OpenXcom Bug Tracker
OpenXcom Timeline
April 06, 2020
bug_report_tiny.png 19:14  Bug report #1480 - Hovering soldiers between mission phases
SupSuper (supsuper) : Status changed: New ⇒ Fixed
bug_report_tiny.png 19:14  Bug report #1480 - Hovering soldiers between mission phases
SupSuper (supsuper) : Issue closed
bug_report_tiny.png 19:14  Bug report #1480 - Hovering soldiers between mission phases
SupSuper (supsuper) : Percent completed: 0% ⇒ 100
bug_report_tiny.png 19:14  Bug report #1480 - Hovering soldiers between mission phases
SupSuper (supsuper) : Resolution changed: Not determined ⇒ RESOLVED
April 05, 2020
bug_report_tiny.png 03:31  Bug report #1484 - Insufficient space for "Days wounded" in soldier diary
SupSuper (supsuper) : Status changed: New ⇒ Fixed
bug_report_tiny.png 03:31  Bug report #1484 - Insufficient space for "Days wounded" in soldier diary
SupSuper (supsuper) : Issue closed
bug_report_tiny.png 03:31  Bug report #1484 - Insufficient space for "Days wounded" in soldier diary
SupSuper (supsuper) : Percent completed: 0% ⇒ 100
bug_report_tiny.png 03:31  Bug report #1484 - Insufficient space for "Days wounded" in soldier diary
SupSuper (supsuper) : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 03:12  Bug report #1481 - Some input devices can trigger unassigned actions from "Options -> Controls"
SupSuper (supsuper) : Status changed: New ⇒ Fixed
bug_report_tiny.png 03:12  Bug report #1481 - Some input devices can trigger unassigned actions from "Options -> Controls"
SupSuper (supsuper) : Issue closed
bug_report_tiny.png 03:12  Bug report #1481 - Some input devices can trigger unassigned actions from "Options -> Controls"
SupSuper (supsuper) : Percent completed: 0% ⇒ 100
bug_report_tiny.png 03:12  Bug report #1481 - Some input devices can trigger unassigned actions from "Options -> Controls"
SupSuper (supsuper) : Resolution changed: Not determined ⇒ RESOLVED
April 02, 2020
bug_report_tiny.png 16:21  Bug report #1483 - Segmentation fault while playing battlescape
SupSuper (supsuper) : Status changed: New ⇒ Fixed
bug_report_tiny.png 16:21  Bug report #1483 - Segmentation fault while playing battlescape
SupSuper (supsuper) : Issue closed
bug_report_tiny.png 16:21  Bug report #1483 - Segmentation fault while playing battlescape
SupSuper (supsuper) : Percent completed: 0% ⇒ 100
bug_report_tiny.png 16:21  Bug report #1483 - Segmentation fault while playing battlescape
SupSuper (supsuper) : Resolution changed: Not determined ⇒ RESOLVED
April 01, 2020
bug_report_tiny.png 10:28  Bug report #1484 - Insufficient space for "Days wounded" in soldier diary
Player701 (Player701) : Issue created
Exactly what it says on the tin. There may not enough space in soldier diary to fully display the value for "Days wounded", especially if the game has dragged on for long enough. I've actually had this happen in my game, without hacking save files.

Since attachments don't seem to work anymore, here's an example screenshot: https://mega.nz/#!Koc1xKAQ!XHBNNIaoD1VOOU9lhZDDZPjBRFyI8gbv8vL8M-wbHAc

IMO, there should be enough space to display at least 3 digits (4 is probably an overkill, but this is not up to me to decide).
bug_report_tiny.png 10:28  Bug report #1484 - Insufficient space for "Days wounded" in soldier diary
Player701 (Player701) : 'Nightly / Git build' added
March 31, 2020
bug_report_tiny.png 23:11  Bug report #1483 - Segmentation fault while playing battlescape
dotnetCarpenter (dotnetcarpenter) : Issue created
OpenXcom git commit [80eb064ba](https://github.com/OpenXcom/OpenXcom/tree/80eb064ba7078730b26a9bb4f71e0ade2b91f219)

No extra mods installed.

```
cat /home/dotnet/.local/share/openxcom/openxcom.log
[01-04-2020_00-02-04] [INFO] OpenXcom Version: 1.0.80eb064ba (2020-03-28 02:13)
[01-04-2020_00-02-04] [INFO] Platform: Unix-like
[01-04-2020_00-02-04] [INFO] Data folder is: /tmp/.mount_OpenXcXaC9FU/usr/share//openxcom/
[01-04-2020_00-02-04] [INFO] Data search is:
[01-04-2020_00-02-04] [INFO] - /home/dotnet/.local/share/openxcom/
[01-04-2020_00-02-04] [INFO] - /tmp/.mount_OpenXcXaC9FU/usr/share//openxcom/
[01-04-2020_00-02-04] [INFO] - /usr/share/cinnamon/openxcom/
[01-04-2020_00-02-04] [INFO] - /usr/share/gnome/openxcom/
[01-04-2020_00-02-04] [INFO] - /home/dotnet/.local/share/flatpak/exports/share/openxcom/
[01-04-2020_00-02-04] [INFO] - /var/lib/flatpak/exports/share/openxcom/
[01-04-2020_00-02-04] [INFO] - /usr/local/share/openxcom/
[01-04-2020_00-02-04] [INFO] - /usr/share/openxcom/
[01-04-2020_00-02-04] [INFO] - /usr/local/share/openxcom/
[01-04-2020_00-02-04] [INFO] - /usr/share/openxcom/
[01-04-2020_00-02-04] [INFO] - /usr/share/openxcom//
[01-04-2020_00-02-04] [INFO] - ./
[01-04-2020_00-02-04] [INFO] User folder is: /home/dotnet/.local/share/openxcom/
[01-04-2020_00-02-04] [INFO] Config folder is: /home/dotnet/.config/openxcom/
[01-04-2020_00-02-04] [INFO] Options loaded successfully.
[01-04-2020_00-02-04] [INFO] SDL initialized successfully.
[01-04-2020_00-02-04] [INFO] SDL_mixer initialized successfully.
[01-04-2020_00-02-04] [INFO] requested file not found: openxcom.png
[01-04-2020_00-02-04] [INFO] Detected locale: C.UTF-8
[01-04-2020_00-02-04] [INFO] Attempting to set display to 1280x720x8...
[01-04-2020_00-02-04] [INFO] Display set to 1280x720x8.
[01-04-2020_00-02-04] [INFO] Loading data...
[01-04-2020_00-02-04] [INFO] Scanning standard mods in '/tmp/.mount_OpenXcXaC9FU/usr/share//openxcom/standard'...
[01-04-2020_00-02-04] [INFO] Scanning user mods in '/home/dotnet/.local/share/openxcom/mods'...
[01-04-2020_00-02-04] [INFO] Mapping resource files...
[01-04-2020_00-02-15] [INFO] Resources files mapped successfully.
[01-04-2020_00-02-15] [INFO] Active mods:
[01-04-2020_00-02-15] [INFO] - xcom1 v1.0
[01-04-2020_00-02-15] [INFO] Loading rulesets...
[01-04-2020_00-02-18] [INFO] Loading fonts... Font.dat
[01-04-2020_00-02-18] [INFO] Data loaded successfully.
[01-04-2020_00-02-18] [INFO] Loading language...
[01-04-2020_00-02-18] [INFO] Language loaded successfully.
[01-04-2020_00-02-18] [INFO] OpenXcom started successfully!
[01-04-2020_00-02-18] [INFO] Playing flx, 320x200, 890 frames
[01-04-2020_00-02-20] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[01-04-2020_00-02-26] [INFO] SDL_mixer initialized successfully.
