Hail.
Here's latest download link and recent changelongs.
If you're upgrading mid-campaign, make sure to check the 'upgrading saves' thread.
MOD HERE: https://www.moddb.com/mods/x-piratez/downloads/dioxine-xpiratez-n4#downloadsformRead the install instructions carefully. No joke. Srsly. Then the Bootypedia, to avoid premature death.
Suffering awaits. And boobs.
Video Tutorial: Install X-Piratez by Ivan Dogovich
https://youtu.be/L1WUpX9n7gY?t=54m11sv.N4.0.2
- New Training: Pariah (No Codex only)
- New Gfx: Update of Snow/Dead Mountains and Plains by Mikkoi
- Drakkar upgraded to be compatible with all space missions & gal party
- Scavenger armor now unlockable also via Wasteland Girl (ie. no longer Revolution exclusive)
- minor fixes
v.N4.0.1
- Fix: included new Cydonia music and RUS patches
v.N4 17-Feb-2023 First Ending
- Fix: missing VIP unlocks, Thunderbird crash
- New: SGR Cydonia by Kato & OAK group. Epic final mission replaces the original Cydonia! Tons of new stuff! (I have debuffed traps and turrets compared to original)
- New: Dr.X arc advanced by one stage (and related new stuff)
- New: Full Outro finally added
- New Feature: Captain Ranks
- New Terrains: Overgrown Catacombs/Jungle Pyramids; Forest (Frozen Swamp); Schorched Forest/Rad/Nuke Swamp (gfx by Brain)
- New Maps (1 for Urban, 2 for Industrial Slum, 4 for Jungle, many for forest swamps)
- New Missions: Doomed Farm expanded, Black Sun HQ, Black Sun High Temple, Man From The High Castle (BH lvl A for MA)
- New Enemies: Deep One Berserker, Quirian Mistress (gfx by Brain), Humanist Warpsoldier, D.C.S., Cyberhound, Humanist Mage, S.A.Z.
- New Facilities: Double Suite Prison (req. Flawless Captain + Idea: Pride), Ultimate Vaults (req. Flawless Captain; map by Brain)
- New Craft: Battle Cab (gfx by Brain)
- New Craft Weapon: 25MM Cannon/GR
- New Craft Systems: Engine Overcharger, Nitro Booster
- New Soldier Type: Pureblood
- New Recruitable: Apostate
- New Armors: Ogre Barrager (thx to Brain for gfx help), Ogre Powersuit (gfx by Brain), Ogre Annihilator (gfx by Brain), Sky Knight /SS (Male Path + Gudrun the Knight route only; based on 'Hellerium Knight' design by Drages), Misfortune
- New Armors: Removed Looted Cyberdisc, replaced with piloted Gnomediscs (versions: 14mm, lascannon, 2xLauncher)
- New Weapons: Holo-Spikey, Warpcore Grenade, Assault HMG (gfx by RSSWizard)
- New Item: Purple Ribbon
- New Gfx improvements: Plasma Blades by RSSWizard, Annihilator armor paperdoll by Brain
- New Trainings: Basic Gun Training, Arms Authority, Pure Maiden, Codex Hero Trainings (x3)
- All trainings now properly include bonuses in their requirements for other trainings
- Palette replacements (normal, hot & cold) to Delicious Colors by RSSWizard
- Black Forest terrain less black, minimap fixed. Dungeon of Doom less black too.
- Urban Waste terrain slight improvements
- Hideout Detector changed to Pirate Radio, +75 Radar, fits BTX, moved down tech tree, req. for Car Thieves
- Freak Gals can now be converted to Brainers
- Heroes now all get +10 armor trait (when recruited) but no longer will ride heavy vehicles.
- Catgirls: removed erroneous extra +8 morale regen on all armors
- Catgirls: reduced Evasion on some armor from absolutely invincible to practically invincible
- Catgirls: reduced max VPWR from 100 to 75. Increased max VSKL from 10 to 65.
