Gals' lifeforce focusing reworked (no penalties, diff. bonuses, can use on all Gal types)
- Removed unnamed Dogs and Blood Hounds (sell or name your dogs before upgrading)
- Aggressor Armor can now be manufactured (Red Codex only, ofc)
- Admiral Armor: shields added
- Braine & Explorer outfits now yield Personal Databases
- Fairy outfit now viable for Shadowrealms
- Cat tactical armor takes much less material, slightly better Piercing/Concussive resistances
- Lessened TU penalties on most powered armors
- Tank accuracy formula changed to a bit less gnome-centric
- Gnomediscs are now equipped with Purple Shields
- Vehicles armors, their chassis and medikits no loger require monthly maintenance, but take extra storage space instead.
- Buffs to several old Orb wpns (Hellgun, Phantom Whip, Biofresh Gun; Masochist Outfit needs only 1 Orb now)
- Canteens restore a bit Energy now, as well
- Succubus and Arouser condemnations rebalance
- Slave changes: Super Maids -> Uber Maids, available to all, but a bit weaker. Gladiatrices generate less space, more income.
- Added Sniper/Spotter info to enemy examinations
- Minor gfx replacements/improvements (thanks to Brain, RSSWizard, Mikkoi and others)
- Minor fixes/polishing/improving (A LOT)
v.N4.0.2
- New Training: Pariah (No Codex only)
- New Gfx: Update of Snow/Dead Mountains and Plains by Mikkoi
- Drakkar upgraded to be compatible with all space missions & gal party
- Scavenger armor now unlockable also via Wasteland Girl (ie. no longer Revolution exclusive)
- minor fixes
v.N4.0.1
- Fix: included new Cydonia music and RUS patches
v.N4 17-Feb-2023 First Ending
- Fix: missing VIP unlocks, Thunderbird crash
- New: SGR Cydonia by Kato & OAK group. Epic final mission replaces the original Cydonia! Tons of new stuff! (I have debuffed traps and turrets compared to original)
- New: Dr.X arc advanced by one stage (and related new stuff)
- New: Full Outro finally added
- New Feature: Captain Ranks
- New Terrains: Overgrown Catacombs/Jungle Pyramids; Forest (Frozen Swamp); Schorched Forest/Rad/Nuke Swamp (gfx by Brain)
- New Maps (1 for Urban, 2 for Industrial Slum, 4 for Jungle, many for forest swamps)
- New Missions: Doomed Farm expanded, Black Sun HQ, Black Sun High Temple, Man From The High Castle (BH lvl A for MA)
- New Enemies: Deep One Berserker, Quirian Mistress (gfx by Brain), Humanist Warpsoldier, D.C.S., Cyberhound, Humanist Mage, S.A.Z.
- New Facilities: Double Suite Prison (req. Flawless Captain + Idea: Pride), Ultimate Vaults (req. Flawless Captain; map by Brain)
- New Craft: Battle Cab (gfx by Brain)
- New Craft Weapon: 25MM Cannon/GR
- New Craft Systems: Engine Overcharger, Nitro Booster
- New Soldier Type: Pureblood
- New Recruitable: Apostate
- New Armors: Ogre Barrager (thx to Brain for gfx help), Ogre Powersuit (gfx by Brain), Ogre Annihilator (gfx by Brain), Sky Knight /SS (Male Path + Gudrun the Knight route only; based on 'Hellerium Knight' design by Drages), Misfortune
- New Armors: Removed Looted Cyberdisc, replaced with piloted Gnomediscs (versions: 14mm, lascannon, 2xLauncher)
- New Weapons: Holo-Spikey, Warpcore Grenade, Assault HMG (gfx by RSSWizard)
- New Item: Purple Ribbon
- New Gfx improvements: Plasma Blades by RSSWizard, Annihilator armor paperdoll by Brain
- New Trainings: Basic Gun Training, Arms Authority, Pure Maiden, Codex Hero Trainings (x3)
- All trainings now properly include bonuses in their requirements for other trainings
- Palette replacements (normal, hot & cold) to Delicious Colors by RSSWizard
- Black Forest terrain less black, minimap fixed. Dungeon of Doom less black too.
- Urban Waste terrain slight improvements
- Hideout Detector changed to Pirate Radio, +75 Radar, fits BTX, moved down tech tree, req. for Car Thieves
- Freak Gals can now be converted to Brainers
- Heroes now all get +10 armor trait (when recruited) but no longer will ride heavy vehicles.
- Catgirls: removed erroneous extra +8 morale regen on all armors
- Catgirls: reduced Evasion on some armor from absolutely invincible to practically invincible
- Catgirls: reduced max VPWR from 100 to 75. Increased max VSKL from 10 to 65.
