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« Last post by Psyentific on April 17, 2024, 04:45:26 pm »
the fucking money is the real hamstring imo. this playthrough is expanding and scaling up way, way later and much slower than I usually do in a Gals or Peasant Rev run, just because the cats are so goddamn expensive. normally you'd fill the gaps with peasants or m*le soldiers and use those as chaff while the cats provide stiffener, but can't do that because gimmick run. you wind up paying millions in upkeep just for garrison troops. Even if you turn a base into a grog/weed/chateau etc. profit manufacturing center, you end up losing all that money it makes just paying for the garrison.
all the tactical considerations can be worked around; you can skimp on weight, get indoors and out of LOS and so on. but there's no fix for the economic layer, once you're doing every mission and selling everything you can, that's it, that's all you get.