Q: Will all the original game features be supported?
A: Yes, every single gameplay feature will be supported, from the pseudo-3D globe to the fully destructible battlescape.

Q: Why didn’t you use language/library X?
A: Everyone has their own ideas for the best-suited language and library of their choice. I’m familiar with C++ and SDL, they’re cross-platform and they fit X-Com’s retro style.

Q: How can I help out?
A: OpenXcom is a one-man project and there’s no intention to form a big team or anything. However, this doesn’t mean you’re useless.

The code is open for anyone to use, if there’s any bugfixes or improvements you can introduce, feel free to post them in the Programming forum.

If you wanna make the game available in your own language, check the Translations forum.

If you’re more of a player, you can try out the downloadable versions and report any problems you find in the Bug Reports forum. Make sure it’s actually a bug and not just a missing feature though.

Remember to always check the respective guidelines. Later on there might also be a call for artists and the like. Just keep following the news.

Q: Is using the original X-Com resources legal?
A: It’s kind of a grey area. I contacted the copyright holders just to be sure but they never replied back, so I’m just playing it safe like every other remake.

The code is completely new and none of the copyrighted files are actually included with the project, players need their own copy of X-Com to get them from, so it should be fine.

Q: Are the old savegames supported?
A: OpenXcom will use its own savegame format, to make it easier to maintain and not suffer from the original limitations. A converter for the original savegame format might be added, depending on how much it’s been figured out.

Q: What about multiplayer?
A: Multiplayer isn’t really planned, OpenXcom is focused on the original singleplayer gameplay. You might wanna check UFO2000 or UFO: The Two Sides instead.

Q: Will the game be improved from the original?
A: Yes, once the original game is done I will be adding improvements, both my own and from popular patches like XcomUtil and EU Extended.

Q: What about Terror From The Deep and Apocalypse?
A: Terror From The Deep support is planned once the game is moddable enough. Apocalypse is tricky though as it’s a completely different engine with very different gameplay, and most of its internals remain a mystery.

Comments

10 comments on “FAQ”

  1. Johnn:

    What kind of OS is openXcom going to support?
    Like OSX, Windows XP, Vista, 7, 32-bit, 64-bit and so on.


  2. Keybounce:

    What is the current status?

    That’s kinda an important topic to keep up to date :-)


  3. Ruut:

    The mac os version 0.3 doesn’t start.
    I have a dos box indicating can’t find palette.


  4. SupSuper:

    You need to copy the original X-Com files to the application’s Resources DATA folder as indicated in the Documentation.


  5. Chris:

    Thanks for taking this project on! This looks awesome! :)


  6. anon:

    Pease work on Apocalypse once you are done with openxcom =D

    Your work is awesome, thanks!


  7. digg:

    hello there, in my game i cant use research and production, on the buttons in base for that, theres only a dash “-”. nothing happens when i click on it, in your screenshots i can see its featured, but i cant use it, any idea whats the problem?


  8. SupSuper:

    Production/research is part of the latest code, not the stable version. You’d have to use the Git build or compile the code to try it yourself.


  9. kaem79:

    Thanks for doing this remake. Looking forward to play it when it’s done.


  10. Whacker:

    This looks AWESOME! I can’t wait for it to be done, AND more importantly (for me at least) support TFTD. Are there plans to externalize any game functionality, say like in xml config or ini files? Stuff like research rates, manuf rates, costs of items, MORE item slots to manufacture, etc? I know a lot of these are buried in the game data files now, but it’d be so much nicer and easier if they ere handled in easier to read and modify formats.


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