- Neko Armor Adaptations research cheaper by 60%, several armor research too, their trainings bit cheaper as well
- Neko Guerilla armor better Piercing resist, costs less Kevlar to make
- Brute 10% better Piercing resist, Annihilator 5%
- Updated Shadow-related NPC armors reg. Warp Damage
- Alien Gauss weapons buffed
- Golden Stormcannon buffed
- Ogre recruitment from free market limited to 1/month
- Piloted Tanks: armor reductions, HP buffs
- Several big melee weapons converted to range = 2 (great club, big bone, iron rod etc)
- Some rebalancing
- Small fixes, various terrain fixes, event interruptions fixes
v.N3.1.3
- Fix: N3.1.1 bug with no energy recovery on some armors
- Fix: catgirl tourist recruitment now requires actual catgirl tourists
- Rebalanced Scourge SMG
- Buffed Spider Queen's HP
v.N3.1.2
- Fix: JS Ninja HQ script
- Drastical reduction of Catgirl Outlaw recruitment cost
- "Catgirl Recruitment" actually allows to recruit them again (with different cost and lore)
- Added more events variety
v.N3.1.1
- Fix: Hellerium Plant base defense crash
- Fix: Ninja Firebase radar crash
- New Unit: Nekomimi Renegade (missed in previous changelog)
- New Terrain: Autumn Forest (by Brain)
- Barbarian Ax and Bardiche have a range of 2 now
- +20% energy regen on average for Catgirls (more for fast attack outfits) but base NV now is 16.
- Energy Shield added to Zortrium Suit
- minor terrain fixes, other fixes, language updates
v.N3 20-Dec-2022 Clear Skies
- Gameplay: Ninjas won't start building bases anymore until provoked (except Jack Sparrow difficulty)
- Gameplay: drastically reduced radar ranges of non-Shadowtech hunter-killer enemies
- Gameplay: Breaking people in workshop no longer needed, works through gated interrogation instead
- Fix: crashed plane map crashes
- New Missions: Tribals In Catacombs, Trawell That Ends Well, Help The Lokk'Naars (Narlock variant)
- New Missions/enemy Missions: Rimrider Outpost, several new Ninja Missions
- New Enemies: Giant Spider Queen, Rogue Sectoid (paperdoll & corpses by Solarius), Animatron Marauder, Clickor, Narlock Soldier, Mutated Chupacabra, Narlock Noble
- New Civilians: Tribal Hunter, Catgirl Tourists
- New Facilities: Hellerium Plant
- New Armors: Ogre Pyroman (Shield ver.), Lokk'Naar Nightflyer (paperdoll by Perekrylo & Solarius), Bugeye Thin Man (by Solarius), Lokk'Naar Avenger (Shield)
- New Weapons: Nekomimi Sword (gfx by Brain), Primitive Bow, Golden Shotgun, Covert Ops Rifle (gfx by Brain), Vibro Spear, Spy Pistol, Narlock Lasgun, Narlock Scepter
- New Ammo: Linux Slayer & EP Rounds
- New Item: Hyperweapons Strongbox
- New Gfx: Improved Pinky, Imp and Cacodemon sprites by Kronptl666
- New Music: themes for Aurora and Red Mage, some music script improvements
- New City: Great Maui
- New Terrains: Wasteland Urban (by Brain), Slimy Catacombs
- New Maps
- New Events: over 50 of them, all related to captain types and aspects (by Solar); event scripts redesigned
- CBT event arc finished (bonus stuff added)
- Captain's Personality Test event arc finished
- California start now gives you 8 Catgirl Outlaws
- Pirate Straits start now gives you 1 of each classical XPZ guns + ammo
- Cold now causes much less Energy damage, but more Health damage
- Lokk'Naar basic armor value raised from 5 to 7
- Unfucked catgirl stats & armors, basic Catgirls much easier to recruit
- Neko Bodybuilder training adjusted
- More Xeno lore
- Bugfixes and improvements
v.N2 Apocalyptic Edition 22-Oct-2022
- OXCE upgrade to 7.7.5 21-Oct-2022
- OXCE feature: XCOM Apocalypse-style soldier equipping option (on by default)
- New Missions: Ground Vehicle Race, Sunken Airplane, Fallen Stars, Executive Outcomes, Black Sun Outpost, Guns of the Patriots, Underbase Facility
- New Eniemies: Hanabu, National Units (x13)
- New Soldier Type: Ogres (thanks to Brain and Solar for help with gfx) with 8 armors
- New Facilities: Irradiator Tower (Ax-crazy only; thx to Ivan D. for txt beautification), Bunker (Soreass only)
