If, during the battle for the player's base, any of the modules of the base is too badly damaged (for example, by too active use of strong explosives), then after the completion of the mission such a module will no longer disappear, but will be replaced by a damaged version.
Such damaged modules partially lose their "primitive" functions: storage space, personnel living quarters, workplaces, and gym workouts. At the same time, the "technological" functions of the module are completely disabled: UFO detection, scientific research, air defense, detention of prisoners and aliens.
To restore the module's functionality, it must be repaired - simply build a new module of the same type on top of the damaged one.
Requires: -
OpenXcom Extended any version
OR
Brutal-OXCE any version.
-
The X-Com Files mod version 3.2 or higher.
Recommended for use with: -
X-Com Files: Air Raids submod version 2.0.0 or higher, which adds ability to aliens to launch missiles or bombs that destroy base facilities without a base defense battle.
Compatibility: - Compatible with all other submods.
Notes: - You can activate this submod at any stage of your game.
Languages: - english (en-US)
- russian (ru)
Download link: -
https://mod.io/g/openxcom/m/x-com-files-damaged-facilitiesIf you speak English well, please suggest a more correct translation of the strings that are displayed to the player.Changelog: