OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense. It is not compatible with other games in the X-COM series. If you don’t own a copy, you can acquire one from Steam.
Do not use modded versions of X-COM, as they may be incompatible with OpenXcom. Check the Installation documentation for more details.
Stable buildsNightly buildsExtras
These builds are made from the latest code, so they have the latest changes as well as the latest bugs, you have been warned. These downloads are made for Windows (unofficial Mac OS X builds can be found here).
Latest version is at the top, just download and unzip all the files, overwriting any old ones:
openxcom_git_master_2013_05_20_1431.zip - built 2013-05-20 12:36
tomvd, Mon May 20 14:31:59 2013
small fix in explosions
openxcom_git_master_2013_05_20_0749.zip - built 2013-05-20 05:53
Warboy, Mon May 20 07:49:49 2013
end dogfight if minimized and UFO outpaces the craft.
fix music switching issue.
stop the escape timer when minimized.
openxcom_git_master_2013_05_20_0602.zip - built 2013-05-20 04:06
Warboy, Mon May 20 06:02:12 2013
fix explosion gravity
since we can potentially destroy ceilings, we should apply gravity to the
tile above as well.
also renames the function because the applyGravity function doesn't just
affect items.
openxcom_git_master_2013_05_20_0427.zip - built 2013-05-20 02:31
Warboy, Mon May 20 04:27:08 2013
Factor the Z into throws.
openxcom_git_master_2013_05_20_0358.zip - built 2013-05-20 02:01
Warboy, Mon May 20 03:58:00 2013
adjust horizontal blockage routine
to handle bigwall integers for explosions and LOS functions.
also fix up the footstep sounds.
Warboy, Mon May 20 02:38:33 2013
fix for issue 24
prevents the crash by handling the iterator better.
openxcom_git_master_2013_05_20_0226.zip - built 2013-05-20 00:30
Warboy, Mon May 20 02:26:05 2013
fix reaper gravity
reapers fallin on reapers and gravity and oh god no, just no.
removed some redundant code, fixed some code to account for stupid
large units, replaced vector with list to avoid NPE on our iterator.
openxcom_git_master_2013_05_20_0045.zip - built 2013-05-19 22:49
Warboy, Mon May 20 00:45:10 2013
slightly massive changes to sprite drawing routines.
adjusts dual wielding routine to properly represent dual wielding two of the
same weapon.
if two dual-handed weapons are held, choose the one currently being used
to display.
rifles will now be held properly, with the right arm "in front" of the gun,
as a human being would hold a rifle.
if a pistol and a 2 handed weapon are used, represent both when firing.
- this includes holding a rifle the left hand.
openxcom_git_master_2013_05_19_2301.zip - built 2013-05-19 21:05
Warboy, Sun May 19 23:01:07 2013
Keep armor when selling soldiers.
addresses issue 23
openxcom_git_master_2013_05_19_1908.zip - built 2013-05-19 17:12
Warboy, Sun May 19 19:07:54 2013
Adjustment to path Highlighting.
now takes energy consumption and TU reservation into account.
yellow highlighting denotes "can move here, but cannot perform reserved action"
if no reservation option is chosen, defaults to auto shot.
openxcom_git_master_2013_05_19_1220.zip - built 2013-05-19 10:23
tomvd, Sun May 19 12:20:06 2013
small fix
openxcom_git_master_2013_05_19_1155.zip - built 2013-05-19 09:59
tomvd, Sun May 19 11:49:33 2013
Unhardcoded battlescape terrain selection (based on mission type or globe texture)
openxcom_git_master_2013_05_19_0509.zip - built 2013-05-19 03:13
SupSuper, Sun May 19 04:57:11 2013
Endianness.
openxcom_git_master_2013_05_18_1149.zip - built 2013-05-18 09:53
tomvd, Sat May 18 11:49:37 2013
- Added TFTD BDY graphics loader
openxcom_git_master_2013_05_18_0009.zip - built 2013-05-17 22:13
Warboy, Sat May 18 00:09:17 2013
fix yet another compiler issue.
