Author Topic: Weapon wayponts  (Read 6763 times)

Offline Argo

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Weapon wayponts
« on: April 09, 2016, 09:27:12 pm »
Hi all,
is possible to create a weapon with "waypoint" tag set to true with 3 waypoints max instead 9 like normal blaster bomb?

Offline Meridian

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Re: Weapon wayponts
« Reply #1 on: April 09, 2016, 09:38:53 pm »
Hi all,
is possible to create a weapon with "waypoint" tag set to true with 3 waypoints max instead 9 like normal blaster bomb?

If I remember correctly, in OpenXcom it is not 9, but unlimited.
I don't know about any option to limit that.

Offline Warboy1982

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Re: Weapon wayponts
« Reply #2 on: April 10, 2016, 07:38:38 am »
it is now.

"waypoint" tag is gone
"waypoints" is a number limit

note the S

Offline Argo

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Re: Weapon wayponts
« Reply #3 on: April 10, 2016, 02:16:34 pm »
Hi, thank you, for the the fast reply and the for the code change, i have tested it...and it seems to work well.  :)

I have a another question: it works too with alien AI or it is still not supported yet.....?

Offline Warboy1982

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Re: Weapon wayponts
« Reply #4 on: April 10, 2016, 10:28:06 pm »
yes, it's accounted for in the AI as well.

Offline hellrazor

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Re: Weapon wayponts
« Reply #5 on: April 16, 2016, 11:02:21 am »
Works awesome,
just tested  with only 5 waypoints very good!

Offline MKSheppard

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Re: Weapon wayponts
« Reply #6 on: April 23, 2016, 06:51:48 pm »
You know, if you set it to just one waypoint, you have a reasonable simulation of a laser guided weapon now.