- New Craft: Highway Star (gfx by Brain), Warbird, Thunderbird (ideas/cooperation by Berriebun)
- New Craft Weapons: Broadside versions of appropriate HV guns (7 weapons), 2 new sizes of Tractor Beams, return of Goblin Rokkitz (as DV weapon), UAC Megachaingun
- New Craft Equipment: Battery Pack, Supercompressor, Dragonscales, Combat Radar, Hideout Detector, Battle Scanner
- New Weapons: Kitchen Knife, Gnome Gun, Black Fang, Ramses Gun
- New Ammo: Battlecannon Shells/HEAT, Compressed Flamethrower Fuel (normal & heavy)
- New Equipment: Compact Fire Extinguisher
- New Enviro: Dust Storm
- New: Takeoff sounds for craft and build sounds for facilities added
- New: +16 Peasant avatars (for a total of 104) (half of them by Brain, some others based on faces by Robin)
- New Mapblocks (Jungle, Guild Warehouses etc)
- Improved Gfx (by Mikkoi):
-- Paperdolls: improved Peasant bodies
-- Item Sprite: Hunting Rifle (both versions), Mutant Egg, Machete, Spiked Knuckles
-- Paperdoll/Pedia: Ruffian, Troublemaker, Smoothie, Mutant Bugeye, Guild Hostess
-- Battle Sprite: Dog, Maid/PEA, Hunter/PEA, Dress/PEA, Nude/PEA, Swimsuit/PEA, Gladiatrix/PEA, Guild Hostess
-- Corpse Sprite: Hunter/PEA, Guild Hostess
-- Corpse Floor Sprite: Dog, Default nude female, Guild Hostess
- Improved sprite Gfx: (by Brain): Smartrifle
- Improved sprite Gfx: (by Solarius Scorch): Plasma Sub
- Improved sprite Gfx: (by RSSWizard): Homefront Rifle (both), HMG ammo belt (PS and MAG), Super-Self-Charger, Hand Mortar, Shock'a'Fist, RPG Nuke Rounds, Jetbike, Red Scorpion, Purple Turtle
- Improved sprite Gfx: (Based on RSSWizard's work): Adv. SMG, Acid Grenade, HMG ammo boxes (PS and MAG), Armored Car turret
- Improved Gfx: Peasant/Camo body brought up to the new standard
- Improved Gfx: Smoothie Captive paperdoll, Merc paperdolls
- Improved Gfx: Recolored Corpses for Star Gods by Osobist
- Improved Gfx: Correct colored paperdoll/pedia images for Eridian Beastmaster by Garr Inc.
- Improved Gfx: other sprites
- Crafts now can carry unlimited number of 1x1 Auxiliaries (like unnamed dogs, cats etc) - up to max crew size.
- Added auxilary slots to many crafts, some stats readjusted to balance, incl. Airbus now back to original stats
- Updated old craft equipment to reflect new slots
- Bombs deal +50% damage (except Implosion bombs)
- Buffed Holy Warrior training, renamed to Iron Warrior
- Buffed HP bonus on player's Armored Cars and Tanks
- Buffed Lokk'Naar Avenger outfit
- Sniper-fooling code and being-spotted indicator added to armors: Holosuit, Nightblade, Unipuma
- All Chainsaws faster now
- Added melee attack option to both Shooty Guns
- Changed damage type on Fusion Explosives, Blasters, Baby Nukes and similar to Plasma
- Buffs to some Gray Spellbook spells
- Space Medipack (including Space Pod) and Medical Shield now restore Energy as well
- All turrets in the game no longer ignore Evasion
- Fix: truck and base defense turrets are now properly recovered
- Increased accuracy of all mind-control related weapons using the standard formula (eg. VooDoo Rod)
- Fixed lack of TUs on turn 1 of allied turrets/cannons in Hideout Defense and Govt Defense
- Some turrets no longer ignore CQC checks
- Replaced Mk.801s in Isolated Valley missions with Imps
- Puma Sisters event: much harder to get, fixed Pedia
- Lots of other fine-tuning
- Minor fixes (Raynerd map, aqua suit /eva gfx, neko grav actually flies now & more)
v.N1.1
- Fix: Ninja HQ upgrades crash
- New Armor: Dullahan (Shade)
- New Item: Zombie Cocktail (Green Only)
- New Feature: Sleeping Beauty Project (ressurection method)
- Zombigal Revival requires VooDoo: Communion instead of Cloning now
- Further sound expansions (thanks to Mr. Red for selection)
- Small fixes, rebalances, improvements
v.N1 29-Apr-2022 Every Day Is Caturday
- New Feature: Merged Nekomimi soldier race expansion by OAK Group & friends. Huge amount of content.