http://stackoverflow.com/questions/5446005/why-dont-static-member-variables-play-well-with-the-ternary-operator
openxcom_git_master_2013_05_17_2251.zip - built 2013-05-17 20:55
Warboy, Fri May 17 22:51:27 2013
more pathfinder stuff
apply changes on load as well, and ignore type 4 and above for diagonal checks
openxcom_git_master_2013_05_17_2103.zip - built 2013-05-17 19:08
Warboy, Fri May 17 21:03:59 2013
Alter Pathfinding to allow movement on certain bigwall types.
openxcom_git_master_2013_05_17_2055.zip - built 2013-05-17 18:59
Warboy, Fri May 17 20:55:49 2013
Add various soldier names.
personally i can't wait to see Liam Gallagher taking plasma fire.
openxcom_git_master_2013_05_17_2046.zip - built 2013-05-17 18:52
Warboy, Fri May 17 20:46:03 2013
Update French translation.
openxcom_git_master_2013_05_17_2045.zip - built 2013-05-17 18:48
Warboy, Fri May 17 20:45:00 2013
Update Portuguese translation
openxcom_git_master_2013_05_17_1956.zip - built 2013-05-17 18:00
Warboy, Fri May 17 19:56:06 2013
alter instant grenade behaviour to allow for long fuses.
setting the primer to 0 should enable the behaviour.
fix for issue 17
openxcom_git_master_2013_05_17_1853.zip - built 2013-05-17 16:56
Warboy, Fri May 17 18:53:30 2013
Fix explosion radii
openxcom_git_master_2013_05_17_1809.zip - built 2013-05-17 16:13
Warboy, Fri May 17 18:09:30 2013
Fix for issue #12
openxcom_git_master_2013_05_17_1623.zip - built 2013-05-17 14:26
Warboy, Fri May 17 16:22:20 2013
Fix colour on grenade priming screen
openxcom_git_master_2013_05_17_1154.zip - built 2013-05-17 09:59
tomvd, Fri May 17 11:54:00 2013
- Added support for endless iterations of damaged object stages, for modding? (mint condition->slightly damaged->heavily damaged->almost destroyed->... etc)
- Added smoke thickness depending on size of object (voxel model) after objects are destroyed by explosion
- Fixed objects setting on fire when explosion power/2 exceeds flammability of object.
openxcom_git_master_2013_05_17_1057.zip - built 2013-05-17 09:02
Daniel, Fri May 17 10:57:55 2013
Merge pull request #481 from mitaes/patch-1
Fixed German Umlaut
Michael Täschner, Fri May 17 09:25:24 2013
Fixed German Umlaut
fixed names with Umlaut where ü becomes ue, etc.
openxcom_git_master_2013_05_16_2346.zip - built 2013-05-16 21:50
tomvd, Thu May 16 23:45:45 2013
- Fix explosion smoke and too much destroyed floortiles.
openxcom_git_master_2013_05_16_2240.zip - built 2013-05-16 20:44
Warboy, Thu May 16 22:39:14 2013
Stop turning if enemy spotted.
openxcom_git_master_2013_05_16_2158.zip - built 2013-05-16 20:02
Daniel, Thu May 16 21:58:37 2013
Merge pull request #480 from winterheart/default-data-dir
Fixed CMake error when DATADIR equal "" (is DEFINED, but empty).
Azamat H. Hackimov, Thu May 16 21:31:44 2013
Fixed CMake error when DATADIR equal "" (is DEFINED, but empty).
openxcom_git_master_2013_05_16_2109.zip - built 2013-05-16 19:13
Warboy, Thu May 16 21:08:28 2013
datatype declarations not needed.
openxcom_git_master_2013_05_16_2058.zip - built 2013-05-16 19:02
Daniel, Thu May 16 20:58:39 2013
Merge pull request #479 from Yankes/GlobeShadersFix
small refactoring
Yankes, Wed May 15 23:57:40 2013
small refactoring
openxcom_git_master_2013_05_16_2047.zip - built 2013-05-16 18:51
Warboy, Thu May 16 20:47:20 2013
fix compile issue (clang)
openxcom_git_master_2013_05_15_1532.zip - built 2013-05-15 13:35
Warboy, Wed May 15 15:32:00 2013
fix disappearing mouse after MC.
openxcom_git_master_2013_05_15_1449.zip - built 2013-05-15 12:54
Warboy, Wed May 15 14:49:41 2013
cave to peer pressure
make aliens turn toward the ramp based on difficulty.
