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Author Topic: [Piratez] Alt-Corpse Mod 0.2.99.c.1.a (Patch)  (Read 51007 times)

Offline new_civilian

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #30 on: April 29, 2016, 04:11:54 pm »
Also here, I give you the fixed thief armor, just replace the ones in the original folder.

edit: Duh, I see that ivandogovich released his own fix in the main thread.
« Last Edit: April 29, 2016, 04:35:14 pm by new_civilian »

Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #31 on: April 29, 2016, 10:53:50 pm »
Heads-up! 2 new corpses to gore! :) Codes: 110101 and 110102.

@Dioxine:
Thanks for that heads up. :) It helps a bunch!  I've got the resources set up now, (and tested) and once the pertinent section of the ruleset is out, I can finish  updating my ruleset. 

...unless you'd like to pass me the strings ahead of time...
  - type: STR_CORPSE_xxxxxx_ARMOR #PIR_101
  - type: STR_CORPSE_xxxxxy_ARMOR #PIR_102

If you do, I can forward you a 98e compliant mod to bundle if you want it ready when you publish.

@New_civilian : thanks for the catch on the thief armor and posting yours as well; :)

Offline Dioxine

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #32 on: April 29, 2016, 11:13:02 pm »
  - type: STR_CORPSE_SPACE_SUIT
  - type: STR_CORPSE_SCALE_MAIL

Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #33 on: April 30, 2016, 06:11:29 pm »
Okay, well best laid plans and all of that.... Dioxine and I tried to coordinate to have a 98e version ready for launch, but through some derps on my end, that isn't what happened. Sorry about that.  :-[

Anyhow, I've attached a new version in then Opening Post that has a corrected ruleset, and the tester file disabled.  It should all work now. (crosses fingers).

Offline Thryllth

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #34 on: May 01, 2016, 03:10:57 am »
New version on first post works fine however the version included with 98e download does not, was driving me nuts because it had an apparently updated ruleset but was giving an error on the thief armor.  Thanks for the mod it is very nice to know at a glance if something is down or stunned if it doesn't have any wounds  :) .

Offline new_civilian

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Re: [Piratez] Alt-Corpse Mod 0.1c.98c
« Reply #35 on: May 01, 2016, 01:05:17 pm »
@ivandogovich: Some days ago I opened all 98d1 files in aseprite to check them and they worked (except for the now fixed thief armor). Just then I realized how much work this must have been on both your side as well as on Dioxine/others side.... :o

Thanks for your hard work.

Offline ivandogovich

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[Piratez] Alt-Corpse Mod Update
« Reply #36 on: July 16, 2016, 09:00:47 pm »
Just wanted to post a status update here. 

I've been working on an updated version of this mod to work with OXCE+ 3.1.  The "bigSpriteAlt:" functionality has been disabled, and Yankes has implemented a scripting functionality in its place.  I've worked with him to develop a script that should work, and we should now be able to distinguish dead, wounded and stunned corpses.

I've started the work with FloorOb corpses to allow for map view identification of units that are wounded or stunned.  This should allow for more effective response, (though the blue wounded indicator that Meridian coded is still terrific).  I've created a complete ruleset for the floor corpses, and now I'm working on the images to go with them.  I'm planning to use a simple graphical motif to identify Stunned units with "Zz"s and Wounded with "++"s.


Dead         Stunned      Wounded

I'm still trying to figure out how to batch automate the image creation, but I hope to get something done by next weekend.

Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.1c.98e
« Reply #37 on: July 21, 2016, 01:57:24 am »
Alright!  Got some kinks worked out of the code!  (Thanks Yankes & thanks Meridian for posting the fix to your branch so quickly!)

Got a good successful test of the first Bandit Mob Lieutenant to dropped under the swings of a Stun Baton!!

« Last Edit: July 21, 2016, 01:59:48 am by ivandogovich »

Offline ivandogovich

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[Piratez] Alt-Corpse-Floor Mod 0.1.99A
« Reply #38 on: July 21, 2016, 05:01:26 am »
Ok. I've posted the first run of the Mod that replaces corpse floor objects with versions that indicate whether the unit is dead, stunned or wounded. (Opening Post)

This will only work with OXCE+ 3.2 (v2016-07-20) or later.

I plan to work on getting the Big Obs configured to do the same thing.  Similar to early versions of this mod.

Offline Dioxine

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Re: [Piratez] Alt-Corpse-Floor Mod 0.1.99A
« Reply #39 on: July 23, 2016, 10:43:46 am »
@Ivan, please check the Scale Mail Corpse in your mod, I've seen mismatched corpse on Gaud's video and it appears to be working fine on my side ;)

Offline ivandogovich

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Re: [Piratez] Alt-Corpse-Floor Mod 0.1.99A
« Reply #40 on: July 23, 2016, 05:04:53 pm »
@Ivan, please check the Scale Mail Corpse in your mod, I've seen mismatched corpse on Gaud's video and it appears to be working fine on my side ;)

Is he getting a Space Suit Bigob?

I don't have a currently working Bigob version, do to the changes in the .exe

Offline Dioxine

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Re: [Piratez] Alt-Corpse-Floor Mod 0.1.99A
« Reply #41 on: July 23, 2016, 09:27:13 pm »
Yes, that's his problem.

Offline ivandogovich

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[Piratez] Alt-Corpse Mod 0.2.99A (Big, Floor & Combined)
« Reply #42 on: July 27, 2016, 12:18:39 am »
With Yankes Help we are now good to go!!

Okay, all the Big Obs are done!  I have posted the mod as a stand alone, as well as a complete version (with Floor obs) in the opening post!

I have checked and double checked the mod, but not thoroughly play tested it.  Please send in the bug reports!

Cheers, Ivan  :D

« Last Edit: July 27, 2016, 10:28:04 pm by ivandogovich »

Offline clownagent

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Re: [Piratez] Alt-Corpse Mod 0.2.99A (Big, Floor & Combined)
« Reply #43 on: July 31, 2016, 11:11:24 pm »
Wounded G.O. has a problem.
I used the mod version that was shipped with the newest piratez version "0.2.99"
 

Offline ivandogovich

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Re: [Piratez] Alt-Corpse Mod 0.2.99A (Big, Floor & Combined)
« Reply #44 on: July 31, 2016, 11:14:00 pm »
Thanks!  I noticed that the other day too.  I'll work on getting a patch out.