September 4, 2011 · News

There’s now a 0.3 download for Mac OS X users available, courtesy of marabus. :)

June 19, 2011 · News

The server is currently hosting three projects:

  • “UFO: Alien Invasion”
  • “UFO: The Two Sides”
  • “OpenXcom”

The server has had some issues and downtime recently, due to an external link posted on a popular website, resulting in serious complications that rendered access to all the hosted projects unavailable for some time.

To continue providing hosting services we will need to raise funds for the coming year, to pay for both the service and some new hardware, or a new server computer altogether. This most recent incident which brought down the server proves that funds to upgrade and continue hosting services are quite necessary, especially if such services are to be provided free of advertisements on the project websites.

In addition to the three projects mentioned, we also host additional programming and development tools for the community, including:

  • snapshot autobuilder for OpenXcom
  • buildbot for UFO: Alien Invasion

We also welcome new projects that are freely available and preferably open-source in nature, and hope to continue to provide tools for the community to grow, but we will need your help and support to do so.

Please consider a donation for our cause, which you can give via the following link:
For European Users (EUR):

For USA Users (USD):

Grzegorz {NineX} Krzystek The Ninex.info server team leader

April 1, 2011 · News

Update: April fools! (as if you couldn’t tell) Click here for the original post.

March 31, 2011 · Development, News

As part of the Exasperating Eternal Externalization process, you can now mess around with soldier names. Really, go nuts.

Oh right updates. Um… look, a random screenshot!

[31/03/2011] Weapons in action

 

Also for contributors: yaml-cpp 0.2.6

March 20, 2011 · News

Man, those goddamn mice! Who needs them? With just two buttons and some lame-o scroll wheel and relative movement and their pseudo-circular shape. They don’t even look like real mice at all!

With that in mind, what would you like to have keyboard shortcuts for? And I don’t mean just “oh I really like the F1 key!” (they’ll be customizable), what actions would you like shortcuts for? What do you need to really hardcore your experience with minimum effort and maximum speed?

March 15, 2011 · News

Apparently people have a very hard time reading words, so I’ve written this post appropriately:

  • Downloads now only has actual download info! Boring installation instructions were moved to the new Documentation! Also it’s all hosted on our site now!
  • Failing to read the instructions still makes people angry and look at you funny on the subway!
  • We’ve had an IRC channel for a while now! Come idle in the nerdiest whiniest chats ever!
  • We’ve also had Git builds! They’re like nightly builds but more extreme! Windows only.
  • Translators! There’s a forum for you! You don’t need to keep commenting in decade-old posts!
February 23, 2011 · News

Also for the Windows users that feel all sad and lonely and compiler-less and missing out on the latest boldest changes, there are now automated Git Windows builds. These are made off the latest codebase, so

February 23, 2011 · News

After a lot of peer pressure careful thinking and planning, the codebase has been moved over to Git on Github, and the Sourceforge SVN codebase will no longer be maintained. The Compiling instructions have been updated respectively (updated Contributing instructions will soon follow), so anyone who likes to compile the project should catch up. For Windows users, I recommend either Git Extensions or TortoiseGit.

Edit: Contribution instructions in the forum are now updated.

January 29, 2011 · News

Seems there’s some people having trouble downloading from Sourceforge, so I’ve mirrored the files here in the meantime.

Edit: Looks like there’s a Sourceforge attack going on, which explains the issues.

January 28, 2011 · News

You wanted it, you got it! Go check it all out in the Downloads page, and read it all carefully and throughly!

New features:

  • Battlescape!
    • Crash site missions.
    • Map generation.
    • Pathfinding.
    • Alien placement.
    • Basic lighting.
    • Basic fog of war.
  • New language format (with Spanish and Italian languages).
  • Crude Unicode support.
  • Windows installer for all your lazy needs!
  • Load/save infinite games.
  • Screenshot, FPS Counter and Fullscreen keys.
  • Any-resolution scaling.
  • Support for DOS music.
  • Being able to remove bases (Access Lift).
  • Friendly start reminder.

Bugfixes:

  • Fixed cursor rendering.
  • Removed unused strings and trademarked game names.
  • Fixed craft maintenance bugs.
  • Fixed text list alignment.
  • Fixed bar rendering.
  • Fixed crash when a UFO intercepted by multiple craft was destroyed.
  • Fixed incorrect text in some screens.
  • Fixed some localized strings not fitting on screen.
  • Fixed palette bugs.
  • Fixed various memory leaks.
  • Fixed being able to click on globe through windows.
  • Fixed bugs with multiple-target display.
  • Various fixes to globe rendering.
  • Fixed bug in text word-wrapping.
  • Reorganized country/region data.
  • Added OK button to Base Name window for people having trouble with Enter key.
  • Removed preloading of every language (only one language is used at once, what was I thinking!).
  • Fixed bug in pixel blitting.
  • Improved error handling.
  • Probably many other minor fixes.

And as usual, the technical notes:

  • You can’t minimize dogfights.
  • UFOs are nerfed to make them easier to intercept.
  • Crafts rearming in base don’t use up ammo in base stores. This is to prevent them from running out since you can’t buy more ammo yet.
  • Screenshots are saved in BMP since it doesn’t require libraries. DO NOT share them in this format, convert them to something sane like PNG/JPG first.
  • You can control aliens on the Battlescape, have fun.

Thanks to everyone who contributed to this. Sadly rulesets didn’t make it into this version, so I’ll tell you about the savegames instead.

The OpenXcom savegames are a brand new format, not like the original. All the save data is contained in one single YAML (by popular request) file, so you can move them, copy them, rename them, duplicate them, even edit them with a text editor if you want (though I’m not responsible if you break it). The only downside is the save name is the filename, so you can’t have two saves with the same name. But you can have as many as you want in your USER folder, so it all works out!