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Author Topic: [RESOURCE][GRAPHICS] things  (Read 11333 times)

Offline Meridian

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Re: [RESOURCE][GRAPHICS] things
« Reply #15 on: March 28, 2015, 09:06:53 am »
The following in the ruleset to use:

It doesn't do anything for me... in which section do I need to put this? Or could you maybe post a complete .rul file?

Online robin

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Re: [RESOURCE][GRAPHICS] things
« Reply #16 on: March 28, 2015, 09:29:44 am »
Well it's under extraSprites


... maybe you have to put it in a subfolder 'SMOKE', so like this:

/Resources/mod_name/SMOKE/smoke_cloud.gif
« Last Edit: March 28, 2015, 09:32:15 am by robin »

Offline Meridian

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Re: [RESOURCE][GRAPHICS] things
« Reply #17 on: March 28, 2015, 10:42:38 am »
Well it's under extraSprites

Thanks, adding the extraSprites: has helped.

Online robin

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Re: [RESOURCE][GRAPHICS] things
« Reply #18 on: March 28, 2015, 10:47:06 am »
Thanks, adding the extraSprites: has helped.
Note that I drew this smoke for my mod, which has brightly colored armor (red, blue); vanilla power and flying suits are the same color of the smoke, so I don't know if it's going to look good with them.

Offline Meridian

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Re: [RESOURCE][GRAPHICS] things
« Reply #19 on: March 28, 2015, 11:00:15 am »
Note that I drew this smoke for my mod, which has brightly colored armor (red, blue); vanilla power and flying suits are the same color of the smoke, so I don't know if it's going to look good with them.

I am playing FMP, we'll all be old men before I discover power armour ;-)
Anyway, it was the animation of the old smoke which drove me crazy, this one is much better. And now when I know how to do my own version, I may even stop the animation completely and make it static.

Offline Dioxine

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Re: [RESOURCE][GRAPHICS] things
« Reply #20 on: March 28, 2015, 02:17:18 pm »
The grey power armor looks good in this smoke (if a bit hard to spot); nice vague shapes. I think disabling animation would make them invisible, though. This smoke is simply superior to the original in every aspect :)

Online robin

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Re: [RESOURCE][GRAPHICS] things
« Reply #21 on: March 28, 2015, 02:59:39 pm »
if a bit hard to spot
That's the problem I suspected.

Offline SIMON

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Re: [RESOURCE][GRAPHICS] things
« Reply #22 on: March 28, 2015, 11:48:56 pm »
Just put the above smoke effects on my current game, outstanding IMHO. It's actually a wee bit hypnotic to watch it.

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Re: [RESOURCE][GRAPHICS] things
« Reply #23 on: April 29, 2015, 11:19:56 pm »
Bunch of tiles for the training facility (AKA gym), available with OpenXcom Extended.

zip includes the game files (MCD, PCK, TAB); png file is just to show the content. Check the values of the MCDs, since I put this together very quickly.

edit: re-updated because one tile had an error
« Last Edit: April 29, 2015, 11:39:01 pm by robin »

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Re: [RESOURCE][GRAPHICS] things
« Reply #24 on: May 02, 2015, 03:27:28 pm »
Another seat and a bunch of metal walls (graphics only)

Online robin

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Re: [RESOURCE][GRAPHICS] things
« Reply #25 on: July 31, 2015, 12:09:34 am »
These armor 2 torsos are a bit too star-wars-ish so I'm not using them.
Dunno how useful they can be, since there's no bigobses, floorobs, death animations, paperdolls, but still,

Offline Dioxine

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Re: [RESOURCE][GRAPHICS] things
« Reply #26 on: July 31, 2015, 12:17:26 am »
My childhood dream coming true! I've always wanted Imperial Stormtroopers (or othe Imperial Troopers) in my XCom!