May 2, 2011 · Development

Apparently there’s been a lot of rumors going on around me… terrible rumors… one of them involving my horrible demise. But that one is a complete lie! I didn’t die, I just wished I did for playing through a whole level of X-COM Enforcer… but it’s OK, I went through an intensive month-long rehab to clear away those terrible feelings.

Anyways don’t you worry, we’re still working hard to make this game feature more and more alien killing!

[01/05/2011] Transfer between bases [01/05/2011] Weapon Actions [01/05/2011] Craft Equipment
March 31, 2011 · Development, News

As part of the Exasperating Eternal Externalization process, you can now mess around with soldier names. Really, go nuts.

Oh right updates. Um… look, a random screenshot!

[31/03/2011] Weapons in action

 

Also for contributors: yaml-cpp 0.2.6

March 9, 2011 · Development

Out with the old…

[09/03/2011] Sell/Sack screen

In with the new!

[27/02/2011] Transfers

Also we’ve got a new contributor, panther, who decided to take on the Ufopaedia:

[09/03/2011] Ufopaedia Sectoid entry
February 22, 2011 · Development

It’s been a while, hasn’t it? But don’t worry, we’ve been hard at work on… items! That’s right.

Items that you can purchase!

[22/02/2011] Purchase screen

Items that you can fire!

[22/02/2011] Pew pew!

Items!

January 12, 2011 · Development

Sorry I was too busy partying and drinking during actual New Years Eve. Anyways here’s some development updates from, well, me.

[11/01/2011] Load Game screen

Saved games have been really requested for some reason, even though they’re not that handy this early on, but they’ll make debugging easier. Plus infinite saves!

[11/01/2011] Internationalization

More languages! The format had to be tweaked to tie in with the new savegame format, so to try it out I decided to port the Italian and Spanish languages from the PSX version too.

On that note, there seems to be a bunch of interest in translating the game to bold new languages popping up. Support isn’t quite finalized yet, but still, if you’ve already done/know of a fan-translation for the original X-Com,

December 30, 2010 · Development

Some of you might remember ye olde difficulty bug that made all the games in the original UFO be reset to Beginner difficulty.

Well, guess what! Currently due to an issue with yaml-cpp, all loaded saved games are reset to the default difficulty, Beginner!

Don’t worry, I plan to get it sorted before release. :P

December 25, 2010 · Development

Here’s some light to brighten up your day.

December 17, 2010 · Development

So I’ve been working on savegames. And let me tell you, what a wonderful experience it has been! I just have to talk about the technicalities and conundrums of the intricacies of the colloquial format gibberish-

 

…what was that?

Who? Daiky? What are you doing here?

No, you can’t take me away! I must tell them all about the boring programming stuff! NO! NOOOOOOOOOOOOOOOOOO-

 

 

December 10, 2010 · Development
November 23, 2010 · Development

X-Com funding put to good use.

[23/11/2010] Hi!