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The X-Com Files / Re: [Submod (s)] Project Xenophobia
« Last post by Barghum on April 17, 2024, 10:51:34 pm »
Next time on whatever this thing is:

GUN CHICKEN (and more but I'm not giving spoilers)
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Now, now, catgirls are cool and useful and cute, and I love them, but there's no way in hell I'd consider them on par with ubers, much less better. Sure, they have good vision and combat stats, but they're hard to compare with uber fighting machines who are just as killy and also: Just. Keep. Going.

Ogres are a more serious competition for Gals, and by this point I consider them essential. But I wouldn't say they're that much "better" than Gals.

In my opinion, only Synths are certainly better than Gals (though not in every task). Not counting Chorts and such.
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OpenXcom Extended / Re: switching between oxc and oxce with seperate executables
« Last post by psavola on April 17, 2024, 09:45:18 pm »
I'm not sure what you mean with your main point. Obviously you launch the executables a different way, but what else.

There is a caveat with switching back and forth. If you go from OXCE to OXC and back to OXCE, I think your OXCE-related settings are going to disappear. The same thing happens if you switch between mods and each mod forces its own settings. Based on my experience, essentially each time you switch between major mods you may need to readjust your settings. It would certainly be smoother if the settings could somehow be preserved (except by launching the executable with reference to a separate settings file for each), but I think that would cause other issues when the settings provided by OXCE change over time.
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OpenXcom Extended / switching between oxc and oxce with seperate executables
« Last post by cptnqusr on April 17, 2024, 08:11:48 pm »
hey all,

i'm running xcom on windows and i'm able to install both vanilla oxc and oxce, with the hope of running different mods for one of the two versions depending on necessity and preference for nitty gritty details. when installing oxce, will the changes that come with using that engine apply when i also run vanilla oxc? settings definitely carry over, but i'm wondering if the processes for running the engine become the same upon install.

thanks in advance, and i'm hyped there's an active forum!
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XPiratez / Re: rss sprites, the legend continues
« Last post by RSSwizard on April 17, 2024, 06:26:58 pm »
the more squished doom explosion along with some minor work done on it
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Brutal AI / Re: Brutal-OXCE 8.3.4
« Last post by Xilmi on April 17, 2024, 04:51:54 pm »
What does CTRL button do when aiming at units? It shows some percentage value different from chance to hit, is it cover or something?
Edit: found my answer in https://openxcom.org/forum/index.php?topic=11928.0 TL;DR yes it is. ;D
Yeah, it's exposure-percentage of the unit. This is basically multiplied with the normal hit-chance at that distance if realistic-accuracy is enabled.
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XPiratez / Re: Everyday is Caturday Challenge Run
« Last post by Psyentific on April 17, 2024, 04:45:26 pm »
the fucking money is the real hamstring imo. this playthrough is expanding and scaling up way, way later and much slower than I usually do in a Gals or Peasant Rev run, just because the cats are so goddamn expensive. normally you'd fill the gaps with peasants or m*le soldiers and use those as chaff while the cats provide stiffener, but can't do that because gimmick run. you wind up paying millions in upkeep just for garrison troops. Even if you turn a base into a grog/weed/chateau etc. profit manufacturing center, you end up losing all that money it makes just paying for the garrison.

all the tactical considerations can be worked around; you can skimp on weight, get indoors and out of LOS and so on. but there's no fix for the economic layer, once you're doing every mission and selling everything you can, that's it, that's all you get.
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Programming / Pull Requests
« Last post by TheDash on April 17, 2024, 11:32:48 am »
I have created a couple of pull requests (username Marshallx) that I hope will be well received.

Please let me know if there is anything I need to action.

If/when these are merged I have some other contributions lined up for consideration.
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Brutal AI / Re: Brutal-OXCE 8.3.4
« Last post by DSeyka on April 17, 2024, 09:48:56 am »
What does CTRL button do when aiming at units? It shows some percentage value different from chance to hit, is it cover or something?
Edit: found my answer in https://openxcom.org/forum/index.php?topic=11928.0 TL;DR yes it is. ;D
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XPZ Strategy/Tactics / Re: tentacle Hives, and the women that love them.
« Last post by Vakrug on April 17, 2024, 08:49:57 am »
(No, I will not hide under spoilers!)
A nude gnome with 2 sculls is almost immune to charm, so she probably can melee all 3 tentacle monsters.
You can rush this by using 2 riot grenades and finish the rest with melee. There are 2 ways to approach the tentacle nest: from below and from above. You should choose latter method, it is more safe to throw stuff from there. Another great weapon for this mission is TK Projector.
But be warned: it is very easy to hit yourself with either riot grenade or TK Projector in which case you loose (gnome and craft). Make sure you are standing on the edge of the cliff before throwing.
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