Warboy, Wed May 15 14:49:10 2013
only turn towards the target if we can see it
openxcom_git_master_2013_05_15_1323.zip - built 2013-05-15 11:26
Warboy, Wed May 15 13:23:34 2013
stop MCed aliens getting their free turn towards player.
and some blank lines removed in pathfinding
openxcom_git_master_2013_05_15_1233.zip - built 2013-05-15 10:39
Warboy1982, Wed May 15 12:33:43 2013
Merge pull request #463 from redv/loftemp_def_via_armor
Loftemps defined via armor
redv, Mon Apr 8 22:16:52 2013
revert Armor class constructor
redv, Mon Apr 8 12:55:38 2013
removed comments
redv, Mon Apr 8 12:42:40 2013
loftempsSet defined via armour
openxcom_git_master_2013_05_15_1231.zip - built 2013-05-15 10:35
Warboy, Wed May 15 12:24:31 2013
this is what i get for touching getTUCost...
more pathfinding bugs :(
openxcom_git_master_2013_05_15_1216.zip - built 2013-05-15 10:20
Daniel, Wed May 15 12:16:33 2013
Merge pull request #478 from AMDmi3/master
FreeBSD fixes
Dmitry Marakasov, Wed May 15 02:26:49 2013
Don't use /usr based path on FreeBSD
Third party software is always installed into /usr/local there
Dmitry Marakasov, Wed May 15 02:21:54 2013
Replace deprecated malloc.h with proper stdlib.h
openxcom_git_master_2013_05_15_0137.zip - built 2013-05-14 23:43
Warboy, Wed May 15 01:37:04 2013
Revert "remove diagonal handling for doors."
This reverts commit 24faaa018c20ddc81abc907d83d206b54ba8cfca.
openxcom_git_master_2013_05_15_0126.zip - built 2013-05-14 23:31
Warboy, Wed May 15 01:24:19 2013
fix compilation error.
Daniel, Wed May 15 01:05:22 2013
Merge pull request #477 from Yankes/GlobeShadersFix
Globe shading can be rendered in diffrent base resolution.
Warboy, Wed May 15 01:00:34 2013
implement ruleset-based MCD patches
while this class does require expansion to accommodate everything that
defines a mapData object, it does provide a "good start" that should be easy
to copypaste all the rest later on. for now i'm just adding in some bigWall
integers to differenciate them a bit, for the improvements to the
pathfinder.
Warboy, Wed May 15 00:59:33 2013
modify bigwall flag to integer
this will help us better define how to behave around certain "bigwall"
objects we encounter while pathfinding.
removes the hack for landing craft walls.
Yankes, Tue May 14 23:46:05 2013
Globe shading can be rendered in diffrent base resolution.
Warboy, Tue May 14 22:34:07 2013
slight alteration to getTUCost to better handle stairs.
Warboy, Tue May 14 22:32:14 2013
remove diagonal handling for doors.
openxcom_git_master_2013_05_14_2222.zip - built 2013-05-14 20:26
Warboy, Tue May 14 22:22:18 2013
Stop overCharging aliens.
Warboy, Tue May 14 21:43:06 2013
Make sure sprites get updated after turning.
openxcom_git_master_2013_05_13_2339.zip - built 2013-05-13 21:43
DarkDefender, Mon May 13 23:39:17 2013
Gentoo ebuild.
openxcom_git_master_2013_05_13_2036.zip - built 2013-05-13 18:42
SupSuper, Mon May 13 20:36:52 2013
Typo
openxcom_git_master_2013_05_13_0200.zip - built 2013-05-13 00:04
Daniel, Mon May 13 02:00:47 2013
Merge pull request #474 from winterheart/default-data-dir
Compile-time definition of place datadir
Azamat H. Hackimov, Sat May 11 19:09:19 2013
Added compile-time option DATADIR for CMake.
This option can define custom place for datafiles via -DDATADIR.
If this option left undefined, data will be installed to "share/openxcom"
dir (expanded to /usr/share/openxcom).
Same goal can be achieved now with autotools by executing
"./configure --datadir=/usr/share/openxcom"
Azamat H. Hackimov, Sat May 11 18:27:43 2013
Make last two locations for data available even if XDG_DATA_DIRS is defined in system.
