Hail.
Here's latest download link and recent changelongs.
If you're upgrading mid-campaign, make sure to check the 'upgrading saves' thread.
MOD HERE: https://www.moddb.com/mods/x-piratez/downloads/dioxines-xpiratez-n1-every-day-is-caturday#downloadsformRead the install instructions carefully. No joke. Srsly. Then the Bootypedia, to avoid premature death.
Suffering awaits. And boobs.
Video Tutorial: Install X-Piratez by Ivan Dogovich
https://youtu.be/L1WUpX9n7gY?t=54m11sv.N1 29-Apr-2022 Every Day Is Caturday
- New Feature: Merged Nekomimi soldier race expansion by OAK Group & friends. Huge amount of content.
- New Feature: Ninja HQ. The first ninja base is different than the others now. It's much tougher, but also much less active, significantly curtailing Year 1 geoscape pressure (much less free-roaming interceptors, lessened score hits, player gets a fighting chance to carve some score back)
- New Enemies: Raider Sludger, Raider Flame Guard
- New Enemy Mission: Ninja Raid vs. Lokk'Naars
- New Mission: Raider Arms Factory
- New Weapons: Mutant MG, Pepper Pistol
- Glamour half-life increased from 7 to 9 turns; added some Glamour to certain missions vs. Factions.
- HMG and LMG can now be used as GR craft weapons
- Gfx improvements to paperdolls: Academy Nurse, Researcher, Medic, Engineer, Esper, Osiron Yeoman, Church Neophyte, Mutant Half-Uber, Brute, Lamia (by MIKKOI w/ some slight modifications)
- More weapon sounds variety
- Bootypedia reforms
- Bugfixes
v.M5.2
- Extra Prepper Camp missions for Male Path
- Increased Scrap Metal cost of Revolutionary HQ
v.M5.1
- Fixes, QoL (thanks to Delian, Magic Skeleton, Osobist, Kato & others)
- Added hangar terrain for custom craft deployment, enabled all tiles for custom deployments on most crafts.
- A few new events
v.M5 24-Mar-2022 The Five Captains
- OXCE Upgrade to 7.5.3 7-Feb-2022
- Fix: Nun outfit crash
- Fix: Lost Souls recovery
- Fix: X-Vampiress revival no longer available to Green Codex only
- Fix: Killing own cameras no longer gives you "betrayer" while "saving" hideout's defensive turrets - "cavalier".
- New Missions: Zombie Baiting, Food Pirates, Humanist Tank Test, Witch Quests (x6)
- New Enemy: Vampire Lord
- New Enemy Vessels: Black Helicopter, Marauding Army, Rogue Courier
- New Enemy Missions: Bandit Revenge, Ratmen Revenge, Vampire Incursion, Rogue Courier Run
- New Facilities: Revolution HQ (sprite based on Vangrimar's work), Dungeon, Hotel
- New Armors: Maid /PEA (inspired by Interdictor, Bloax & Mikkoi); Furs/PEA & Winter Queen & Skullgirl (based on Interdictor's submod); Sicarius (PEA only; gfx by Brain); Durasuit (PEA & SS); Cleanser (SS only; gfx by Jim)
- New Weapons: Smart Cannon (gfx by XOps), UAC Laser Rifle (gfx by Brain), Ol' Marksrifle
- New Ammo: EMP Rocket
- New Gfx: Bandit Armored Car sprite and wreck (by Bulletdesigner), Armored Church Beastmaster paperdoll (by Brain), Pillbox sprite
- New Gfx: +8 Gal Avatars
- New recruitable special characters (10) from events
- New Urban map by CosmicAfro
- New Maps (5) for UAC Vaults, more loot
- New Music, Music added to many events
- New Events: beyond count
- Fixed insane refire rates of enemy craft on Jack Sparrow, damage per shot raised to compensate for lower diff.
