Author Topic: Let's Play OpenXcom: Up Close and Personal!  (Read 97053 times)

Offline Random Commander

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #15 on: September 18, 2014, 03:50:15 am »
You know, I kinda want to be the first Commander.

I sure hope CanMan doesn't mind.

If that is not possible, Just count me in anyway ;)

(I've tested, and the name fits. The statstrings might result in overflow, though.)

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #16 on: September 18, 2014, 04:26:06 am »
You, sir, will have an honored place at the back of the line! ;)
(Added to the roster).
(And yeah, probably shorten your name when inducted).
Cheers, Ivan

Offline xracer

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #17 on: September 18, 2014, 07:26:58 pm »
Well all in all it wasn't a bad mission, a little too cautious, but not bad at all I was expecting a few more casualties.
Also is there a chance you could post your rooster of upcoming recruits so we can see how far in the queue we are :) I am dying to see my little soldier in action :)

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #18 on: September 18, 2014, 09:26:31 pm »
Well all in all it wasn't a bad mission, a little too cautious, but not bad at all I was expecting a few more casualties.
Also is there a chance you could post your rooster of upcoming recruits so we can see how far in the queue we are :) I am dying to see my little soldier in action :)

I can say this, in the next couple episodes, we get to add 5 new soldiers, so maybe PVT XRacer joined the team. ;)
After that there are 17 others waiting too. :)

Cheers, Ivan :D

Offline the_third_curry

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #19 on: September 19, 2014, 08:10:11 pm »
I'll join if you need some reserves. Just use my forum name. I've just been checking in on the LP at this point. I've been wanting to watch it all, but I've been busy the past 2 weeks.

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #20 on: September 19, 2014, 08:36:49 pm »
I'll join if you need some reserves. Just use my forum name. I've just been checking in on the LP at this point. I've been wanting to watch it all, but I've been busy the past 2 weeks.

Awesome! You will join the 17 others in the reserves!  Glad you have been enjoying it, and it will still be there if you want a marathon sometime. :)

Cheers, Ivan :D

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #011: Patrol!!
« Reply #21 on: September 19, 2014, 08:40:20 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #011: Patrol!!



In this episode we notice some unusual activity and send out a patrol!  Who knows what we will find?

Cheers, Ivan :D

(Also, shoutout to Falko at end of Episode) ;)
 
« Last Edit: September 19, 2014, 09:55:24 pm by ivandogovich »

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #012: Mind Probe!
« Reply #22 on: September 21, 2014, 06:49:32 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #012: Mind Probe!



Time to try to bag some high value targets! 

Also, looks like we'll have good group of promotions tomorrow in Episode 013!

Cheers, Ivan :D

Also: Shoutout to Roxis231 !! :D
« Last Edit: September 21, 2014, 07:05:05 pm by ivandogovich »

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #13: Squaddies!!
« Reply #23 on: September 22, 2014, 06:07:29 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #13: Squaddies!!



The Promotions Roll in, and Viewers join the Force!  I love it when that happens!

Shout out to FatRat!!

Cheers, Ivan :D

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #014: Calcutta Catch!!
« Reply #24 on: September 24, 2014, 11:43:06 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #014: Calcutta Catch!!




Tagging and Bagging the High Value Targets!!

Cheers, Ivan :D

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #015: Navigator
« Reply #25 on: September 26, 2014, 06:45:24 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #015: Navigator



Going after the Live Targets!  Stun Rods, in the House!

Also, Nice promotions this time around!

Cheers, Ivan :D

Special Thanks out to SolariusSorch !! ;)


Offline Arthanor

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #26 on: September 26, 2014, 08:28:44 pm »
Hi Ivan!

I've just started watching your LP (Just watched the Montreal terror. Thanks for saving some of my compatriots!). You have the most entertaining style I've found in a LP so far! Having a great time watching this.

If you need another name, feel free to add me!

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #27 on: September 26, 2014, 08:49:33 pm »
Thanks Arthanor!!
You have joined the roster of possible recruits!! Thanks for the feedback, and I'm glad you are enjoying it!   I do enjoy playing and making the LPs even if we have some derpy moments at points!  Like one of my friends told me: "failure can be entertaining too!"  ;)

Cheers! Ivan :D

Offline Arthanor

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #28 on: September 26, 2014, 10:00:57 pm »
A good balance of success and failures is what makes a LP interesting (although I don't know if there can be too much failures, that tends to make a short LP!). And a personal connection! I like how you talk to your soldiers and with the easy names, I can remember them.

I need to start doing that too, and stop save scumming.. SUCH a hard habit to break out of!

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #29 on: September 26, 2014, 10:10:39 pm »
I think that one of my biggest breakthroughs came when I stopped savescumming.  Before that, I would often play with an "optimal" approach.  "Hmmm.. that didn't work right, PVT Snuffy got killed.  Let me see if I moved him this way..."  and thus save scum.  An alternate version for me was, only re-loading on misclicks....  still kind of the same thing.

The interesting thing is, that I didn't even make this breakthrough while gaming.  Rather it came from watching other gamers play, like Marbozir, and how his attitude is, "Oh well, that will be ok.  Stuff happens."  It made me realize that mistakes can be a great part of the game.

This is especially true in games like X-Com, where the loss of a great soldier is very poignant, and even doubly so, if its someone like a viewer or subscriber who is watching and enjoying the game with you.  It just makes you so much more invested in the game, and I really like that.  I think named soldiers are a must have for games like this because it removes one level of anonymity from them.  Makes them less pawns on a chess board.

Cheers, Ivan :D