aliens

Author Topic: [HWP] Attack Dog  (Read 47305 times)

Offline arrakis69ct

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Re: [HWP] Attack Dog
« Reply #15 on: September 02, 2014, 02:42:07 am »
Or boring cats....

A dog with powerarmor......

But the idea of the dog with scaner mmmmm......

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Offline Vulgar Monkey

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Re: [HWP] Attack Dog
« Reply #16 on: September 02, 2014, 04:16:26 pm »
Heh, found it. Hope he doesnt mind me pimping out his work. :)



but yeah, i think that illustrates just how cool an xcom doggie could be. Partly because dogs are cool, partly because we have 10,000 years+ of shared history, and partly because it's actually probably somewhat realistic. As realistic as things get in an alien invasion game anyway. :p

I can see dogs being increasingly useful in other game scenarios too, like the pirates mod or something with a more guerilla bent to it.

Any thoughts on how they'd be implemented, re stats and such? Do they gain experience or are they effectively 4-legged tanks in every sense?
« Last Edit: September 02, 2014, 04:18:36 pm by Vulgar Monkey »

Offline Dioxine

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Re: [HWP] Attack Dog
« Reply #17 on: September 02, 2014, 05:08:28 pm »
Non-standard "soldier" type units are not supported by OXCom, so the only way to introduce them is through effectively making them HWPs - only with an inventory screen. However, bear in mind that HWPs can be affected by morale and psi, so they're not robots.

Offline KingMob4313

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Re: [HWP] Attack Dog
« Reply #18 on: September 02, 2014, 09:25:40 pm »
Are the graphics from the old school Wolfenstein?

https://wolfenstein.wikia.com/wiki/Dog

Offline NoelBuddy

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Re: [HWP] Attack Dog
« Reply #19 on: September 02, 2014, 09:36:12 pm »
I like the idea of some sort of motion detector action, it would account for the dog's better sense of hearing and smell allowing them to help humans find the alien scum.

Offline arrakis69ct

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Re: [HWP] Attack Dog
« Reply #20 on: September 02, 2014, 09:48:12 pm »
I love the wallpaper and the idea. I wait in the future.

A initial idea of dog similar that hwp may be a dog with implants in the brair that no have fear. The psi i dont have a idea. But the hwp can controlate with psiamps

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Offline Vulgar Monkey

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Re: [HWP] Attack Dog
« Reply #21 on: September 03, 2014, 12:05:49 am »
In theory I'm inclined to agree, although it'd need some balancing in order to not render the actual motion tracker obsolete.

Is it possible to tweak the stats for the tracker itself so as to give it a more limited range, or create a separate item with similar properties?

Offline arrakis69ct

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Re: [HWP] Attack Dog
« Reply #22 on: September 03, 2014, 12:09:09 am »
Or special armour that change a human XD a idea to start

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Offline Dioxine

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Re: [HWP] Attack Dog
« Reply #23 on: September 03, 2014, 12:32:22 am »
1. A motion scanner can't be added to HWPs. One, it's disabled, two, the AI won't equip it in the hand slot, making it unusable.

2. You can add another motion scanner, but the only meaningful thing you can edit is the TU cost and whether it is % or flat cost.

3. Such an "armor", however, is perfectly plausible... but the immersion could shatter with a dog-soldier wielding a Rocket Launcher and hauling 3 rockets, 4 grenades, a pistol and a medi-kit in his inventory :)

4. Yes the sprite is converted from Wolf 3d.
« Last Edit: September 03, 2014, 12:42:25 am by Dioxine »

Offline arrakis69ct

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Re: [HWP] Attack Dog
« Reply #24 on: September 03, 2014, 01:56:59 am »
And can limit the armour?  With the armour can ajust the stats. But i dont know if you can limit the equipment

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Offline NoelBuddy

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Re: [HWP] Attack Dog
« Reply #25 on: September 03, 2014, 04:02:42 am »
Perhaps it could be given "commands" that would run an AI sequence?

This may be getting into source code territory, but maybe something like:

 "SIC" at beginning of alien turn after fire damage but before anything else, or at end of player turn after checking for pending explosions: checks for nearest alien unit; If within X spaces moves as close as possible w/o opening any doors; once adjacent attack with bite weapon; If no alien within X spaces wander keeping within Y spaces of Xcom operatives.

"Heel": controls like a HWP, no extra sensory abilities because the dog is relying on the soldiers to tell it what to do.
« Last Edit: September 03, 2014, 04:12:10 am by NoelBuddy »

Offline smexyvami

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Re: [HWP] Attack Dog
« Reply #26 on: September 04, 2014, 12:18:16 am »
could you make the dogs like soldjers ? so thay can be equptiable with armors ? id flak jackets and aloy armors ?.

becuse when i think of a hwp system i would think of mgs:revengince bladewolf

original blade dogs


blade wolfs rebuilt

Offline arrakis69ct

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Re: [HWP] Attack Dog
« Reply #27 on: September 04, 2014, 01:02:36 pm »
Mmm werewolfs. The next vampires.........

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Offline arrakis69ct

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Re: [HWP] Attack Dog
« Reply #28 on: September 05, 2014, 01:58:55 am »
Only 80 tus is low for a dog that hee use is exploring may be 100 tus in change do less atack power. But a dog in condition normal can double or triple the speed of a human if you compare a turn with 1 minute time

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Offline arrakis69ct

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Re: [HWP] Attack Dog
« Reply #29 on: September 06, 2014, 11:59:41 am »
Ok playing 2 or e ufos the dog is perfec mi opinion is wrong. But may do some to change the name of dog??? Yeah i am a freak
And in a future make a update of dog with tech alien and have a dog better XD

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