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Closed Bug report #1158 Game Crashes After Aliens End Turn
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Description
Once the Aliens are done and end their turn, I get prompted with this: [[Image:http://i.imgur.com/32x6Nbh.png|promptmessage]] "Microsoft Visual C++ Runtime Library This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information." The game crashes right after. I have installed and verified I have all versions of Microsoft Visual C++ (2005 - 2015) and are up to date. I have tried ending my turn differently but to no avail. The mission I am playing is a Terror Mission on Superhuman. I have the Final Mod Pack installed and enabled (http://www.openxcom.com/mod/final-mod-pack), and the mission seems to be a map from the mod. I (foolishly) selected Ironman, so I cannot revert back to a save to see what went wrong. The bug(?) occured on Nightlies version 1.0 git 2016-01-03 00:51. I tried to run the save file on Nightlies 1.0 git 2016-01-07 00:08, yet nothing changed. Game worked completely fine before this :( I have these advanced options / mods enabled: '''General''' Play Intro YES Autosave YES '''Geoscape''' Custom initial base YES Spend researched items YES '''Battlescape''' UFO Extender accuracy YES Inventory Stats YES Enhanced soldier sprites YES Auto-end battle YES Smooth Bullet Camera YES Disable auto-equip YES Confirm Fire mode YES Override Line of Fire YES '''Mods''' Aliens Pick Up Weapons YES Final Mod Pack YES XcomUtil: Statstrings YES ''Everything else NO or default'' Save File: https://www.dropbox.com/s/x8e1hdzbpl4hp49/Baku%20C_I.sav?dl=0
Steps to reproduce this issue
- Do anything - End turn - Game crashes once Aliens are done moving
Comments (3)
#2
user-offline.png  Baku Haku (Baku Haku)
Jan 08, 2016 - 02:13
Crap! I was wondering why you people put 'platform.'

I am playing on Windows 7

Edit: Sorry for my incompetence and bad layout D: this is new to me

Here are the options file https://www.dropbox.com/s/kj1dj619f3npsth/options.cfg?dl=0
#3
user-offline.png  Warboy (Warboy)
Jan 11, 2016 - 21:14
i've added an error message when an invalid node is detected on map generation that should force any such errors to the surface where they can be easily fixed by the modders. this should eliminate the problem in future.

The issue was updated with the following change(s):
  • The status has been updated, from New to Fixed.
  • This issue has been closed
  • This issue's progression has been updated to 100 percent completed.
  • The resolution has been updated, from Not determined to RESOLVED.
#4
user-offline.png  SupSuper (supsuper)
Jan 11, 2016 - 21:50
To clarify, the bug is in FMP. To continue your game, you will have to activate Debug Mode and kill all the aliens in the mission: http://ufopaedia.org/index.php?title=Hidden_Features_(OpenXcom)#Debug_mode Take it as a lucky break. ;)
History
Issue basics
  • Type of issue
    Bug report
  • Category
    Not determined
  • Status
    Fixed
  • Progress
  • Priority
    Not determined
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
People involved
Times and dates
  • Posted at
  • Last updated
Issue details
  • Resolution
    RESOLVED
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Nightly / Git version
    Nightly 1.0 git 2016-01-03 00:51
  • Platform
    PC
  • Master Game
    UFO Defense
  • Mods
    Final Mod Pack (http://www.openxcom.com/mod/final-mod-pack)
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