Hail.
Mod available on Mediafire.
If you're upgrading mid-campaign, make sure to check the 'upgrading saves' thread.
MOD HERE: http://www.mediafire.com/file/sc8ycbcvaenog1u/Dioxine_XPiratez_J11.rar/fileRead the install instructions carefully. No joke. Srsly. Then the Bootypedia, to avoid premature death.
Suffering awaits. And boobs.
Video Tutorial: Install X-Piratez by Ivan Dogovich
https://youtu.be/L1WUpX9n7gY?t=54m11sv.J11 27-Jan-2019
- OXCE upgraded to 5.2, 21-Jan-2019 experimental build
- Fix: some wrong armor transformations on special envinros
- Fix: erroneus spawns of Comms Tower with Guild Warehouse terrain
- New geoscape palette by Chronicle Commando
- New Missions: Siztzkrieg, Gnome Lair, Demon God Shrine
- New Enemies: Armored Gnome, Hallucinoid
- New Civilian Type: Lokk'Naar Militia
- New Soldier Race: Blood Hound
- New Vehicles: Car*Flak Cannon (replaces Flak Tank), Car*XGauss, Car*Havok, Car*XPlasma
- New Vehicles: Hovertanks! Lascannon, XGauss, XPlasma, Havok. Replace the 3 old HWP hovertanks.
- New Armors: Nurse (Peasant), Tac Vest (Slave), Avenger (Lokk'Naar), Ratmeister (Lokk'Naar), Pointman (Slave), Demolisher (Slave), Punk (Slave), Tac Vest (Bugeye)
- New Weapons: Battle Ax, Barrel of Nuke, Stick Bomb, Hornet, Plasma Breaching Charge, Poisonous Tentacle, Kraken Cannon, Infantry Laser, Killgun
- New Ammo: Poisonous Cannonball
- New Items: Ninja Badge, Merc Bizcard
- Basic Formula for VooDoo Defense changed: morale has only positive effect, and extra +0.2*Bravery bonus. Enemy mages' skills improved to adjust.
- Cockpit windows on many ships are see-through now. Watch your heads.
- You can now turn rescued Castaways into Brainers
- Diverging Paths. Choose between being able to recruit Gals or Slave Soldiers for money. Other sources of recruitment unchanged.
- Bounty Hunt Challenges. Once Crowned, you can take one B-Class mission of choice before getting B-Class Badge.
- Improved Slave Soldiers sprites (thx to Jim)
- 88 New Slave Soldier faces (63 by Jim)!
- Added Public Enemy Inventory & Pedia pics (by Kato)
- Added 1-handed & 2-handed categories
- Security Cameras got INVIS 15/15
- Most piloted tanks no longer suffer natural morale decay or regen
- Rebalanced Lokk'Naar and Hybrid hot/cold resistances
- Amazon Armor buffed but now Gold-Exclusive; can be used undersea
- Zombies no longer resist Laser
- Sligtly lowered tanks' fire resist, and increased WP armor bypass to 80%.
- Added minor Camo values to all small creatures (animals, lokk'naar civs, ratmen).
- Merc Hovertanks got Shields now
- Chinese Dragon now Codex Red exclusive
- Electric Lassos, Mines and Barrel Bombs are now 2-handed weapons
- Buy Prices on basic firearms cut across the board
- Slightly lowered shotguns' accuracies
- File count reduced by over 5000 thanks to armor layering - faster loading
- Minor fixxes, rebalances, updates, additions, tidying up and tying up loose ends
v.J10 28-Dec-2018
- Exec Update: OXCE v5.2 27-Dec-2018
- New Missions: Ratmen Cache, Reticulan Vats (Bounty B)
- New Armors: Sailor Uniform, Punk (Loknar), Slayer (Loknar), Slayer/Shield (Loknar)
- New items: Mutant Fish, Mutant Egg, Glitterskull, Chocolate
- New Flamethrower sounds by FG
- New Craft Equipment pictures by FG
- New Forest maps by Finnik
- New Village map by Solarius Scorch
- Added Russian names sub-mod by Perekrylo
- Secret Bases now count as Underground enviro
- Civilians worth more points
- Combat Stress slightly worse
- Buffed Codex Gold to receive more gold bars
- 105mm launcher is now 250mm launcher (new sprite), stats readjusted
- Spike Rockets moved from Heavy to Missile slot
- Some Missiles do extra damage to Shields now
- Removed Goblin Rokkitz
