June 20, 2011 · Development

StrategyCore Interview

Inventory:
[19/06/2011] Inventory

Battlescape:

And don’t forget the post below:

June 19, 2011 · News

The server is currently hosting three projects:

  • “UFO: Alien Invasion”
  • “UFO: The Two Sides”
  • “OpenXcom”

The server has had some issues and downtime recently, due to an external link posted on a popular website, resulting in serious complications that rendered access to all the hosted projects unavailable for some time.

To continue providing hosting services we will need to raise funds for the coming year, to pay for both the service and some new hardware, or a new server computer altogether. This most recent incident which brought down the server proves that funds to upgrade and continue hosting services are quite necessary, especially if such services are to be provided free of advertisements on the project websites.

In addition to the three projects mentioned, we also host additional programming and development tools for the community, including:

  • snapshot autobuilder for OpenXcom
  • buildbot for UFO: Alien Invasion

We also welcome new projects that are freely available and preferably open-source in nature, and hope to continue to provide tools for the community to grow, but we will need your help and support to do so.

Please consider a donation for our cause, which you can give via the following link:
For European Users (EUR):

For USA Users (USD):

Grzegorz {NineX} Krzystek The Ninex.info server team leader

May 2, 2011 · Development

Apparently there’s been a lot of rumors going on around me… terrible rumors… one of them involving my horrible demise. But that one is a complete lie! I didn’t die, I just wished I did for playing through a whole level of X-COM Enforcer… but it’s OK, I went through an intensive month-long rehab to clear away those terrible feelings.

Anyways don’t you worry, we’re still working hard to make this game feature more and more alien killing!

[01/05/2011] Transfer between bases [01/05/2011] Weapon Actions [01/05/2011] Craft Equipment
April 1, 2011 · News

Update: April fools! (as if you couldn’t tell) Click here for the original post.

March 31, 2011 · Development, News

As part of the Exasperating Eternal Externalization process, you can now mess around with soldier names. Really, go nuts.

Oh right updates. Um… look, a random screenshot!

[31/03/2011] Weapons in action

 

Also for contributors: yaml-cpp 0.2.6

March 20, 2011 · News

Man, those goddamn mice! Who needs them? With just two buttons and some lame-o scroll wheel and relative movement and their pseudo-circular shape. They don’t even look like real mice at all!

With that in mind, what would you like to have keyboard shortcuts for? And I don’t mean just “oh I really like the F1 key!” (they’ll be customizable), what actions would you like shortcuts for? What do you need to really hardcore your experience with minimum effort and maximum speed?

March 15, 2011 · News

Apparently people have a very hard time reading words, so I’ve written this post appropriately:

  • Downloads now only has actual download info! Boring installation instructions were moved to the new Documentation! Also it’s all hosted on our site now!
  • Failing to read the instructions still makes people angry and look at you funny on the subway!
  • We’ve had an IRC channel for a while now! Come idle in the nerdiest whiniest chats ever!
  • We’ve also had Git builds! They’re like nightly builds but more extreme! Windows only.
  • Translators! There’s a forum for you! You don’t need to keep commenting in decade-old posts!
March 9, 2011 · Development

Out with the old…

[09/03/2011] Sell/Sack screen

In with the new!

[27/02/2011] Transfers

Also we’ve got a new contributor, panther, who decided to take on the Ufopaedia:

[09/03/2011] Ufopaedia Sectoid entry
February 23, 2011 · News

Also for the Windows users that feel all sad and lonely and compiler-less and missing out on the latest boldest changes, there are now automated Git Windows builds. These are made off the latest codebase, so

February 23, 2011 · News

After a lot of peer pressure careful thinking and planning, the codebase has been moved over to Git on Github, and the Sourceforge SVN codebase will no longer be maintained. The Compiling instructions have been updated respectively (updated Contributing instructions will soon follow), so anyone who likes to compile the project should catch up. For Windows users, I recommend either Git Extensions or TortoiseGit.

Edit: Contribution instructions in the forum are now updated.