Hi all,
One question that I find myself asking a lot is: "what's the best use of my engineer's time right now?" There has always been
this wiki page, but it is cumbersome to switch out of the game and go back and forth to consult charts, and now with mods adding items and changing properties of existing items, the wiki's charts can be incomplete and inaccurate.
I decided to try to bring the profitability calculations into the game so it can give you accurate, useful data for exactly the items you can manufacture right now. Here's a preview for what I've done so far. The screenshots are of the production items screen (if you don't recognize some of the items, it because they're from the
FMP). I've added a third column that shows the net profit (or loss) if you dedicate all the manufacturing resources at this base to the item for one month. The number will differ for different bases according to their manufacturing capacity. Of course, most "profit" numbers will be negative, but even this is useful since it informs you of the "opportunity cost" of manufacturing the items that you need.
I also added an additional "category" to the combo box to show only profitable items. If this is selected, the list is sorted so the most profitable items you can manufacture right now are at the top.
What do you guys think? Would this be a welcome addition to the game? My concern is that while it can be very useful for someone who knows what it does, it can also be confusing for newcomers. Any ideas on how to refine this to be clearer/more useful?