- Buffed Shadowtech
- Some outfits grant extra secondary stats XP now (script by Ohartenstein)
- Reduced inv space on gym suit, swimsuit, bikini
- WP munitions now ignore 75% instead of 100% armor
- Terrain updates (thx to Kato & others)
- Minor fixes, rebalances, additions
0.99J9 24-Nov-2018
- OXCE updated to 07-Nov-2018
- Fixes to terrain
- New Missions: Comms Tower, Terminal Terror
- New Enemy Missions: Flesh Hunt, Necro Patrol
- New Enemies: Necropirate, Clerk
- New Armors: Glitter, Chains
- New Weapons: Reticulan Electrogun, Harquebus, Air Musket, LASS, UAC Rocket Launcher
- New Ammo: Flintlock SC-Balls, Flintlock WP-Balls
- New Forest map tiles by Finnik
- New music: GMTACTIC8 by Makeup, GMGEO11 by Vanity Set, TAC_CITY by Jesper Kyd, GMENBASE2 (thanks to FG for suggestions)
- New sound: Ambient Sounds added to many terrains (thanks to FG)
- Update: Base Defenses (SAM/Missile/Fusion get bigger radar, Flak/Laser/Gauss/Plasma maps reworked and a turret for tactical Hideout defense; Flak loses extra crew space; costs adjusted)
- Dojos and VooDoo Schools now house 8 students each. Luxury Spa - 40. Stills cheaper to build.
- Church Exalt reworked
- Added cover art by Berggen
- Flintlocks slower, but more accurate
- Buffs: Flame Cannon +Acc, Flintlock Rifle +Dmg
- Buffs: Rifles: Aim Shot improved on some. RCF clip better pierces armor. Improved Snap ranges
- Nerfs: Hellblade (drains Morale), Impaler (slower to fire, firing costs Morale, drains Morale), Clockwork Gun (-range, +wt)
- Nerfs: Enemy Armored Cars have a little less armor and fire res
- Minor fixes, adjustments, additions, rebalances, gfx improvements
0.99J8 19-Oct-2018
- OXCE update to 5.1 14-Oct-2018
- Fix to stealth research of tokens, newspapers
- Fixed Codex research
- Fixes to Savage Armor, Contraband
- Fixed Bugeye VooDoo powers
- Fix to acid weapons (corrected wound formula)
- Fixes to academy buildings (see-through floors on the corners)
- Fixes to Robin's Apocalypse ship tilesets (Airbus, Aircar etc etc), some map updates
- Fixed Convoy map
- New: Peasants: +16 faces
- New Armor: Hunter (Peasant)
- New Tank Armors: Bombard (replaces the Howitzer Tank) w/5 ammo types; Armored Car /Lascannon; Tank/Heavy Lascannon (replaces robic version); Gyrocopter
- New Ammo: HMG Small Clip, Tank 60mm AC/HVAP
- New Mission: Beautiful People
- New Enemy: Sharp Girl
- New/Updated hit animations by RSSWizard
- Update: Peasant Morale recovery raised by around 1/3 (less Stress)
- Update: Changed accuracy formulas for many weapons (mostly dakka-dakka weapons and all piloted tank weapons)
- Update: Possession slower in general (both AI and player's), buffs to voodoo dispensed where due to compensate (Terror same as was or faster)
- Update: Sandbags removed from researchable items
- Added ship engine + minor loot to Academy Airbus
- Extra loot on Atrium map added
- Clearing Mysterious Island now unlocks Ghost Gal analysis
- Adjustments to Kraken, Swordfish, Hydra (More armor, pedia fix, Kraken loses regen)
- Added more powerful weapons to later Megapol patrols
- Buffed Sectopod to be competitive with new tanks
- Tanks can no longer be used in underground missions
- Synths can now be revived (not only repaired), at a minor stat loss
- Lessened combat penalties for Nurse outfits
- Added monthly maintenance for Armored Cars
- Quarterstaff has a ranged attack now
- Halved TU cost and significantly buffed the effect of Battle Flag and its upgrades
- Updated items of recovery: Hellerium Charm (now heals Stun), Drug Dispensor (buffed). Lunar Ward and Bejeweled Cap add Morale per turn.
- Jewelry now regens Morale in exchange for TUs. Skull (now Demon Skull) regens Energy in exchange for Morale.