This can be required for non-standart datadir locations, defined at compiletime.
openxcom_git_master_2013_05_13_0146.zip - built 2013-05-12 23:50
Warboy, Mon May 13 01:46:10 2013
rewrite of unitOpensDoor() function.
the previous incantation was a wretched nest of if statements, questionable
logic, was difficult to follow, didn't work properly under a range of
circumstances, was inefficent, and was filled with "scotch tape" from being
"fixed" too many times.
a complete rewrite was therefore in order.
this should be more robust, easier to follow, function properly under most
if not every circumstance, is efficient, clean and has that new car smell.
openxcom_git_master_2013_05_12_2138.zip - built 2013-05-12 19:42
Warboy, Sun May 12 21:38:49 2013
add points for base alien destruction
seems we were missing a score bonus there.
openxcom_git_master_2013_05_12_1905.zip - built 2013-05-12 17:09
Warboy, Sun May 12 19:05:50 2013
fix double animation on lightning door.
openxcom_git_master_2013_05_12_1838.zip - built 2013-05-12 16:41
Warboy, Sun May 12 18:38:03 2013
how did no one catch this before now?
openxcom_git_master_2013_05_12_1703.zip - built 2013-05-12 15:07
Warboy, Sun May 12 17:03:50 2013
fix random battle button.
openxcom_git_master_2013_05_12_1554.zip - built 2013-05-12 13:59
Warboy, Sun May 12 15:54:56 2013
fix gravity
I finally understand, Newton was a reaper.
openxcom_git_master_2013_05_12_1529.zip - built 2013-05-12 13:33
Warboy, Sun May 12 15:29:18 2013
slight improvement in snakeman render code.
offsets were slightly offset.
openxcom_git_master_2013_05_12_1430.zip - built 2013-05-12 12:34
Warboy, Sun May 12 14:30:51 2013
fix reaper walking animation cycle
fsdafstwads reapers.
openxcom_git_master_2013_05_12_1405.zip - built 2013-05-12 12:09
Warboy, Sun May 12 14:05:24 2013
fix other compiler issue
apparently some implementations of C++ don't accept const_iterators for a
call to erase();
Warboy, Sun May 12 13:52:33 2013
fix compiler issue
for (i = ...
{
for (i = ...
{
break;
SupSuper, Sun May 12 05:56:51 2013
Tried making Purchase screen nicer.
openxcom_git_master_2013_05_12_0541.zip - built 2013-05-12 03:44
SupSuper, Sun May 12 05:41:07 2013
Made keyboard scrolling super-duper-uber safe.
SupSuper, Sun May 12 03:30:45 2013
Added borderless option.
openxcom_git_master_2013_05_12_0316.zip - built 2013-05-12 01:20
Warboy, Sun May 12 03:16:30 2013
save and load the _reselect setting
and don't break saved games.
openxcom_git_master_2013_05_12_0306.zip - built 2013-05-12 01:09
Warboy, Sun May 12 03:06:35 2013
fix infinite loop.
openxcom_git_master_2013_05_12_0217.zip - built 2013-05-12 00:20
Warboy, Sun May 12 02:17:19 2013
fix rookie mistake.
openxcom_git_master_2013_05_12_0129.zip - built 2013-05-11 23:33
Warboy, Sun May 12 01:29:38 2013
step 6: realize i'm an idiot
that doesn't go there.
openxcom_git_master_2013_05_12_0100.zip - built 2013-05-11 23:10
Warboy, Sun May 12 01:00:58 2013
Step 5: adjust behaviour on applicable screens
omnomnom delicious copy pasta.
changes some existing behaviours to better accommodate new functionality.
Warboy, Sun May 12 00:21:07 2013
step 4: well there's your problem.
checking buttonsPressed(0) produces wacky results. let's not do that.
also, move some brackets around, and change the condition to mouse movement.
Warboy, Sun May 12 00:15:28 2013
step 3: cache the mouse handling setting.
we don't want to make a call to yaml_cpp every time the mouse does anything
cache it in the surface instead.
Warboy, Sun May 12 00:13:35 2013
step 2: dubious method for calling the previously added variable.
this is iffy, not sure if i like this.
on the plus side, it works.