- New Feature: Ninja HQ. The first ninja base is different than the others now. It's much tougher, but also much less active, significantly curtailing Year 1 geoscape pressure (much less free-roaming interceptors, lessened score hits, player gets a fighting chance to carve some score back)
- New Enemies: Raider Sludger, Raider Flame Guard
- New Enemy Mission: Ninja Raid vs. Lokk'Naars
- New Mission: Raider Arms Factory
- New Weapons: Mutant MG, Pepper Pistol
- Glamour half-life increased from 7 to 9 turns; added some Glamour to certain missions vs. Factions.
- HMG and LMG can now be used as GR craft weapons
- Gfx improvements to paperdolls: Academy Nurse, Researcher, Medic, Engineer, Esper, Osiron Yeoman, Church Neophyte, Mutant Half-Uber, Brute, Lamia (by MIKKOI w/ some slight modifications)
- More weapon sounds variety
- Bootypedia reforms
- Bugfixes
v.M5.2
- Extra Prepper Camp missions for Male Path
- Increased Scrap Metal cost of Revolutionary HQ
v.M5.1
- Fixes, QoL (thanks to Delian, Magic Skeleton, Osobist, Kato & others)
- Added hangar terrain for custom craft deployment, enabled all tiles for custom deployments on most crafts.
- A few new events
v.M5 24-Mar-2022 The Five Captains
- OXCE Upgrade to 7.5.3 7-Feb-2022
- Fix: Nun outfit crash
- Fix: Lost Souls recovery
- Fix: X-Vampiress revival no longer available to Green Codex only
- Fix: Killing own cameras no longer gives you "betrayer" while "saving" hideout's defensive turrets - "cavalier".
- New Missions: Zombie Baiting, Food Pirates, Humanist Tank Test, Witch Quests (x6)
- New Enemy: Vampire Lord
- New Enemy Vessels: Black Helicopter, Marauding Army, Rogue Courier
- New Enemy Missions: Bandit Revenge, Ratmen Revenge, Vampire Incursion, Rogue Courier Run
- New Facilities: Revolution HQ (sprite based on Vangrimar's work), Dungeon, Hotel
- New Armors: Maid /PEA (inspired by Interdictor, Bloax & Mikkoi); Furs/PEA & Winter Queen & Skullgirl (based on Interdictor's submod); Sicarius (PEA only; gfx by Brain); Durasuit (PEA & SS); Cleanser (SS only; gfx by Jim)
- New Weapons: Smart Cannon (gfx by XOps), UAC Laser Rifle (gfx by Brain), Ol' Marksrifle
- New Ammo: EMP Rocket
- New Gfx: Bandit Armored Car sprite and wreck (by Bulletdesigner), Armored Church Beastmaster paperdoll (by Brain), Pillbox sprite
- New Gfx: +8 Gal Avatars
- New recruitable special characters (10) from events
- New Urban map by CosmicAfro
- New Maps (5) for UAC Vaults, more loot
- New Music, Music added to many events
- New Events: beyond count
- Fixed insane refire rates of enemy craft on Jack Sparrow, damage per shot raised to compensate for lower diff.
- Flak Tower is now Resilient, storage increased to 50, missile hit priority increased
- Craft Weapon strings expanded to cover multipurpose slots as well
- Charger Laser much more expensive to buy to account for the cost of parts, buffed to compensate
- Replaced placeholder Magical Girl sprite with proper one
- Sound improvements/expansions (most sounds taken from Piratez HQ Soundpack by RSSWizard)
- Limits put on MBT's cannon (mechanics suggested by berriebun)
- Much more Bombs can be carried, but refire on DV and MS slots slowed down a bit
- Peasant Gladiatrix armor buff (better stats + Purple shield)
- Autofire range on most assault rifles +1
- Flamethrowers 33% more killy
- Mumbleball has more potent morale effect but now ignores only 82% if armor (thx to EricdaMidget for field tests)
- Golden Codex: OnlyRunts feature added
- Peasant Revolution: added Scavenging, Propaganda, Reinforcements, Revolution HQ
- Dr. X Arc: added Black Knight Armor (gfx by Brain)
- Some pixels rearranged on some maps for Hobbes to finally sod off (by Solar)
- Minor graphics fixes
- Other fixes, upgrades & stuff
v.M4 6-Jan-2022 Peasant Revolution
- OXCE upgrade to 7.3.3 04-Jan-2022
- Fix: the elusive Snow Jungle/Sea Shambler bug
