Author Topic: The X-Com Files online Wiki  (Read 96291 times)

Offline psavola

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Re: The X-Com Files online Wiki
« Reply #75 on: April 05, 2024, 12:47:17 pm »
Obviously it takes into account the accuracy, because (at least the sniper) damage is not impacted by the distance. (Not sure if there are guns whose damage decreases with the distance.)

But the calculations are rough and not completely accurate in any case. This is because I suppose the simulator calculates the values based on the bogus accuracy values provided by the mod and displayed to the users (which do not actually correspond to the probability of hitting the target).

Offline Stone Lake

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Re: The X-Com Files online Wiki
« Reply #76 on: April 05, 2024, 01:01:52 pm »
Quote
This is because I suppose the simulator calculates the values based on the bogus accuracy values provided by the mod and displayed to the users (which do not actually correspond to the probability of hitting the target).
There are many cases where close range damage sharply rises (if it's possible, e.g. select training or starting stats for blops sniper). I don't think that coincides with what ingame interface says. Thus the gunsim has some additional distance-to-probability mapping, at least. And thus results are at least somewhat reliable.

It does account for accuracy and possible amount of shots for damage.
And there are some guns for which damage dips with distance (powerRangeThreshold/Reduction rules, wiki doesn't display it), they're rare though. E.g. - sonic guns. No idea if this is accounted for (probably not).
« Last Edit: April 05, 2024, 01:06:47 pm by Stone Lake »

Offline 75338

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Re: The X-Com Files online Wiki
« Reply #77 on: April 19, 2024, 08:17:36 pm »
Is there anything in the wiki (or elsewhere) that explains basic gameplay changes from the original game?

I found https://www.ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom) but not sure if OXCE is very different. There's also stuff like the red and yellow numbers on weapons when you equip them, the little dot that appears if you right-click a weapon, and the +/- signs when you click an injured agent in the Training screen, or how to construct additional lab space.

Offline Solarius Scorch

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Re: The X-Com Files online Wiki
« Reply #78 on: April 19, 2024, 08:29:14 pm »
Is there anything in the wiki (or elsewhere) that explains basic gameplay changes from the original game?

I found https://www.ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom) but not sure if OXCE is very different. There's also stuff like the red and yellow numbers on weapons when you equip them, the little dot that appears if you right-click a weapon, and the +/- signs when you click an injured agent in the Training screen, or how to construct additional lab space.

https://openxcom.org/forum/index.php?topic=6459.0

Offline psavola

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Re: The X-Com Files online Wiki
« Reply #79 on: April 19, 2024, 08:53:19 pm »
The link above describes game engine changes that are not specific to X-Com Files. If the question concerns XCF changes to the main game mechanics, those are not really documented in any one place in a manner that would be understandable or useful to anyone. Many of them can be found in the ruleset files, for example here:

https://github.com/SolariusScorch/XComFiles/blob/master/Ruleset/vars_XCOMFILES.rul

But you'd have to look all of these up in the ruleset reference guide https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom) to try to understand what these mean. And then there are also a lot more in the other ruleset files. For example, the sniper/spotter mechanics of many enemy units.

All in all, the amount of "changes" in XCF compared to vanilla OXCE UFO game is huge and will take quite a while to get used to. And if you don't study various threads here, it's very difficult to learn the details of all of them.