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	<title>Comments for OpenXcom</title>
	<atom:link href="http://openxcom.org/index.php/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://openxcom.org</link>
	<description>Open-source reimplementation of the original X-Com</description>
	<lastBuildDate>Wed, 01 Feb 2012 21:37:36 +0000</lastBuildDate>
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		<title>Comment on FFFFFFFFFF by DarkLight</title>
		<link>http://openxcom.org/index.php/2011/11/ffffffffff/comment-page-1/#comment-378</link>
		<dc:creator>DarkLight</dc:creator>
		<pubDate>Wed, 01 Feb 2012 21:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://openxcom.org/?p=588#comment-378</guid>
		<description>Upgrade your RAM! If you don&#039;t have enough, the computer use HDD. Turn off the page file and stop unused programs/services!
Never good idea to upgrade notebook processor...

DL</description>
		<content:encoded><![CDATA[<p>Upgrade your RAM! If you don&#8217;t have enough, the computer use HDD. Turn off the page file and stop unused programs/services!<br />
Never good idea to upgrade notebook processor&#8230;</p>
<p>DL</p>
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		<title>Comment on FAQ by kaem79</title>
		<link>http://openxcom.org/index.php/faq/comment-page-1/#comment-375</link>
		<dc:creator>kaem79</dc:creator>
		<pubDate>Wed, 11 Jan 2012 18:10:46 +0000</pubDate>
		<guid isPermaLink="false">http://openxcom.ninex.info/index.php/#comment-375</guid>
		<description>Thanks for doing this remake. Looking forward to play it when it&#039;s done.</description>
		<content:encoded><![CDATA[<p>Thanks for doing this remake. Looking forward to play it when it&#8217;s done.</p>
]]></content:encoded>
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	<item>
		<title>Comment on FFFFFFFFFF by Lightkey</title>
		<link>http://openxcom.org/index.php/2011/11/ffffffffff/comment-page-1/#comment-374</link>
		<dc:creator>Lightkey</dc:creator>
		<pubDate>Wed, 04 Jan 2012 19:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://openxcom.org/?p=588#comment-374</guid>
		<description>Have you tried turning it off and on again?</description>
		<content:encoded><![CDATA[<p>Have you tried turning it off and on again?</p>
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		<title>Comment on Holiday teaser by dred</title>
		<link>http://openxcom.org/index.php/2011/12/holiday-teaser/comment-page-1/#comment-372</link>
		<dc:creator>dred</dc:creator>
		<pubDate>Thu, 29 Dec 2011 19:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://openxcom.org/?p=601#comment-372</guid>
		<description>Great work so far, mate. Finally X-Com will has a future other than bad shooters by greedy companies.

Since you&#039;re whilling to implement improvements (I loved EU extended myself), I have a simple suggestion for one simple item: a shoulder lamp for night missions to create a cone of light in the direction which the character is facing. This would make scouting way easier on night missions, but also make your troops easier to detect by enemy units. Electro-flares wouldn&#039;t become totally useless as well, since they could be still be used to light up areas far way from your lamp&#039;s range.</description>
		<content:encoded><![CDATA[<p>Great work so far, mate. Finally X-Com will has a future other than bad shooters by greedy companies.</p>
<p>Since you&#8217;re whilling to implement improvements (I loved EU extended myself), I have a simple suggestion for one simple item: a shoulder lamp for night missions to create a cone of light in the direction which the character is facing. This would make scouting way easier on night missions, but also make your troops easier to detect by enemy units. Electro-flares wouldn&#8217;t become totally useless as well, since they could be still be used to light up areas far way from your lamp&#8217;s range.</p>
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	<item>
		<title>Comment on Holiday teaser by Tim</title>
		<link>http://openxcom.org/index.php/2011/12/holiday-teaser/comment-page-1/#comment-371</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 28 Dec 2011 10:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://openxcom.org/?p=601#comment-371</guid>
		<description>Yep - Great to watch how far this project has come. I&#039;ve been watching it since the beginning and it&#039;s looking great. Huge congrats to all involved. I hope you&#039;re all having a great Christmas break. Looking forward to seeing your progress in 2012.</description>
		<content:encoded><![CDATA[<p>Yep &#8211; Great to watch how far this project has come. I&#8217;ve been watching it since the beginning and it&#8217;s looking great. Huge congrats to all involved. I hope you&#8217;re all having a great Christmas break. Looking forward to seeing your progress in 2012.</p>
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		<title>Comment on Holiday teaser by juantxovilla</title>
		<link>http://openxcom.org/index.php/2011/12/holiday-teaser/comment-page-1/#comment-370</link>
		<dc:creator>juantxovilla</dc:creator>
		<pubDate>Wed, 28 Dec 2011 00:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://openxcom.org/?p=601#comment-370</guid>
		<description>Oh yeah, I&#039;m following you since... one year?. This really rocks, I love to see the progress coming through. 