- Fix: Stormtrooper condemnation now works for all types of enemy bases
- Fix: Slaves Gone Wild work again! (thanks to Kato for testing)
- New Feature: Peasant Revolution
- New Feature: Jack's Dungeon
- New Feature: Active Hunter-Killers should now be detectible from greater distance (+300NM) than normal enemy craft
- New Enemy Mission: Bandit Revenge
- New Crafts: Raptor, Harvester
- New Craft Weapons: Heavy Bombs (DV, MS, IB), Hell Bombs (DV, MS, IB), Bioplasma Projector, 14mm AA Turrets
- New Craft Equipment: Shadow Veil
- New Armors: Hoverbike (Gfx design by Brain, additional gfx by me and Bloax), Think Tank (Gray/Male only), Martyr (Repentia only), Scavenger (PEA, thx to Brain for help with gfx)
- New Weapons: Bioplasma Gun, Smart Grenade Launcher
- New Ammo: RPG Round/Fusion (normal & quad), 40mm Grenade/EMP (normal & pack)
- New Items: Fire Resistant Shirt, Antirad Jacket, Grounding Boots
- New Avatars: SS +24, Peasants +24
- New Condemnations (for specific types of missions)
- Ninja Balancing: No longer extra 3 Ninja bases appear due to tech progression. Last scripted base appears later on Blackbeard+ now. However, bases can appear endlessly with a small chance from 2603 onwards.
- Codex craft weapon rebalancing: Buff to flame gun, buff to Ilya (also moved to Light slot), but now requires Orbs to be constructed, Charger Laser for Green replaced w/ Bioplasma Projector (Charger can now be bought with prize: M-Lasers)
- Improved gfx: Raider Firebat (by Brain), Adv. Rocket Launcher (by Brain), Baller sprite/inventory (by Mikkoi), Inventories for Hoe, B-Boy and Drifter (by Mikkoi)
- More debrief music, changed memorial music
- V8 is now undetectable
- Wench outfit now harder to detect to enemies
- Very skimpy/scout outfits get +1 NV and/or SPOT 1/1 (affected: Gals, SS, Peasants, Gnomes).
- Standard rocket launchers/RPGs no longer work in 0g
- Tech shift worth mentioning: Broken Merc Engineer now needed for X-Gauss, while Synthsuit needs only Broken Guild Engineer and Merc Soldier.
- Adjustments, rebalances, reworks
- Tech tree updates
- Varios Minor Fixes
v.M3 28-Nov-2021 The Planet of Rust
- OXCE update to v.7.1.4 20-Oct-2021
- New Enemy Mission: Early Air Banditry version
- New Mission: Precint Under Siege
- New Enemies: Mohawk, Ogre Convict, Highwaymen Scout Quad
- New Enemy Crafts: Ninja Bomber, Thunderbolt
- New Crafts: Incinerator, Raiding Party, Daredevil
- New Craft Weapons: 2x50mm AA, Viper Rockets, Divebombs (IB), Avalanche (IB), Heavy Plasma Charger
- New Armors: Refractor (SEA), UAC Space Suit (SEA), Armored Car *14mm, Polar Outfit, Nun (Peasant)
- New Weapons: Ghetto Gun, Stop Sign, Napalm Nades, Govt Pistol
- New Ammo: Mortar Shells/Acid, Longbow Acid Arrows
- New Trainings: Gun-Kata, Officer (humans)
- New Feature: Spy on Ninjas
- New Feature: Starting bonuses depending on geographical region and contry
- New facility and vessels Pedia backgrounds by OAK Group
- New 3x3 mapblocks for most huge maps by Solarius Scorch
- Multiple bad ending videos (different for each lose condition)
- Gfx improvements by Brain: Manhack, Blue Armor line, Assault Suit, Tornado hand obj.
- Gfx replacement: Smuggler Catgirl (Doll - SmoleVN; corpse inv - Alunvirae; sprite & corpse floor - Osobist)
- Establishing new Hideouts is a bit cheaper now
- Some facilities can now passively detect enemy Hideouts nearby
- Flattened mind control power curve a bit
- Improved abilities of Runt and Wench outfits
- Ninja raid skip/abort penalty reduced
- Less Ninja interceptors, more APCs
- Reduced Ninja interceptor radar ranges
- Ninja base construction (after the first base) is now randomly delayed
- Added global labels (by OAK Group)
- More Music
- More Sounds
- Moar Events
- Moar Loar
- Moar Features
- Boring stuff & other Bullshit
- Lots and lots of minor fixes