Warboy, Sat May 11 23:51:39 2013
step 1: modify buttons for new functionality.
add a boolean flag to ArrowButtons to keep track of the fact they're part
of a list, and a couple of functions to get and set them.
add a boolean flag to ImageButton to keep track of it's inverted state, and
functionality to make use of it.
openxcom_git_master_2013_05_11_2254.zip - built 2013-05-11 21:00
Daniel, Sat May 11 22:54:45 2013
Merge pull request #410 from AndO3131/fixLinuxMouseWheel
fixed compilation errors in Linux
Andrzej Owsiejczuk, Wed Apr 17 12:17:39 2013
Merge remote branch 'upstream/master' into fixLinuxMouseWheel
Andrzej Owsiejczuk, Wed Apr 17 12:13:26 2013
Second attempt to fix gcc-4.4 errors
This time by renaming functions.
Andrzej Owsiejczuk, Wed Mar 27 11:17:18 2013
fixed compilation errors in Linux
openxcom_git_master_2013_05_11_2252.zip - built 2013-05-11 20:56
Daniel, Sat May 11 22:52:50 2013
Merge pull request #472 from kalxas/master
Fixed installation directory and yaml-cpp version
Angelos Tzotsos, Sat May 11 21:57:47 2013
reverted description to the correct one
Angelos Tzotsos, Sat May 11 11:57:48 2013
added a yaml-cpp restriction on version
Angelos Tzotsos, Sat May 11 11:49:27 2013
moved installation to /usr
openxcom_git_master_2013_05_11_1729.zip - built 2013-05-11 15:33
SupSuper, Sat May 11 17:28:58 2013
Scrolling as smooth as a baby's bottom. You will have to reset your Scroll Speed option for this to take effect.
openxcom_git_master_2013_05_11_1623.zip - built 2013-05-11 14:27
Daniel, Sat May 11 16:23:26 2013
Merge pull request #473 from redv/psiskill_from_ruleset
Uses constants of psiSkill (min and max stats) from the ruleset.
redv, Sat May 11 13:00:29 2013
uses constants of psiSkill from ruleset
openxcom_git_master_2013_05_11_0554.zip - built 2013-05-11 03:58
SupSuper, Sat May 11 05:54:48 2013
- Broke up mouse-scrolling and keyboard-scrolling, they keep fighting when together, so now they get separate rooms.
- Fixed Battlescape Options not always saving.
- Fixed crash when Options file is corrupt.
openxcom_git_master_2013_05_11_0459.zip - built 2013-05-11 03:03
SupSuper, Sat May 11 04:59:42 2013
Fixed crash with New Battle random base defense.
openxcom_git_master_2013_05_11_0445.zip - built 2013-05-11 02:49
SupSuper, Sat May 11 04:45:34 2013
Fixed typos.
openxcom_git_master_2013_05_11_0235.zip - built 2013-05-11 00:42
George Russell, Sat May 11 02:35:21 2013
OpenXCOM 0.9 Build fixes for OSX 10.7
openxcom_git_master_2013_05_11_0218.zip - built 2013-05-11 00:23
Daniel, Sat May 11 02:18:19 2013
Merge pull request #466 from DarkDefender/datafolderfix
Fixed data install dir and data dir lookup
Daniel, Sat May 11 02:17:31 2013
Merge pull request #464 from Yankes/BulletTimeToggle
added keybind for slow animation
Sebastian Parborg, Wed May 8 14:54:19 2013
Fixed data install dir and data dir lookup
Previously the openxcom data was installed in /usr/share/openxcom/ and
not the correct /usr/share/openxcom/data/ dir. This is fixed.
You can now also have data spread out in the valid list of data
dirs. For example the openxcom data files in /usr/share/openxcom/data/
and the original xcom datafiles in ~/.local/share/openxcom/data
Yankes, Tue May 7 21:27:02 2013
added keybind for slow animation
openxcom_git_master_2013_05_11_0215.zip - built 2013-05-11 00:19
Daniel, Sat May 11 02:15:56 2013
Merge pull request #467 from Xracer/patch-1
Update SpanishAL.lng
Daniel, Sat May 11 02:15:44 2013
Merge pull request #469 from xrabohrok/master
Fixed Battlescape camera scroll
Daniel, Sat May 11 02:15:23 2013
Merge pull request #460 from kalxas/master
Updated spec files for 0.9 release
xrabohrok, Thu May 9 02:08:10 2013
Allowed the very edge of the left an upper screen to scroll in the battlescape if the mouse goes over it
Angelos Tzotsos, Thu May 9 01:25:24 2013
Changed summary and description
Xracer, Wed May 8 17:38:00 2013
Update SpanishAL.lng
Updated a few strings, modified to better fit context
Angelos Tzotsos, Tue May 7 12:24:15 2013
Updated spec files for 0.9 release
openxcom_git_master_2013_05_10_0723.zip - built 2013-05-10 05:28
Warboy, Fri May 10 07:23:27 2013
revise default button on advanced options screen
no more copypasta.
openxcom_git_master_2013_05_09_2109.zip - built 2013-05-09 19:13
Warboy, Thu May 9 21:09:29 2013
plug memory hole.