- Flak Tower is now Resilient, storage increased to 50, missile hit priority increased
- Craft Weapon strings expanded to cover multipurpose slots as well
- Charger Laser much more expensive to buy to account for the cost of parts, buffed to compensate
- Replaced placeholder Magical Girl sprite with proper one
- Sound improvements/expansions (most sounds taken from Piratez HQ Soundpack by RSSWizard)
- Limits put on MBT's cannon (mechanics suggested by berriebun)
- Much more Bombs can be carried, but refire on DV and MS slots slowed down a bit
- Peasant Gladiatrix armor buff (better stats + Purple shield)
- Autofire range on most assault rifles +1
- Flamethrowers 33% more killy
- Mumbleball has more potent morale effect but now ignores only 82% if armor (thx to EricdaMidget for field tests)
- Golden Codex: OnlyRunts feature added
- Peasant Revolution: added Scavenging, Propaganda, Reinforcements, Revolution HQ
- Dr. X Arc: added Black Knight Armor (gfx by Brain)
- Some pixels rearranged on some maps for Hobbes to finally sod off (by Solar)
- Minor graphics fixes
- Other fixes, upgrades & stuff
v.M4 6-Jan-2022 Peasant Revolution
- OXCE upgrade to 7.3.3 04-Jan-2022
- Fix: the elusive Snow Jungle/Sea Shambler bug
- Fix: Stormtrooper condemnation now works for all types of enemy bases
- Fix: Slaves Gone Wild work again! (thanks to Kato for testing)
- New Feature: Peasant Revolution
- New Feature: Jack's Dungeon
- New Feature: Active Hunter-Killers should now be detectible from greater distance (+300NM) than normal enemy craft
- New Enemy Mission: Bandit Revenge
- New Crafts: Raptor, Harvester
- New Craft Weapons: Heavy Bombs (DV, MS, IB), Hell Bombs (DV, MS, IB), Bioplasma Projector, 14mm AA Turrets
- New Craft Equipment: Shadow Veil
- New Armors: Hoverbike (Gfx design by Brain, additional gfx by me and Bloax), Think Tank (Gray/Male only), Martyr (Repentia only), Scavenger (PEA, thx to Brain for help with gfx)
- New Weapons: Bioplasma Gun, Smart Grenade Launcher
- New Ammo: RPG Round/Fusion (normal & quad), 40mm Grenade/EMP (normal & pack)
- New Items: Fire Resistant Shirt, Antirad Jacket, Grounding Boots
- New Avatars: SS +24, Peasants +24
- New Condemnations (for specific types of missions)
- Ninja Balancing: No longer extra 3 Ninja bases appear due to tech progression. Last scripted base appears later on Blackbeard+ now. However, bases can appear endlessly with a small chance from 2603 onwards.
- Codex craft weapon rebalancing: Buff to flame gun, buff to Ilya (also moved to Light slot), but now requires Orbs to be constructed, Charger Laser for Green replaced w/ Bioplasma Projector (Charger can now be bought with prize: M-Lasers)
- Improved gfx: Raider Firebat (by Brain), Adv. Rocket Launcher (by Brain), Baller sprite/inventory (by Mikkoi), Inventories for Hoe, B-Boy and Drifter (by Mikkoi)
- More debrief music, changed memorial music
- V8 is now undetectable
- Wench outfit now harder to detect to enemies
- Very skimpy/scout outfits get +1 NV and/or SPOT 1/1 (affected: Gals, SS, Peasants, Gnomes).
- Standard rocket launchers/RPGs no longer work in 0g
- Tech shift worth mentioning: Broken Merc Engineer now needed for X-Gauss, while Synthsuit needs only Broken Guild Engineer and Merc Soldier.
- Adjustments, rebalances, reworks
- Tech tree updates
- Varios Minor Fixes
v.M3 28-Nov-2021 The Planet of Rust
- OXCE update to v.7.1.4 20-Oct-2021
- New Enemy Mission: Early Air Banditry version
- New Mission: Precint Under Siege
- New Enemies: Mohawk, Ogre Convict, Highwaymen Scout Quad
- New Enemy Crafts: Ninja Bomber, Thunderbolt
- New Crafts: Incinerator, Raiding Party, Daredevil
- New Craft Weapons: 2x50mm AA, Viper Rockets, Divebombs (IB), Avalanche (IB), Heavy Plasma Charger
- New Armors: Refractor (SEA), UAC Space Suit (SEA), Armored Car *14mm, Polar Outfit, Nun (Peasant)
- New Weapons: Ghetto Gun, Stop Sign, Napalm Nades, Govt Pistol
- New Ammo: Mortar Shells/Acid, Longbow Acid Arrows
- New Trainings: Gun-Kata, Officer (humans)
- New Feature: Spy on Ninjas
- New Feature: Starting bonuses depending on geographical region and contry
- New facility and vessels Pedia backgrounds by OAK Group
- New 3x3 mapblocks for most huge maps by Solarius Scorch
- Multiple bad ending videos (different for each lose condition)
- Gfx improvements by Brain: Manhack, Blue Armor line, Assault Suit, Tornado hand obj.