- Neko Armor Adaptations research cheaper by 60%, several armor research too, their trainings bit cheaper as well
- Neko Guerilla armor better Piercing resist, costs less Kevlar to make
- Brute 10% better Piercing resist, Annihilator 5%
- Updated Shadow-related NPC armors reg. Warp Damage
- Alien Gauss weapons buffed
- Golden Stormcannon buffed
- Ogre recruitment from free market limited to 1/month
- Piloted Tanks: armor reductions, HP buffs
- Several big melee weapons converted to range = 2 (great club, big bone, iron rod etc)
- Some rebalancing
- Small fixes, various terrain fixes, event interruptions fixes
v.N3.1.3
- Fix: N3.1.1 bug with no energy recovery on some armors
- Fix: catgirl tourist recruitment now requires actual catgirl tourists
- Rebalanced Scourge SMG
- Buffed Spider Queen's HP
v.N3.1.2
- Fix: JS Ninja HQ script
- Drastical reduction of Catgirl Outlaw recruitment cost
- "Catgirl Recruitment" actually allows to recruit them again (with different cost and lore)
- Added more events variety
v.N3.1.1
- Fix: Hellerium Plant base defense crash
- Fix: Ninja Firebase radar crash
- New Unit: Nekomimi Renegade (missed in previous changelog)
- New Terrain: Autumn Forest (by Brain)
- Barbarian Ax and Bardiche have a range of 2 now
- +20% energy regen on average for Catgirls (more for fast attack outfits) but base NV now is 16.
- Energy Shield added to Zortrium Suit
- minor terrain fixes, other fixes, language updates
v.N3 20-Dec-2022 Clear Skies
- Gameplay: Ninjas won't start building bases anymore until provoked (except Jack Sparrow difficulty)
- Gameplay: drastically reduced radar ranges of non-Shadowtech hunter-killer enemies
- Gameplay: Breaking people in workshop no longer needed, works through gated interrogation instead
- Fix: crashed plane map crashes
- New Missions: Tribals In Catacombs, Trawell That Ends Well, Help The Lokk'Naars (Narlock variant)
- New Missions/enemy Missions: Rimrider Outpost, several new Ninja Missions
- New Enemies: Giant Spider Queen, Rogue Sectoid (paperdoll & corpses by Solarius), Animatron Marauder, Clickor, Narlock Soldier, Mutated Chupacabra, Narlock Noble
- New Civilians: Tribal Hunter, Catgirl Tourists
- New Facilities: Hellerium Plant
- New Armors: Ogre Pyroman (Shield ver.), Lokk'Naar Nightflyer (paperdoll by Perekrylo & Solarius), Bugeye Thin Man (by Solarius), Lokk'Naar Avenger (Shield)
- New Weapons: Nekomimi Sword (gfx by Brain), Primitive Bow, Golden Shotgun, Covert Ops Rifle (gfx by Brain), Vibro Spear, Spy Pistol, Narlock Lasgun, Narlock Scepter
- New Ammo: Linux Slayer & EP Rounds
- New Item: Hyperweapons Strongbox
- New Gfx: Improved Pinky, Imp and Cacodemon sprites by Kronptl666
- New Music: themes for Aurora and Red Mage, some music script improvements
- New City: Great Maui
- New Terrains: Wasteland Urban (by Brain), Slimy Catacombs
- New Maps
- New Events: over 50 of them, all related to captain types and aspects (by Solar); event scripts redesigned
- CBT event arc finished (bonus stuff added)
- Captain's Personality Test event arc finished
- California start now gives you 8 Catgirl Outlaws
- Pirate Straits start now gives you 1 of each classical XPZ guns + ammo
- Cold now causes much less Energy damage, but more Health damage
- Lokk'Naar basic armor value raised from 5 to 7
- Unfucked catgirl stats & armors, basic Catgirls much easier to recruit
- Neko Bodybuilder training adjusted
- More Xeno lore
- Bugfixes and improvements
v.N2 Apocalyptic Edition 22-Oct-2022
- OXCE upgrade to 7.7.5 21-Oct-2022
- OXCE feature: XCOM Apocalypse-style soldier equipping option (on by default)
- New Missions: Ground Vehicle Race, Sunken Airplane, Fallen Stars, Executive Outcomes, Black Sun Outpost, Guns of the Patriots, Underbase Facility
- New Eniemies: Hanabu, National Units (x13)
- New Soldier Type: Ogres (thanks to Brain and Solar for help with gfx) with 8 armors
- New Facilities: Irradiator Tower (Ax-crazy only; thx to Ivan D. for txt beautification), Bunker (Soreass only)
- New Craft: Highway Star (gfx by Brain), Warbird, Thunderbird (ideas/cooperation by Berriebun)
- New Craft Weapons: Broadside versions of appropriate HV guns (7 weapons), 2 new sizes of Tractor Beams, return of Goblin Rokkitz (as DV weapon), UAC Megachaingun
- New Craft Equipment: Battery Pack, Supercompressor, Dragonscales, Combat Radar, Hideout Detector, Battle Scanner