Good work</description>
		<content:encoded><![CDATA[<p>Oh yeah, I&#8217;m following you since&#8230; one year?. This really rocks, I love to see the progress coming through. </p>
<p>Good work</p>
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		<title>Comment on Holiday teaser by Claude</title>
		<link>http://openxcom.org/index.php/2011/12/holiday-teaser/comment-page-1/#comment-369</link>
		<dc:creator>Claude</dc:creator>
		<pubDate>Mon, 26 Dec 2011 17:05:18 +0000</pubDate>
		<guid isPermaLink="false">http://openxcom.org/?p=601#comment-369</guid>
		<description>Nice work!  I come here each day to watch the progress.

Merry Xmas &amp; Happy New Year to everyone involved in the project!</description>
		<content:encoded><![CDATA[<p>Nice work!  I come here each day to watch the progress.</p>
<p>Merry Xmas &amp; Happy New Year to everyone involved in the project!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Holiday teaser by Daiky</title>
		<link>http://openxcom.org/index.php/2011/12/holiday-teaser/comment-page-1/#comment-368</link>
		<dc:creator>Daiky</dc:creator>
		<pubDate>Mon, 26 Dec 2011 11:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://openxcom.org/?p=601#comment-368</guid>
		<description>The path highlighting I actually implemented for debugging the pathfinding algorithm (which has been improved since 0.3).
It was only later I realized it actually could be a feature that players may want to enable too. That&#039;s also the reason it&#039;s not that fancy as in JA2 for example.</description>
		<content:encoded><![CDATA[<p>The path highlighting I actually implemented for debugging the pathfinding algorithm (which has been improved since 0.3).<br />
It was only later I realized it actually could be a feature that players may want to enable too. That&#8217;s also the reason it&#8217;s not that fancy as in JA2 for example.</p>
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	<item>
		<title>Comment on Holiday teaser by DiceMaster</title>
		<link>http://openxcom.org/index.php/2011/12/holiday-teaser/comment-page-1/#comment-367</link>
		<dc:creator>DiceMaster</dc:creator>
		<pubDate>Mon, 26 Dec 2011 09:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://openxcom.org/?p=601#comment-367</guid>
		<description>It&#039;s great to see that OpenXCom already has some nice extra features like path highlighting.</description>
		<content:encoded><![CDATA[<p>It&#8217;s great to see that OpenXCom already has some nice extra features like path highlighting.</p>
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		<title>Comment on Holiday teaser by Loddo</title>
		<link>http://openxcom.org/index.php/2011/12/holiday-teaser/comment-page-1/#comment-366</link>
		<dc:creator>Loddo</dc:creator>
		<pubDate>Mon, 26 Dec 2011 09:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://openxcom.org/?p=601#comment-366</guid>
		<description>Wow! I cant believe how far you have come with this game :D it looks great. How complete is 0.4? it looks quite playable..

Well :) never the less, you guys rock. I love when projects does the extra effort to make a port for Mac.</description>
		<content:encoded><![CDATA[<p>Wow! I cant believe how far you have come with this game <img src='http://openxcom.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  it looks great. How complete is 0.4? it looks quite playable..</p>
<p>Well <img src='http://openxcom.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  never the less, you guys rock. I love when projects does the extra effort to make a port for Mac.</p>
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