Author Topic: [MAPS] New Terror Mission Map Blocks  (Read 116495 times)

Offline hsbckb

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Re: New Terror Mission Map Blocks
« Reply #15 on: February 16, 2012, 02:24:39 pm »
My suggestion:
1) supermarket with a large car park
2) A large square or large car park  for open area fighting
3) park with lakes
4) highway with trees at road sides

Offline michal

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Re: New Terror Mission Map Blocks
« Reply #16 on: February 16, 2012, 03:08:47 pm »
Night club ;)

Offline Yankes

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Re: New Terror Mission Map Blocks
« Reply #17 on: February 16, 2012, 06:17:33 pm »
3) park with lakes
AFAIK city terrain dont have water, without new titles its impossible.

Offline luke83

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Re: New Terror Mission Map Blocks
« Reply #18 on: February 16, 2012, 08:14:56 pm »
I knew you guys would inspire me, i have a  idea and tonight i will see if it will actually work on map  :P

Offline luke83

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Re: New Terror Mission Map Blocks
« Reply #19 on: February 17, 2012, 11:43:40 am »
AS yanks mentioned its impossible to do water ( as well as other things) without new tiles and since OpenX cant handle what i have done (YET), i am not in a position to add new tile. ( New tiles are a goal for the future! )

Since a car park and Nightclub where mentioned i attempted to make a underground nightclub and the plan is to have a car park on top.
  hsbckb ,Also Note the Original CF09 was suppost to be a large shopping centre with groundlevel carparks but i really needed the map block to be atleast 30x30 to achieve my vision of this .

I spent 30mins getting it this far and want to know what everyone thinks , it only  basic, as  i don't have the correct Tiles (yet) to finish the job , but would like some feedback on the layout or if i should scrap it and start again.
« Last Edit: February 17, 2012, 12:11:37 pm by luke83 »

Offline hsbckb

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Re: New Terror Mission Map Blocks
« Reply #20 on: February 17, 2012, 01:09:29 pm »
Please do not use wooden table and chair for it. I will not go to such "cheap" nightclub ;)

Is there any others tables with better quality?

Offline luke83

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Re: New Terror Mission Map Blocks
« Reply #21 on: February 17, 2012, 01:28:58 pm »
No there is no other tables , YET  . Think of them as  Place holders until i get better tiles :0  Also Metal Fence needs to be changed so its not a Fence but a Rail ::) By having PLaceholders in , i can work out the patrol nodes for aliens and civ.

Once there in game and everything is working, Version1.0 should not be far away and Hopefully then i will know what i can do and what i cant do. THEN we will make it a more upmarket  :P

Is the layout ok?
« Last Edit: February 17, 2012, 01:39:19 pm by luke83 »

Offline hsbckb

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Re: New Terror Mission Map Blocks
« Reply #22 on: February 17, 2012, 02:29:46 pm »
For the layout, can the dancing area located one level higher?

Offline luke83

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Re: New Terror Mission Map Blocks
« Reply #23 on: February 17, 2012, 02:42:21 pm »
Sure i could lift it up but then the DJ booth would be on same level. OR i could make it one level but have  everything to levels below ground level to keep DJ booth up.

Offline hsbckb

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Re: New Terror Mission Map Blocks
« Reply #24 on: February 17, 2012, 02:45:39 pm »
Yeah, That's great. I feel that I like a nightclub boss.

Offline luke83

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Re: New Terror Mission Map Blocks
« Reply #25 on: February 21, 2012, 08:05:43 am »
The Grand Master of Mapblocks "Hobbes" has done a alpha of new terror site missions also , check them out there pretty cool 8)
https://www.strategycore.co.uk/forums/UFO-Terrain-Mod-t9389.html&st=20

Offline luke83

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Re: New Terror Mission Map Blocks
« Reply #26 on: February 23, 2012, 11:56:53 am »
Had a thought tonight for multiply levels of destruction on terrain. So instead of just switching to the destroy tiles,, have some form of Equation decide how  damaged a tile got and switch to that first before you end up at the completely destroyed tiles. Also at each "level of destruction" have a random selection of tile to choose so you dont end up with rows of identical tiles along a house wall.

For the Levels of Destruction , maybe - Undamaged - light damage -heavy damaged- destroyed. and say 6 different sprites for each level of destruction.

Proof of concept below  :P

Please note , i am only thinking about doing House walls , i am not thinking about doing this for every little sprite : :P
« Last Edit: February 23, 2012, 01:05:05 pm by luke83 »

Offline luke83

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Re: New Terror Mission Map Blocks
« Reply #27 on: February 25, 2012, 01:56:15 pm »
OK , so i have been alittle distracted lately as BombBloke from the Strategy Core site build me alittle application to Mix and Match MCD files without having to work out any of that pesky HEX . As such i have built/modded a few new sprites as a test run of his software ( and how well Mapview handles all my tweaks) so far its looking really promising :P

Sorry hsbckb i have not re-built your nightclub yet , but i hope you like the new tables ( From TFTD ) 8)

When i work out how to cycle through a few different sprites , i want that dance floor to change colours ;D
« Last Edit: February 25, 2012, 01:58:28 pm by luke83 »

Offline hsbckb

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Re: New Terror Mission Map Blocks
« Reply #28 on: February 26, 2012, 04:29:28 am »
I like this new table and it fit into the nightclub atmosphere.

You have done a really good job and I hope I can play with these map ASAP.

Offline luke83

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Re: New Terror Mission Map Blocks
« Reply #29 on: February 26, 2012, 10:55:25 am »
OK so i am about 2/3 of the way through adding all the Spawn Points Then we need to wait for Daiky to finish his work on Terror SItes so i can actually test them first and make sure everything is working , i am sure there will be a few errors as this is my first map block set and its actually more time consuming than i first thought it would be.   Once this Terror Site one is finished and everyone is happy with it i want to add some more detail to the jungle maps , i guess i am just a sucker for punishment :P
« Last Edit: February 26, 2012, 11:03:32 am by luke83 »