Author Topic: Any word on openTFTD's progress?  (Read 23081 times)

Offline nadir

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Re: Any word on openTFTD's progress?
« Reply #30 on: August 02, 2015, 08:59:33 pm »
Seems like word to me, but who can tell?

Offline ivandogovich

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Terror from the Deep now available in nightlies!
« Reply #31 on: August 03, 2015, 09:59:47 pm »
Now available with Nightly!

Offline XOps

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Re: Terror from the Deep now available in nightlies!
« Reply #32 on: August 03, 2015, 10:00:47 pm »
Now available with Nightly!

So I noticed.  :) This calls for a new avatar.

Offline Jstank

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Re: Any word on openTFTD's progress?
« Reply #33 on: August 04, 2015, 12:50:34 am »


Offline SIMON

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Re: Any word on openTFTD's progress?
« Reply #35 on: August 06, 2015, 02:05:39 am »
Glad to see that the dye grenade is now worth using as it was completely shit in the original. Will love to see how the hallucinoid's ranged attack works in practice as it annoyed me in the original because of the following from ufopedia.org:

Bugs

The Hallucinoid possesses a ranged attack but, due to bug or design error, it seems this weapon works only on land. Since Hallucinoids do not appear on land, chances are you won't see it used. This also seems to interfere with Hallucinoids' behaviour, since they aren't nearly as aggressive as a melee-only creature should be. The fact that they are among the most valuable aliens in the game in terms of Victory Points also lends credence to the theory that they were meant to have a ranged attack.

Just done a test there with nightly 2015-08-05-2100 and they still seem to only have a melee attack but I suppose once the developers get the main bug issues out of the way they'll get to fine tuning for things like this in due course.
Really looking forward to giving this a try though I want to wait until there a good few mods specifically for TFTD or ones that will work from UFO. Maybe even wait until Openxcom 2.0 comes out.

Offline ivandogovich

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Re: Any word on openTFTD's progress?
« Reply #36 on: August 06, 2015, 02:27:05 am »
Just posting this here again:
The Hallucinoids with ranged attack will have to be a mod.  Though the UFOpedia does indeed state that they have a ranged attack, all of the source code shows nothing of the sort.  Therefore, Warboy elected to stay with the Vanilla Hallucinoid as presented in the original TftD.   It shouldn't be hard to mod, but it will have to be a mod if players want to make the creature match the the Ufopedia entry.

Offline Warboy1982

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Re: Any word on openTFTD's progress?
« Reply #37 on: August 06, 2015, 04:44:59 am »
yeah i've removed that section from the article, there's no evidence to support such a claim, and i have a whole big bag of evidence that contradicts it.

i mean, if there were some weapon stats for it or something, i could see about trying to implement it, but there's literally nothing, so i'd have to make stuff up.
« Last Edit: August 06, 2015, 04:56:57 am by Warboy1982 »

Offline DracoGriffin

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Re: Any word on openTFTD's progress?
« Reply #38 on: August 06, 2015, 04:47:15 pm »
yeah i've removed that section from the article, there's no evidence to support such a claim, and i have a whole big bag of evidence that contradicts it.

i mean, if there were some weapon stats for it or something, i could see about trying to implement it, but there's literally nothing, so i'd have to make stuff up.

Oh man; you blew up the Hallucinoid Talk page! My comment probably wasn't very insightful but hey... thought that counts?

Anyway, maybe you can chime in with more of the super gritty details?

Offline MKSheppard

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Offline Savior20061

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Re: Any word on openTFTD's progress?
« Reply #40 on: August 07, 2015, 03:45:02 am »
Look forward to playing TFTD again!

I assume that all the research bugs are gone.

But is there a list of every change somewhere on the forum?

Offline tollworkout

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Re: Any word on openTFTD's progress?
« Reply #41 on: August 07, 2015, 03:55:27 am »
playing TFTD right now  8)

Offline yrizoud

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Re: Any word on openTFTD's progress?
« Reply #42 on: August 07, 2015, 09:59:59 am »
But is there a list of every change somewhere on the forum?
If you mean, the differences between the original games and Openxcom, there is this:
https://www.ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom)
Now if you want to follow everyday's progress, there is this :
https://github.com/SupSuper/OpenXcom/commits/master

Offline Savior20061

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Re: Any word on openTFTD's progress?
« Reply #43 on: August 08, 2015, 01:21:16 am »
If you mean, the differences between the original games and Openxcom, there is this:
https://www.ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom)
Now if you want to follow everyday's progress, there is this :
https://github.com/SupSuper/OpenXcom/commits/master

No, I mean changes between TFTD and Open TFTD in terms of tweaking enemies and weapons. I think Util made it so the Gauss weapons didn't suck as hard. Changes like that was what I meant.

Offline the_third_curry

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Re: Any word on openTFTD's progress?
« Reply #44 on: August 08, 2015, 07:35:23 am »
No, I mean changes between TFTD and Open TFTD in terms of tweaking enemies and weapons. I think Util made it so the Gauss weapons didn't suck as hard. Changes like that was what I meant.

OpenTFTD preserves the vanilla values for all weapons and enemies unless they were affected by some sort of glitch. Any other changes are handled by the modding community.