What is Snug Assortment of Little Things?Also known as OpenXcom Extended with SALT.
Snug Assortment of Little Things is a lightweight yet comprehensive canon-friendly overhaul of the original experience.
In addition to at least 1 global option and 33 fixed user options, it consists of:
Why is it unreleased?While it's 99% done and playable, the addition of a few rulesets and script hooks are needed for the remaining 1%.
That said, I am not quite sure it's releasable. More specifically, I need clarification on licensing:
- OpenXcom and derivatives are under GPL v3.
If I package Snug Assortment of Little Things like X-Piratez, adding a user folder for the master mod, is the entire package now considered a derivative and under GPL v3?
Note, I would not be compiling OpenXcom at all, just adding a user folder.
- (Once again) OpenXcom and derivatives are under GPL v3.
Are included mods like Aliens_Pick_Up_Weapons and Limit_Craft_Item_Capacities under GPL v3? - Snug Assortment of Little Things is a master mod.
To make sure everything meshes, required first-party and third-party mods are bundled with appropriately adjusted metadata.yml files. There is a clear distinction between these mods in the file hierarchy:
The mods folder is a meta-project/meta-repository (not a real project/repository as you cannot really license empty files) as such, the original license of each individual mod is respected:
- OpenXcom mods under GPL v3 (??)
- SALT project under ?? (I haven't decided yet....)
- Various mods under ?? (Not all of them have licenses and would require some followups...)
right?
Spoiler alert: I know anyone who replies regarding this section is probably not a copyright lawyer and that I should seek an actual lawyer for legal advice. I am just asking to gauge the waters and if it's too much of a hassle... oh well.
Forget the legalities for a bit, give us some details about the mod!First-party mods are self-explanatory and are what I believe should objectively be in the base game.
Third-party mods are self-explanatory and are what I believe should subjectively be in the base game.
Second-party mods are more biased in intentions and could benefit from explanations. The emphasis is 99% on each mod being "a lightweight yet comprehensive canon-friendly overhaul". A summary of what was done is included at the top of each mod's metadata.yml file. For instance...
Craft_Speeds:
Craft_Weapons_Balanced_on_a_Linear_Distribution:
I can also do likewise for the other second-party mods (as I'd like general feedback on the balance decisions I made) but does anyone even read these walls of texts?
References: