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Author Topic: Let's Play OpenXcom: Up Close and Personal!  (Read 96709 times)

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #60 on: October 19, 2014, 08:41:33 am »
Nice idea about the incendiaries!   but... they were all on the Skyranger, so that's out. :(

I know that an HE Pack can take down a disc, as I've done it before.  I'm not sure if other grenades can overcome their armor.  But they have set off proxies so that may have a chance at damaging them.

Cheers!

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #28: CyberDisc!
« Reply #61 on: October 19, 2014, 03:49:51 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #28: CyberDisc!



Flying Death and Suicide Bombers! What could be better?

Cheers, Ivan :D

Offline Random Commander

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #62 on: October 20, 2014, 03:24:29 am »
The scoreboard is now at 4+1/16+4   vs   10+0/15+1.  Keep it up Ivan, you are almost done with this hell-hole of a mission!

We are going to have some serious medals and promotions soon ;D

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #29: Base Defense!!
« Reply #63 on: October 20, 2014, 07:24:20 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #29: Base Defense!!



With the survival of OpenXcom.org on the line, we enter the final chapter of this underdog base defense mission!

Cheers, Ivan :D

Offline xracer

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #64 on: October 21, 2014, 01:42:06 am »
It has been done.

Offline Arthanor

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #65 on: October 21, 2014, 02:57:11 am »
Congratulations! We shall mourn those who gave their life and let their sacrifice fuel our determination to fight until victory! Death to the aliens!

Offline Random Commander

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #66 on: October 22, 2014, 04:10:49 pm »
I love how you think I was distracting the cyberdisk by "looking hot," but in my mind I think the cyberdisc was going "STAIRS DETECTED! DOES NOT COMPUTE!"

Congrats on keeping this site safe from Sectoid hackers!

P.S. Just got to the end, holy cow my soldier must be one badass chick to get that many medals!

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #30: Fantastic Four!
« Reply #67 on: October 22, 2014, 06:42:24 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #30: Fantastic Four!



In this episode we remember the fallen and the acts of heroism that saved OpenXcom.org.

Four Heroes Remain.

Cheers, Ivan :D

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #68 on: October 24, 2014, 06:17:38 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #31: Dallas Daylight!



A Daylight Terror mission in Dallas gives us the opportunity to try to even the score up a bit against these grey alien scum.  But yeah, still worried about CyberDiscs.

Cheers, Ivan :D

Offline Arthanor

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #69 on: October 24, 2014, 07:28:29 pm »
That's a really impressive start! Well done! This mission feels like: "OpenXCom: Grenadiers" so many flash bangs! I don't really like grenades as they take too many TUs to prime, but when primed before mission start, they look really powerful.

Also, regarding your question on small scouts: I'm not sure if they land (it probably depends on the mission they are on, they might land for stuff like Alien Research, probably don't for Alien Retaliation) but they can safely be shot down with a craft cannon.

It's a bit annoying to keep a cannon on an interceptor for that, but small scouts pretty much always have a mind probe in them and that's 300k right there, and a pretty easy mission (only one alien to kill). I think it's worth it. In my late games, I usually have bases on both poles and station a cannon interceptor (or thunderstorm, rather) in each one, so they can cover the whole globe.

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #70 on: October 24, 2014, 10:31:12 pm »
I've read that about the small scouts and downing them with the cannons.  They might be the perfect "IronMan" generator. XD

I don't have any craft mods in place, but have been considering using the under-used Lightning in this playthrough, as I don't have a need to transport 4x4 Hwps.  Might be just right for my Eurasia Base. :)

Offline Arthanor

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #71 on: October 24, 2014, 10:35:54 pm »
That could be the perfect craft to put a cannon on too! It's a transport, so you really don't want to risk it against stronger crafts any ways. That way, you also get an instant recovery of the small scout with the squad inside.

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #32: Leader!!
« Reply #72 on: October 27, 2014, 05:46:04 am »
Let's Play OpenXcom: Up Close and Personal! Ep #32: Leader!!



Bagging the High Value Targets! Awesome!

Cheers, Ivan
:D

Offline Random Commander

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #73 on: October 27, 2014, 07:45:13 pm »
Re: The base Defence...

Many people were joking around with my soldier managing to distract the last cyberdisk by "looking hot," and my friend said "dude, you should really make a picture of this incident, and I have a few ideas to help you..."

I also forgot to mention he's a pervert. So I had to ignore his advice and draw the safest thing I could so I don't get banned in the forum but still pertain to the original idea. The result is this:



I'm not happy at all with how I did the lying-on-stomach bit with her. I'm not doing that again.

That's all.

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #74 on: October 27, 2014, 07:48:03 pm »
Thats a classic image.  I love it. :D

Cheers, Ivan :D

https://twitter.com/IvanDogovich/status/526792801711702018
« Last Edit: October 27, 2014, 07:49:44 pm by ivandogovich »