- Changed manufacturing formula for the pirate flag - but you no longer get any from Codex
- Other fixes, adjustments, additions, rebalances
0.99J7 25-Sep-2018
- Exec update to OXCE 5.0 21-Sep-2018
- Fix: AI no-Spotter Snipers (like Osiron Security) are now Spotters so they no longer ignore player's units
- Fix: Moloch V.Def works now
- Fixes to Jungle terrains, other terrain fixes
- New Mission: Death and Taxes
- New Terrain: Village
- New Enemies: Singer Zombie, Ruffian
- New Armors: Militia (Peasant), Gladiatrix (Peasant), Ravenclaw (Peasant)
- New Vehicle Armors: Recon Quad (Slave), Armored Car (6 variants with their weapons), Tanks (2 variants - replaced 2 old robotic variants)
- New Weapons: Electric Net, Quarterstaff, Plasma Caster, Scout Rifle, Blackmarch Rifle, Heavy Grenade Launcher
- New Ammo: Machinegun/PS, RPG Round/Hell, GL/Gas, GL/Knockout
- New Item: Sandbags
- New Soldier Race: Bugeyes! 11 armors (w/ versions) (they replace the Alliance Advisor unit) (Bugeye nude doll and new Advisor outfit mainly by Jim Applegate)
- New item gfx by Bloax
- Updates to Airbus, Airvan maps
- Update: Tank armor/resistances/HPs rebalanced
- Update: ninja missions/researches
- Extra loot on Pyramid of Pain
- Zeppelin and Convoy got more HP, +25 speed, light weapon slots. Convoy got 5 armor on top of that.
- Automatic Hideout Defenses: Security Cameras (Security Corridor, Large Prison)
- Power Plants extra profitable
- Reduced Combat Stress penalty for most armors by about 25%
- Updated outdated Morale formula for Sorceress
- Space Pods less susceptible to Overstun; have updated paperdolls
- Weapon Buffs: Grenade Launcher, M-Lasgun, Mammoth, Super-Self-Charger, Hammer, Fusion Torch, Commando Rifle, Hi-Ex, others
- Crossbows now use TU percentage, not flat value
- PS ammo now more powerful on most weapons (consistently +25% power or slightly more).
- Blizzard is one-handed now, allowed Snap shot
- RL's rockets are heavier and more expensive; HEs have a bit more concentrated blasts
- Heavy thrown explosives and mines do some armor damage now
- Cheaper magical powers
- Minor fixes, rebalances
- Warning: may cause conflicts with the current version of Tanks and Cars
0.99J6b 2-Sep-2018
- Fix: Stun recovery bonus is no longer reversed
- Fix: BH Prize: MC weapon parts manufacture crash
- Fix: Secret Base mission no longer fails to spawn Secret Bases
- New Terrain: Junk Urban
- Morale decay formula more mellow
- Dogs and Blood Hounds have some passive Morale regen now
- Ambience sounds added to some missions
- Minor updates
0.99J6 31-Aug-2018
- OXCE+ version upgrade to 28-Aug-2018
- Fix: Poison Arrows manufacture crash
- Fix: Cydonia brain now always spawns
- Fix: Cats and Rabbits can no longer be zombified
- Fix: male death scream definitions, 1 more death scream added
- Fix: Secret Base maps & spawns
- Fix: Adding missing Recovery score to several artifacts
- New Missions: Cannibal Camp, Cave of the Technomancer
- New Enemies: Technomancer, Ninja Warrior, Zombie Sentinel
- New Armor: Chain Mail / Shield
- New Weapons: Laserfist, T-T Grenade Launcher
- New Ammo: EMP Minibomb
- New Gfx: Lokk'naar Villager (by Jim Applegate)
- Update: The current Combat Stress system replaced with an updated version of the old one (constant, slow Morale loss).
- Update: Reverse is true for enemies now. Because of that, Bravery score of many enemies lowered.
- Update: Stun regeneration raised for everyone: 9% of current Stun per turn on top of the current formula. Does not apply to Sea and Space.
- Advanced the Red Mage arc a step
- Enemy missions may now be interrupted by shooting down/raiding their component vessels.
- Enemies carry more antitank weapons now
- Reduced Zombie Strix ranged damage
- Basic facilities can now be built over with new ones (with a refund), but price of teleporting facilities jacked up to $333k
- Medical facility tag taken away from the Lab, given to Medbay. Zombie research requires it.
- Increased Farms build time to 24/32/26 days
- Dogs and Blood Hounds suffer less penalty vs. armor. Dogs cause CqC tests again. Blood Hounds get a smell scanner.