- Gfx replacement: Smuggler Catgirl (Doll - SmoleVN; corpse inv - Alunvirae; sprite & corpse floor - Osobist)
- Establishing new Hideouts is a bit cheaper now
- Some facilities can now passively detect enemy Hideouts nearby
- Flattened mind control power curve a bit
- Improved abilities of Runt and Wench outfits
- Ninja raid skip/abort penalty reduced
- Less Ninja interceptors, more APCs
- Reduced Ninja interceptor radar ranges
- Ninja base construction (after the first base) is now randomly delayed
- Added global labels (by OAK Group)
- More Music
- More Sounds
- Moar Events
- Moar Loar
- Moar Features
- Boring stuff & other Bullshit
- Lots and lots of minor fixes
v.M2 28-Sep-2021 Shadow Robots and Immortal Amazons
- OXCE upgrade to 7.1 29-Sep-2021
- Fix: Condemnations applied more properly (due to new OXCE)
- Fix: Ninja Jetfighter's shield removed
- New Mission: Halls of Fear
- New Enemy Units: Wraith Guard, Female Wraith versions (x2), Demon Warden
- New Craft: Big Bird
- New Soldiers: Destroid (paperdoll by Brain, postproduction by me, based on XOPS work), Xenforcer (gfx by Brain)
- New Armors: Minx (Gray only), Hermit (Green only), Crystalsinger (Bugeye; 3 ver.: normal, sea, shadowrealms; based on gfx by The Martian); Nightgown (SHA version), Hyena Rider (2x2)
- New Weapons: Shadowrealms Weapons (x2), 14mm Antitank Rifle, Accursed Swill, Gray Spellbook (11 spells), Plasma Tommy
- New Features: Lost Souls/Offerings to Demon Gods; Gifts of Golden Prince/Harems/Brides; Zombification/Zombie Revival; Handling Slime/SDD/Poltergeist (codex-dependant)
- New Condemnations: Traditional, Shellshocked, Atomic, Radical, Executioner, Thorny, Stabber, Femme Fatale, Hammerer
- New misc mapblocks (x3)
- Ninja bases activity reduced by 20%, Outposts by 33%; Ninja bases grow a bit slower
- Red-Eyed Brat's patience +1 month
- Accuracy on light craft cannons of all types up to +15%. Damage per shot reduced to compensate.
- Big craft guns rebalanced. Some got extra damage for lower acc. Laser nerf. Railgun & Plasma buff
- Jellyfish cannot be detected by enemies now
- Piranha can mount 2 weapons, but no armor, crew cap 2 -> 1, map updated
- Little Bird +missile slot
- Underwater non-scuba outfits fixed/updated suffocation-wise
- During Hideout Defenses, 15% for each Gal to be out of her uniform (other races unaffected)
- YET ANOTHER FLAG/PIPES/GUITAR REWORK
- More lore & events
- Tweaks
- Minor fixes, lots of them
v.M1 29-Aug-2021 Violent Laser Battle Against Demonic Ninjas From Another Dimension!
- Good news: this update has so much content it can easily count as double.
- Bad news: due to significantly changed early and mid game campaign dynamics, starting a new game is reccomended.
- Good news again: this won't be happening again anytime soon.