[01-04-2020_00-42-20] [FATAL] A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[01-04-2020_00-42-20] [FATAL] /tmp/.mount_OpenXcXaC9FU/usr/bin/openxcom(OpenXcom::CrossPlatform::stackTrace(void*)+0x33) [0x615f43]
[01-04-2020_00-42-20] [FATAL] /tmp/.mount_OpenXcXaC9FU/usr/bin/openxcom(OpenXcom::CrossPlatform::crashDump(void*, std::string const&)+0x427) [0x616af7]
[01-04-2020_00-42-20] [FATAL] /tmp/.mount_OpenXcXaC9FU/usr/bin/openxcom(signalLogger(int)+0x2c) [0x4c5e0c]
[01-04-2020_00-42-20] [FATAL] /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7efcf3deff20]
[01-04-2020_00-42-20] [FATAL] /tmp/.mount_OpenXcXaC9FU/usr/bin/openxcom(OpenXcom::BattleUnit::getFloatHeight() const+0x0) [0x8e6a20]
[01-04-2020_00-42-20] [FATAL] /tmp/.mount_OpenXcXaC9FU/usr/bin/openxcom(OpenXcom::MeleeAttackBState::init()+0x402) [0x5d37d2]
[01-04-2020_00-42-20] [FATAL] /tmp/.mount_OpenXcXaC9FU/usr/bin/openxcom(OpenXcom::BattlescapeGame::handleNonTargetAction()+0x16a) [0x57995a]
[01-04-2020_00-42-20] [FATAL] /tmp/.mount_OpenXcXaC9FU/usr/bin/openxcom(OpenXcom::BattlescapeState::think()+0xd3) [0x59e4a3]
[01-04-2020_00-42-20] [FATAL] /tmp/.mount_OpenXcXaC9FU/usr/bin/openxcom(OpenXcom::Game::run()+0x1bc) [0x6302dc]
[01-04-2020_00-42-20] [FATAL] /tmp/.mount_OpenXcXaC9FU/usr/bin/openxcom(main+0x12c) [0x4adfbc]
[01-04-2020_00-42-20] [FATAL] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7efcf3dd2b97]
[01-04-2020_00-42-20] [FATAL] /tmp/.mount_OpenXcXaC9FU/usr/bin/openxcom(+0xaff6a) [0x4aff6a]
```
bug_report_tiny.png 23:11  Bug report #1483 - Segmentation fault while playing battlescape
dotnetCarpenter (dotnetcarpenter) : 'Nightly / Git build' added
bug_report_tiny.png 08:36  Bug report #1482 - Footstep sounds of large units sometimes missing when traversing slopes or walking off roofs
Player701 (Player701) : Reproduction steps updated
bug_report_tiny.png 08:36  Bug report #1482 - Footstep sounds of large units sometimes missing when traversing slopes or walking off roofs
Player701 (Player701) : Description updated
bug_report_tiny.png 08:35  Bug report #1482 - Footstep sounds of large units sometimes missing when traversing slopes or walking off roofs
Player701 (Player701) : Description updated
bug_report_tiny.png 08:33  Bug report #1482 - Footstep sounds of large units sometimes missing when traversing slopes or walking off roofs
Player701 (Player701) : Issue created
Sometimes, when a large (4-tile) unit walks up or down a slope, no footstep sounds are played. This can also happen when a large unit walks off a roof and falls down. I believe it could be happening because only one of the 4 tiles the unit stands on plays a part in the logic which determines when to play footsteps. I haven't checked the source code to confirm this, however.