- Increased REA bonus (and STA in one case) on most Loknar armors by 5-10
- Plasma weapons now set things on fire, laser hits and powerful AP hits sometimes cause puffs of smoke
- Explosives now cause +50 or +100% Stun compared to before
- Extra Stun for heavy SMGs
- Instant-throwables now follow flat TU cost as well
- Prizes which have been already researched disappear from the manufacturing list
- Power Armor Parts now can be manufactured
- Spelling fixes (thanks to Juff)
- Minor fixes, improvements, additions (special thanks to Silencer_pl and his LP)
0.99J5 16-Aug-2018
- Exec upgrade to OXCE+ 2-Aug-2018
- Fix: Aircar Race actually despawns as intended, accepts proper ships
- Fix: 0 TU cost floor tiles gone, some broken death tile fixes
- New Enemy: Canny Gal
- New Enemy Craft: Ninja Seeker
- New Enemy Mission: Pirate Hunt
- New Armor: Tac Vest (Peasant)
- New Weapons: Holy Club, Throwing Hammer
- New Ammo: RPG round/FAE, Gas Rocket, Poisoned Arrows
- New Item: Grrrl Guide
- New Transformation: Gladiatorial Training
- Hideout map updates
- Fixed erroneously balanced Condemnations: Gal of Steel, Bullet Magnet, Triggerhappy, Lady Luck
- Updated Item Categories, categorized missing items. New Categories: Trappings, Artifacts, Merchandise
- Low-end slaves less effective, Magical Slave more effective
- New Book floorobs by Ivan Dogovich
- Plantation profits raised by 25%
- Speed of Expedition raised by 50%
- Worm's Hallucinogen bombs now visible on the minimap
- Dragon's speed raised to 3000
- Rebalances to Heavy Craft Weapons
- Loknar cap on REA reduced to 125
- Slave Soldiers die harder
- Separate rank images added for peasants, loknar etc.
- Minor buffs to Brainer outfit, gfx update
- Wearable Rags are not a limited item anymore
- Improved Day camo on Stalker/PEA outfit by 5, increased manuf. costs
- Slightly lowered Weed costs on Green Codex stuff
- Melee wpns slight rebalance (knuckless less dmg bonus, +acc; most large melee wpns buffed)
- SMGs rebalanced (added snap-multishot, longer bursts)
- Slightly increased Snap Acc on most assault rifles
- Machinegun and Smartgun got snap-multishot now
- Added reload sounds for energy weapons
- Recoilless Rifle causes more armor damage, has a melee option
- Buffed RPG, Mortar rounds
- Cobra staff now has a melee stunning attack
- Shawl is now a choking weapon, like the Rope
- Rebalance to Items of Resistance: buffed Shawl, added Energy Reg. to Thermal Shirt, Space Towel less good vs. Cold but also protects vs. Hot, Shawl & Ushanka lighter
- Enemy tanks and armored cars are no longer capturable
- Many enemies do not lose consciousness as easily as before
- Increased rewards for the Mysterious Island mission
- Temple Raid needs to be approached by foot now.
- Minor fixes, rebalances, additions
0.99J4 19-Jul-2018
- Exec Update to OXCE+ 14-Jul-2018
- Fix: Mythos Research crash
- Fix: Doom Terror/Crackdown crashes
- Fix: Exotic Dancer manufacture crash
- Fix: Energy Shields on Church units work again
- Fix: Terrain: Uber vegetables now get harvested from Uber farms only, not normal farms
- Fix: Moloch armor no longer accessible to non-Red Codex
- Fix: Mini SMG no longer unbuyable
- Fix: Missing weapons for mutant civilians
- New Terrains: Uber Farm, Reticulan Farm
- New Mission: Padlocks of Chaos!
- New Enemies: Megazombie, Vampire Dude, Vampire Gal
- New Craft: Convoy
- New Craft Weapon: Quadcannon
- New Soldier Type: Spectre
- New Armors: Swashbuckler, Spectre, Legion (Slave & Peasant)
- New Weapons: XG Sniper Rifle, Chitin Knife
- New Feature: Fund Expedition (inspired by Grub)
- New! Soldier Transformations: Shakeup, Repentance, Spectre Summoning
- New! Custom reload sounds added for many weapons
- New! Spray fire mode (CTRL+SHIFT+Click)
- Update: Revised manufacturing for Green-codex related stuff, now needs much Sectoweed.