- New Missions/Enemy Missions: At least 12 Ninja-related, including 3 types of Ninja bases; +Void missions (x2); + Primal Hunts (x5)
- New Enemy Craft: Ninja Jetfighter (model by Bulletdesigner), Ninja Transport, Ninja Mobile Fortress, Ninja APC, Ninja Crawler, Ninja Interceptor, Ninja Landcruiser & more
- New Enemy Units: Assassin (thx to Tylor for the fetish suit), Skyforge Engineer, Skyforge Labourer (x2), Ninja Medic, Succubus (credit for various parts & pieces goes to Bulletdesigner, Robin, Bloax & Mannhandle), Mega Bullfrog (rip by Alinare, design by Solarius), Manhack (on the basis of Osobist's submod)
- New Civilian faction: Govt; includes new unit, Govt Armored Car.
- New Craft: Faust, Anachronox, Dutchman, Hunt Party
- New Armors: Moongoose (Gnm) (3 versions) (Gfx by Brain); Nightsprite (for Shadowrealms); Cybermage (Bug) gets sea and 0-g versions
- New Weapons: Ninja Weapons (x6), Shadowrealms Weapons (x5), Ol' Tankbuster, ABC Gun, Pointy Sticks, Chitin Sword
- New Items: Frog Concotion
- New Feature: Several Establishments no longer get destroyed in a single hit, turn into damaged versions instead
- New Trainings: Magicienne (Damsels & Gnomes), Cenobite (Repentias & Damsels), Huntress (Peasants & Lokk'Naars)
- New Maps (minor): Island Resort (x1)(thx to Solar for RMP), Jungle (x1)
- A new way to get to Cydonia
- Somewhat workable no-Codex-challenge (or a way to continue playing for those who lost Drill/Hull)
- Difficulty coefficients changed (removed armor&aim buff on JS, more stats and sell prices impact to compensate)
- All Lasers do some armor pre-damage now
- Little Bird updated (now it's a mini quest, craft buffed, added 14mm Chaingun)
- Casino updates (lvl 1-5 coupons require no tech to claim, some prizes moved from 6 to 5)
- Study Room changed to Analytics Room, double effectivity, max 1. per hideout. Libraries limited to 3/hideout.
- Redesigned the default Hideout layout
- Updates to Portal mission rules
- Slight expansions of Doctor X, Red-Eyes and Red Mage stories
- Gfx: Vapor Trails (thx to Greenscarf and Bulletdesigner whose mods were reverse-engineered to find out how)
- Gfx updates & additions by Brain (including paperdolls and weapon sprites for heavy turrets, new battlesprites for Mechs)
- Expanded LOFTEMPS by Finnik and Solar
- Offline xpedia updated/fixed for Korean version (by Kato)
- Tweaks, improvements & additions
- Terrain fixes and other fixes
v.L10 18-Jul-2021 Old Earth Blues
- New Mission: UAC Vaults
- New Enemy: Toxic Slime
- New Armors: TAC7 (GNM) (Armor gfx by Perekrylo), TAC7-G (Same)
- New Weapons: Cursed Spraygun, Steam Hammer, Wreckin' Ball, Inferno Pistol, Quickfire Plasma Pistol, Predator Autopistol (gfx by Brain), Ol' Magnum, Liquidator (gfx by Brain)
- New Ammo: Blaster EMP Bomb
- New Terrain: Western Town, 7 variants (co-made with Solar, thx for gfx to Bulletdesigner, Luke83)
- New Maps for Academy Outpost x2 (1 by Wolverin), Industrial Slum x3, Temple of Sirius x1, Plains x1 (by Solar)
- New Misc production: Phantom Bolts (alternate), Personal Data Procurement
- Improvements to terrain: Industrial Slum (thx to Brain)
- Improvements/Fixes to terrain: Rice Farm
- Enemy Hideouts overhaul (support by Solar); REQUIRES NEW GAME TO FULLY WORK
- Sell prices lowered at high difficulties, increased at low
- EMPs work better against armor now
- Changed rules on procuring higher Bounty Hunts badges. Now you need BH prizes and Glamour, not BH tokens
- New Pedia category 'Piratin' Tips' to gather all advice entries for easy perusal
- Loader armor: +STR for weaker races
- Fixed stun recovery on enemies
- Fixed Korean font and translation by Injuras