EDIT: The files haven't been attached for some reason. Get them here: https://mega.nz/#!GwsymA6I!yF3DqUjYhKzO4dJJr5B_eRxj4y9qRIhjax7tfi3f2-U


I kindly ask whoever's responsible for maintaining the site: Please fix the bug tracker - it doesn't seem to be working properly these days. Thank you very much!
bug_report_tiny.png 08:33  Bug report #1482 - Footstep sounds of large units sometimes missing when traversing slopes or walking off roofs
Player701 (Player701) : 'Nightly / Git build' added
March 29, 2020
bug_report_tiny.png 08:44  Bug report #1481 - Some input devices can trigger unassigned actions from "Options -> Controls"
Player701 (Player701) : Issue created
Using certain keys / key combinations of certain input devices can result in triggering every unassigned action from the "Options -> Controls" menu. Here are a couple examples of such devices and what actions can trigger the bug:

- USB keyboard: Gigabyte Force K83 - using the Fn key in combination with any of the functional keys (F1-F12)
- USB volume control (no-name, [see example from AliExpress](https://aliexpress.com/item/32964365390.html)) - turning the knob left/right or pressing on it (volume mute)

User PltSgtMac [suggested](https://openxcom.org/forum/index.php/topic,8050.msg125173.html#msg125173) that this happens because unbound actions are actually not really unbound but are assigned to a special key identified by the SDLK_UNKNOWN constant. I've checked the source code myself, and [this is indeed the case](https://github.com/OpenXcom/OpenXcom/blob/4251ab7c88bc2cc7952c5cb6d559a97e588f6e0e/src/Menu/OptionsControlsState.cpp#L216-L222). For some reason, SDL can interpret the input from the devices mentioned above as SDLK_UNKNOWN, which causes all unassigned actions to trigger at the same time. This clearly looks like a bug in the source code -- either actions should not be assigned to SDLK_UNKNOWN when unbound, or all input with this key code should be ignored.
bug_report_tiny.png 08:44  Bug report #1481 - Some input devices can trigger unassigned actions from "Options -> Controls"
Player701 (Player701) : 'Nightly / Git build' added
March 27, 2020
bug_report_tiny.png 08:26  Bug report #1425 - Alien infiltration missions never end and do not score the mission points
Player701 (Player701) : Custom field changed: gitversion: openxcom_git_master_2020_03_18_0729
bug_report_tiny.png 08:25  Bug report #1425 - Alien infiltration missions never end and do not score the mission points
Player701 (Player701) : 'Nightly / Git build' is now unconfirmed for this issue
bug_report_tiny.png 08:25  Bug report #1425 - Alien infiltration missions never end and do not score the mission points
Player701 (Player701) : 'Nightly / Git build' is now confirmed for this issue
March 20, 2020
bug_report_tiny.png 21:20  Bug report #1260 - Visual bug: hovertank near a UFO wall
Player701 (Player701) : Title updated
bug_report_tiny.png 21:19  Bug report #1260 - Visual bug: hovertank near a UFO wall
Player701 (Player701) : Custom field changed: gitversion: openxcom_git_master_2020_03_18_0729
February 17, 2020
bug_report_tiny.png 15:23  Bug report #1480 - Hovering soldiers between mission phases
Guest user (guest) : Issue created
In TFTD two-phase missions, when some soldiers are hovering (in the Magnetic Ion Armor) in the last turn, they start in a "hovering" graphics state in turn 1 in the second phase mission, although they are on the ground (in access lifts). The moment they are moved the graphics is corrected. Theoretically this glitch might apply to UFO Cydonia mission as well.
bug_report_tiny.png 15:23  Bug report #1480 - Hovering soldiers between mission phases
Guest user (guest) : 'Nightly / Git build' added
February 16, 2020
bug_report_tiny.png 22:07  Bug report #1470 - The option to sort soldiers by psionic strength never shows up if the advanced option "Psi-strength evaluation" is turned off
SupSuper (supsuper) : Status changed: New ⇒ Fixed
bug_report_tiny.png 22:07  Bug report #1470 - The option to sort soldiers by psionic strength never shows up if the advanced option "Psi-strength evaluation" is turned off
SupSuper (supsuper) : Issue closed
bug_report_tiny.png 22:07  Bug report #1470 - The option to sort soldiers by psionic strength never shows up if the advanced option "Psi-strength evaluation" is turned off
SupSuper (supsuper) : Percent completed: 0% ⇒ 100
bug_report_tiny.png 22:07  Bug report #1470 - The option to sort soldiers by psionic strength never shows up if the advanced option "Psi-strength evaluation" is turned off
SupSuper (supsuper) : Resolution changed: Not determined ⇒ RESOLVED
February 03, 2020
bug_report_tiny.png 17:07  Bug report #1479 - fullscreen mode does not hide ubuntu dock
Guest user (guest) : Issue created
when setting openxcom to fullscreen, it is overlaid by the ubuntu dock.
this does not happen with other fullscreen applications.
bug_report_tiny.png 17:07  Bug report #1479 - fullscreen mode does not hide ubuntu dock
Guest user (guest) : 'Nightly / Git build' added
June 13, 2014
icon_build.png 12:00 Milestone version 1.0
New version released
May 07, 2013
icon_build.png 12:00 Stable version 0.9
New version released
November 05, 2012
icon_build.png 12:00 Stable version 0.4.5
New version released
August 14, 2012
icon_build.png 12:00 Stable version 0.4
New version released
September 01, 2011
icon_build.png 12:00 Stable version 0.3
New version released
January 28, 2011
icon_build.png 12:00 Stable version 0.2
New version released
January 01, 1970
icon_build.png 00:00 Nightly / Git build
New version released