There's a bit too much save scumming going on... also, it's more of an anti-challenge since catgirls are stronger than ubers.
But it's an ok run, enjoyable to watch.
Well, hey. I can respect the stance. Glad to hear it's been enjoyable!
Though i will say DEMs aren't strictly good... Roll backs don't strictly save a situation. Also they're all viewer funded. Not ignoring when i throw in one for myself though or 'good faith'.But I'd have to disagree with Cats being Stronger then Ubers. Damn good specialists and plenty lethal.
Lokk'nar bros still suffering. But:
5 Armor base
really hurts. Along with trailing about ~40 HP behind the 20 Armor base Uber- it's not until catical Armor that you can actually reasonably expect to survive a "fair" firefight. Ubers only really balk at shotguns early on. Which they also get their armors first, so anything cats benefit from, Ubers get first.
90% of my Cats are Outlaws (Honestly, an unexpected boon from when Cats 4 life got announced). Even with stress nerf to them, those +6 bonuses really do make a difference, to the point I consider them stronger then Warriors. Grading cats from tourists sadly makes the argument skew more in favor of Ubers.
Avaliablity really does effect my opinion here.Near universal Camos are awesome but Sniper Spotter gives you basically one kill before you'll get every grenade on the map thrown your way. It feels really strong as of the moment. But even ignoring it, Ubers with NV 12 aren't hurting that bad compared to NV 16.
Cat-Dodge is... It should be good? But I've still watched dogs cross from three rooms and still one shot even high level Cats reliably. Intercontinental Ballistic Dog missile is a half joke for a reason, and when Map's can have upwards of EIGHT of them in the blind- that Five armor REALLY hurts. Ubers will be messed up, but the armor and HP along should get them through the turn.
Melee Ubers also usually have armor to stabbing and cutting. Cats don't have that as options.Cat Reactions are wonderful, and if you can get set up they can just overwatch entire maps. But Cats "always go first" kind of dies down later on. Early Cats (such as Garrisons) also struggle to react to enemy troops who can and WILL strike first, or even back. For base defense, this has hurt. Even Dojo'd, you can struggle. Also even if Cats get Cocaine fueled reaction levels, Ubers aren't THAT far behind. For effective purposes, Ubers keep up, if always a step behind.
Also the equipment choice for cats is
Extremely limited. generally you want a Gas Mask (4 Weight), a Rad shirt (Extremely good general shirt, but I know people will argue me. Luxury furs deserve a spot here too. 5 weight), a medical item of some kind (4~6 Weight). Good armor is catical Armor (6 weight) or Guerrilla (-4, but you risk being one shot.). I know there's others but those are actually printable. Then you want a Grenade (3), Stun Weapon (Cats can't punch, 3 Wt), Aye-Phone (because Fuck stealth, I think it's 4?)
That's 29/45 on a fully trained cat. And that's being generous. Coms change things (I'm only starting to field boarding guns and heavier weapons.) But a Gun of decent quality is about 12 weight, not always including her reloads. Golden guns are rare (except now they're not as of secret real that just happened) and expensive to manufacture. She has to make real choices with her load out.
The Uber can easily keep that in her battle rattle, pack on a Pegleg (A fantastic support item), and the weapon of her choice. Honestly she fights her slots more often then her weight. (Cap 80 and easily has more through coms she'll pick up from her weapon choice.)
That's... everything that comes to mind as of the second. More then happy to be proven wrong on aspects though.
can steal those tactics for the run.Edit: Also remembered that Catgirls are
Horribly Expensive. I've had extreme economic issues, even from the beginning of the run from Cats demanding
Shiiiiit Tons of money.