- Gambling: no cost in Jack Tokens for prizes, instead each spin costs 1 Token
- Fixed Anti-E511 vulnerability on Centurions and some peasant armors
- Craft Harpoons +5% accuracy, much cheaper to make
- Slayer rounds buffed
- Tamed Werewolves now bleed as they damned should
- Fruit expansion
- More lore
- More fixes
v.L9 30-Apr-2021 Personal Attention
- New Mission: Bandit Camp
- New Facility: Vulcan Battery
- New Armors: (n)>9000 (GNM), Swimwear (GNM)(SEA)
- New Weapons: Alpha Rifle, Zeerust Carbine, Bandit SMG, Tech Knife
- New Ammo: FAE Rocket, Anti-Tank Rocket
- New Trainings: Sargeant (SS), Cleric (PEA), Personal Attention
- Fixed excess stun recovery on enemies
- Gnome outfits updates/fixes
- Slight buffs to GI/Pointman/Demolisher armors
- Adjustments to bullet hit animation speeds
- Updated sound effects for aerial weapons
- Birthday Cake/Immortal condemnations penalize TUs much less, switched to -REA, Energy Regen (Immortal)
- AP clips: same ammo count as normal clips
- FAE damage formula consistency (as well as FAE tech)
- Added/improved missing rank images for SS, Gnomes, Lokk'Naars
- Added distinct rank images for Freaks and Weirdgals
- Supply Ships no longer carry baby nukes, self-destruct again
- A shitton of fine tuning
- Major updates to Korean and German translations, Korean near-100% (thanks to translators!)
- Typo fixes (thx to Marza)
- Fixes, adjustments, improvements
v.L8 26-Mar-2021 One Way Ticket To Argentina
- OXCE Upgrade to 7.0 13-Mar-2021
- New Enemies: Marsec Mobile Infantry, Black Knight
- New Enemy Craft: Marsec Gunship
- New Enemy Mission: Highway Convoy
- New Mission: Dr. X's Residence
- New Facility: Astrosensorium (Gray Only)
- New Craft Weapon: Craft Harpoon Launcher
- New Armor: Immolator (SS, Red Only, gfx design by Brain)
- New Weapons: Wyvern Plasma Gun, Magic Hammer, Rage Bomb, Marsec Weapons (x5), Blacksun Weapons (x2), Secret (x1)
- New hit effect for weaker plasma weapons (by RRSWizard)
- New couple of male deathsounds (including voicetalent of the one, the only, Eric da Midget)
- Dr. X's arc forwarded 1 stage ahead
- Revised condemnations (less +BRA, more other stuff, especially Freshness)
- High tech now bit more expensive to research
- Vampirism no longer codex-locked
- Gray Codex gets extra starting item (Tome of Witchery)
- Updated lategame Marsec Patrols
- buff to small Humanist tanks
- Alenium Chamber is HWD now
- Study rooms now up to 3/base. Datacentres -1 Brainer but no longer require Library.
- Conqueror is now a multi-stage project (so one can start earlier)
- Conversion Launcher now shoots Phantom Missiles instead of Seagulls
- Buffed Shotgun pellets' damage to terrain
- RPG buffed
- Updated Master's Cane (watch out for wizards)
- Moar Gfx improvements by Bloax
- Some extra loot
- Extra events and other bonus content
- Bugfixes, cleanup (special thanks to Kobus); fixes to gfx glitches, other minor fixes
v.L7 04-Mar-2021 Lucky Seven
- OXCE upgrade to 6.9.1 09-Jan-2021
- Fix: Jugulator crash, Maid Outfit crash
- Fix: Slaves Gone Wild issue with Autoequip on
- New Armors (7!): Centurion (PEA & SS), Medisuit (PEA), Synthmetal (LOK), Carbon (GAL), Catsuit (SYN), Tecnovator (GNM)
- New Weapons: UAC Pistol, Baby Boomer
- New Ammo: Handcannon Shot
- New Items: Maximum Overdrive, Universal Refresher
- Additional 8 Avatars for Gnomes (hairdos by Perekrylo)
- Gfx improvements (thx to Bloax)
- Expanded font table (by OAK Group)
- Casino Coupons cost half previous value on sale now
- Added action names for consummables
- Added melee attack for Astrocaster
- Revised workings of Pirate Flag and similar items
- Map fixes, weapon fixes, other minor fixes (thx to Meridian, Marza, Neelix :3 )