- Update: Crafts: Shadowbat Speed&Dodge buff; Aircar got doors both ways; back door added to Airbus and Airvan; Zeppelin +50% speed; Scorpion and Scarab +HP, +Acc
- Update: Crafts: Turtle +range; Worm +range, +radar, +repair rate, 2 extra hallucinogen bombs, redesigned map
- Update: Added new unarmed weapon: Clawed Gauntlet. Updated Synths, Furiosa armors.
- Update: Bootypedia overhaul (ordering, formatting)
- Update: Coherency between armor manufacture/research/item names and armor worn names
- Relaxed constrainst on Zombie research
- Added manufacture and disassembly for Codex craft weapons: Conversion Launcher, Flame Cannon, Lil'Ilya (Ilya doesn't get dissassembly)
- Cheaper Dojo and Spa
- Increased Freaks max starting HP to 120, TU to 115
- Buffs to Pirate outfit, Crusader armor
- Added melee attack to the FUCKING ninja sickle
- Manacles rebalance
- Improved Shotguns' heavy shells; Less pellets in Acid shells
- Added Greater Mage's Hand as 3rd Sorceress Outfit weapon (at Surrealistik's suggestion)
- Buffs to Neon Bow, Laslock Pistol, Laslock Shotgun
- Buffs to Slayer Ammo
- Increased max range by 2 on most instant explosives, but added acc. dropoff from 3/4 range onwards
- Added missing unarmed attacks for enemies (not all enemies are intended to have them, mind you)
- Implemented overstun icon
- Tanks and Cars+ mod by Greatluna updated to ver. 8.0, fixed to work with 0.99J4
- Minor rebalances, Text updates, Extra Lore
0.99J3 7-Jul-2018
- OXCE+ update to ver. 3.10b 5-Jul-2018
- Fix: Rare crash on Hell Cruise caused by nonexistent loot
- Fix: Some grenades had old priming cost
- New Enemy Missions: Air Banditry, Mutant Culling/Mutant Supression
- New Enemy Vessels: Bandit Vessels (3), Dominator
- New Facilities: Plantation, Weed Plantation, Boom Plantation
- New Aux: Black Cat (merged and reworked Clownagent's mod) - recoverable from some missions.
- New Outfits: Swimsuit (Peasant), Runt (Peasant & Slave)
- New Weapons: Unarmed/Wrestling, Plague Bug, Scepter of Fear, Spiked Knuckles
- New Ammo: Ol' Carbine/EP, Canister/Gas, AGL/Black Napalm, Acid Minibomb, Slugthrower/Chem
- New Equipment: Canteen o' Wisdom
- New weapon gfx by Bloax, Ivan Dogovich
- Update: Shields type 2 and 3 more effective against Laser now
- Update: Shotguns now use Firing/2 + 50 Skill
- Update: Arcane Ammo now ignores more armor, deals more damage
- Update: Grenades. Buffed damage of basic HE grenades. Most grenades explode next turn after priming.
- Update: Added custom flags and ranks for Soldier Types
- Update: Spelling Fixes by Juff
- Update: More enemy types use Animal Cages
- Updated Mission Tables
- Minor updates of Space maps
- Manufacturing Chems and Med Supplies takes 20 space. Manufacturing Plastasteel takes 50 space but is faster. Nuclear Materials takes 50 space but costs less REEs.
- Med Supplies need less Chems and have an increased sell price, but need Sectoweed now
- Workshops limited to 1 per Hideout
- Each Hangar gives +5 Workspace; Factory capacity reduced to 400 Workspace
- Courtesans and Gladiatrices can be upgraded to Exotic Dancers
- Courtesans do not take any storage space, occupy Prison space instead
- Slight HP buff on Slave Soldiers
- Reduced officer salaries by around 1/3, but all types of Ubers except Veterans now cost +$25k to recruit
- Werewolves tweaks; energy regen buff on Parrots
- Lokk'Naar day camo buffed by 2
- Succesful dagger attacks by Nightblade wearing Lokk'Naars replenish some TU now
- Space Pod's LN Gun no longer arcing, stats adjusted
- Pestulator now has its corrosive cloud as Special weapon, both hands free
- Silver Snake and Precision Pistol dmg bonus buff; Sat Uplink buff to Justicar & Asuka
- Some more HE rounds deal extra damage to terrain (Slugthrower, Blunderbuss etc); Python/HE ignores some armor
- Electro Flares need to be primed and activate on throw (to not expose the thrower)
- Panzerfaust changed to Arcing wpn, rebalanced
- More stuff can be exchanged for Wiz Biz tokens
- More Wrenches to be found and loved
- Hideout gfx improvements
- Minor Fixes, Balancing