Warboy, Thu May 9 19:11:46 2013
unneccesary.
openxcom_git_master_2013_05_09_1852.zip - built 2013-05-09 16:56
Warboy, Thu May 9 18:52:06 2013
fix the unit coloration issue regarding custom weapons.
openxcom_git_master_2013_05_09_1740.zip - built 2013-05-09 15:44
Warboy, Thu May 9 17:40:05 2013
Fix the crash on the advanced options menu.
openxcom_git_master_2013_05_08_1638.zip - built 2013-05-08 14:43
Warboy, Wed May 8 16:38:59 2013
a little more transparency in that iterator.
Warboy, Wed May 8 16:35:19 2013
fix outrun message?
openxcom_git_master_2013_05_08_1631.zip - built 2013-05-08 14:35
Warboy, Wed May 8 16:31:08 2013
fix that math too
fix ALL the math.
openxcom_git_master_2013_05_08_1210.zip - built 2013-05-08 10:15
Warboy, Wed May 8 12:10:59 2013
Warboy fix math.
raarr!
openxcom_git_master_2013_05_08_1048.zip - built 2013-05-08 08:52
Warboy, Wed May 8 10:48:23 2013
fix... whatever that was.
openxcom_git_master_2013_05_08_1022.zip - built 2013-05-08 08:28
Warboy, Wed May 8 10:22:57 2013
comments.
openxcom_git_master_2013_05_08_1020.zip - built 2013-05-08 08:24
Warboy, Wed May 8 10:20:02 2013
fix base detection odds a little.
don't count incomplete facilities.
openxcom_git_master_2013_05_07_1749.zip - built 2013-05-07 15:53
Warboy, Tue May 7 17:49:20 2013
Make craft weapons mod-friendly
what better way to celebrate the new release than by modding it?
openxcom_git_master_2013_05_07_0453.zip - built 2013-05-07 02:57
SupSuper, Tue May 7 04:53:43 2013
Final cleanup for 0.9
SupSuper, Tue May 7 04:34:16 2013
Keyboard shortcuts for Basescape.
openxcom_git_master_2013_05_06_1949.zip - built 2013-05-06 17:53
SupSuper, Mon May 6 19:49:19 2013
Whoops
SupSuper, Mon May 6 19:23:10 2013
Clearing up memory leaks and stuff.
openxcom_git_master_2013_05_06_0630.zip - built 2013-05-06 16:54
openxcom_git_master_2013_05_06_0503.zip - built 2013-05-06 03:06
Warboy, Mon May 6 05:03:15 2013
refactor containment limit setting.
no need to cache it so low in the stack.
openxcom_git_master_2013_05_05_2055.zip - built 2013-05-05 18:58
Warboy1982, Sun May 5 20:55:52 2013
Merge pull request #459 from fenyo1/Fix8khzWAV
Fix 8 KHz WAV-file (in SAMPLEx.CAT) playing
fenyo1, Sun May 5 17:39:09 2013
Update ChangeLOG
fenyo1, Sun May 5 17:26:36 2013
Fix SAMPLE-count in the WAV when converting from 8 Khz to 11 Khz.
fenyo1, Sun May 5 16:37:41 2013
Fix 8 KHz WAV-file (in SAMPLEx.CAT) playing
openxcom_git_master_2013_05_05_2032.zip - built 2013-05-05 18:36
Warboy, Sun May 5 20:32:52 2013
fix base info screen behaviour re: containment limits
openxcom_git_master_2013_05_05_1647.zip - built 2013-05-05 14:50
Warboy1982, Sun May 5 16:47:02 2013
Merge pull request #457 from xanscale/master
italian update
Alessandro Scarozza, Sun May 5 01:44:54 2013
italian updates
