Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 441951 times)

Online Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2850 on: June 12, 2018, 11:36:25 am »
Yes, it is definitely possible. All you need is to make a new entry in the vars ruleset (or preferably a separate mod) to define the new range.
I can't remember the exact syntax, but Meridian provided it somewhere.

Offline Scif

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2851 on: June 15, 2018, 05:28:51 am »
Please help, when defending the base, when I meet an alien, the game is crashed because of an incomprehensible error, attach the log and save file. I use the latest version of the mod.

Online Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2852 on: June 16, 2018, 01:24:17 pm »
Please help, when defending the base, when I meet an alien, the game is crashed because of an incomprehensible error, attach the log and save file. I use the latest version of the mod.

Yes, their hot animation does not exist. Thanks, fixing.

EDIT: Uploaded version 2.1. Just some fixes, including the above.
« Last Edit: June 16, 2018, 01:39:41 pm by Solarius Scorch »

Offline Rumakos

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2853 on: June 16, 2018, 05:30:50 pm »
Hello, Solarius Scorch!

First of all, I`d like to say a thousand of thanks for FMP creation. To say that it is good is to say nothing. Playing "Ironman" mode is really awesome, but sometimes stressful ). And idea to use alien corpses for production armor and weapon is pretty smart!

Is it possible to show in ufopedia alien characteristics/resists after researching their corpses? I think it would make a game more strategic to allow make plans how to equip soldiers before landing. Also it is relevant to XCOM armor, because not all resists are shown.



Online Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2854 on: June 16, 2018, 06:17:28 pm »
Hello, Solarius Scorch!

First of all, I`d like to say a thousand of thanks for FMP creation. To say that it is good is to say nothing. Playing "Ironman" mode is really awesome, but sometimes stressful ). And idea to use alien corpses for production armor and weapon is pretty smart!

Thank you very much! Though most praise is deserved by the modders. ;)

Is it possible to show in ufopedia alien characteristics/resists after researching their corpses? I think it would make a game more strategic to allow make plans how to equip soldiers before landing. Also it is relevant to XCOM armor, because not all resists are shown.

It's possible to do, but a lot of work. I am sort of working on that, slowly.
And all resistances are always shown on X-Com armours. there is even a scrollbar when needed.

Offline Tekamthi

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2855 on: June 19, 2018, 11:50:00 pm »
Just registered to say thanks!

Original x-com has captured my attention again and again ever since I received the demo as an 11-year old with a CGW magazine subscription.

Mods finally caught my attention on this latest revisit; FMP first up.  Its been great so far!  I wish I could level-up and name the dogs though lol. I've been pairing them with scout tanks and some fire support, love this new combo, when i can flank behind successfully.

I read a request or two earlier in the thread for dog armor; that would be kinda cool too, though they fit in well enough w/o. Names/skill training would be sweet, if you ever revisited this aspect for FMP.

Mod is great as-is though, thanks again!


Offline Fiskun1

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2856 on: June 20, 2018, 04:19:23 pm »
Thank you for not forgetting FMP!
I've left X-Files till better times, so I'll remember the good old FMP...

Online Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2857 on: June 21, 2018, 12:01:51 pm »
Thank you all for the kind words!
I will keep updating this mod pack whenever I have something new to add.

Offline Coldpe

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2858 on: June 24, 2018, 12:39:59 am »
Thanks guys for that new release. I'm glad you solved troubles "no-image" weapons for Mac ! Now I can enjoy it  :). Thanks !

Offline Tekamthi

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2859 on: June 25, 2018, 05:07:15 am »
is the alien base layout different in FMP?  I had 2 soldiers survive back to the lift w/ a unconscious leader after blowing the 16 command table bits; but the base stayed :(

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2860 on: June 25, 2018, 10:26:04 am »
is the alien base layout different in FMP?  I had 2 soldiers survive back to the lift w/ a unconscious leader after blowing the 16 command table bits; but the base stayed :(

Would you have a save?

Offline Tekamthi

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2861 on: June 25, 2018, 06:36:49 pm »
I'm ashamed to admit that I had backed-up my ironman save mid-base.. so yes I do.  Checked the save and objectivesneeded showed 20, not 16... so I went back and replayed... turns out there was another room across the base with 4 more consoles sticking out of the wall.

Had never seen that 2nd command centre area; couldn't say if it was FMP or an obscure part of vanilla I had never seen/noticed.

Anyway it all worked as expected once I found that bit.  On the way back to the lift from that 2nd area, the last alien was killed, but I def had the "base destroyed" dialogue come up.  Probably just user error here :)

Online Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2862 on: June 25, 2018, 07:57:14 pm »
Apparently this time the aliens remembered about redundancy. ;)

Offline Absle

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2863 on: June 26, 2018, 09:55:56 pm »
What soldier stat dictates the accuracy of the grenade launcher? Is it throwing or firing accuracy? I tried looking through the files to figure it out for myself, but I couldn't figure out where to look or if that sort of thing would even be visible from the outside.

Also, tangentially related, has anyone found a good use for incendiary grenades? I usually ignore them, but I consistently see them in grenade-related mods so I figured someone must have found a use for them.

Offline Meridian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #2864 on: June 26, 2018, 10:12:10 pm »
Firing accuracy.