- New Weapons: Kitchen Knife, Gnome Gun, Black Fang, Ramses Gun
- New Ammo: Battlecannon Shells/HEAT, Compressed Flamethrower Fuel (normal & heavy)
- New Equipment: Compact Fire Extinguisher
- New Enviro: Dust Storm
- New: Takeoff sounds for craft and build sounds for facilities added
- New: +16 Peasant avatars (for a total of 104) (half of them by Brain, some others based on faces by Robin)
- New Mapblocks (Jungle, Guild Warehouses etc)
- Improved Gfx (by Mikkoi):
-- Paperdolls: improved Peasant bodies
-- Item Sprite: Hunting Rifle (both versions), Mutant Egg, Machete, Spiked Knuckles
-- Paperdoll/Pedia: Ruffian, Troublemaker, Smoothie, Mutant Bugeye, Guild Hostess
-- Battle Sprite: Dog, Maid/PEA, Hunter/PEA, Dress/PEA, Nude/PEA, Swimsuit/PEA, Gladiatrix/PEA, Guild Hostess
-- Corpse Sprite: Hunter/PEA, Guild Hostess
-- Corpse Floor Sprite: Dog, Default nude female, Guild Hostess
- Improved sprite Gfx: (by Brain): Smartrifle
- Improved sprite Gfx: (by Solarius Scorch): Plasma Sub
- Improved sprite Gfx: (by RSSWizard): Homefront Rifle (both), HMG ammo belt (PS and MAG), Super-Self-Charger, Hand Mortar, Shock'a'Fist, RPG Nuke Rounds, Jetbike, Red Scorpion, Purple Turtle
- Improved sprite Gfx: (Based on RSSWizard's work): Adv. SMG, Acid Grenade, HMG ammo boxes (PS and MAG), Armored Car turret
- Improved Gfx: Peasant/Camo body brought up to the new standard
- Improved Gfx: Smoothie Captive paperdoll, Merc paperdolls
- Improved Gfx: Recolored Corpses for Star Gods by Osobist
- Improved Gfx: Correct colored paperdoll/pedia images for Eridian Beastmaster by Garr Inc.
- Improved Gfx: other sprites
- Crafts now can carry unlimited number of 1x1 Auxiliaries (like unnamed dogs, cats etc) - up to max crew size.
- Added auxilary slots to many crafts, some stats readjusted to balance, incl. Airbus now back to original stats
- Updated old craft equipment to reflect new slots
- Bombs deal +50% damage (except Implosion bombs)
- Buffed Holy Warrior training, renamed to Iron Warrior
- Buffed HP bonus on player's Armored Cars and Tanks
- Buffed Lokk'Naar Avenger outfit
- Sniper-fooling code and being-spotted indicator added to armors: Holosuit, Nightblade, Unipuma
- All Chainsaws faster now
- Added melee attack option to both Shooty Guns
- Changed damage type on Fusion Explosives, Blasters, Baby Nukes and similar to Plasma
- Buffs to some Gray Spellbook spells
- Space Medipack (including Space Pod) and Medical Shield now restore Energy as well
- All turrets in the game no longer ignore Evasion
- Fix: truck and base defense turrets are now properly recovered
- Increased accuracy of all mind-control related weapons using the standard formula (eg. VooDoo Rod)
- Fixed lack of TUs on turn 1 of allied turrets/cannons in Hideout Defense and Govt Defense
- Some turrets no longer ignore CQC checks
- Replaced Mk.801s in Isolated Valley missions with Imps
- Puma Sisters event: much harder to get, fixed Pedia
- Lots of other fine-tuning
- Minor fixes (Raynerd map, aqua suit /eva gfx, neko grav actually flies now & more)
v.N1.1
- Fix: Ninja HQ upgrades crash
- New Armor: Dullahan (Shade)
- New Item: Zombie Cocktail (Green Only)
- New Feature: Sleeping Beauty Project (ressurection method)
- Zombigal Revival requires VooDoo: Communion instead of Cloning now
- Further sound expansions (thanks to Mr. Red for selection)
- Small fixes, rebalances, improvements
v.N1 29-Apr-2022 Every Day Is Caturday
- New Feature: Merged Nekomimi soldier race expansion by OAK Group & friends. Huge amount of content.
- New Feature: Ninja HQ. The first ninja base is different than the others now. It's much tougher, but also much less active, significantly curtailing Year 1 geoscape pressure (much less free-roaming interceptors, lessened score hits, player gets a fighting chance to carve some score back)
- New Enemies: Raider Sludger, Raider Flame Guard
- New Enemy Mission: Ninja Raid vs. Lokk'Naars
- New Mission: Raider Arms Factory
- New Weapons: Mutant MG, Pepper Pistol
- Glamour half-life increased from 7 to 9 turns; added some Glamour to certain missions vs. Factions.
- HMG and LMG can now be used as GR craft weapons
- Gfx improvements to paperdolls: Academy Nurse, Researcher, Medic, Engineer, Esper, Osiron Yeoman, Church Neophyte, Mutant Half-Uber, Brute, Lamia (by MIKKOI w/ some slight modifications)
- More weapon sounds variety
- Bootypedia reforms
- Bugfixes